Counterstrike

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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Counterstrike
School:  Air Magic
Level:  4th
Cost:  24
Duration:  1 rnd/sp
 Basic effect
Target, allied troop can retaliate against one additional attack per round.
 Advanced effect
Target, allied troop can retaliate against two additional attacks per round.
 Expert effect
All allied troops can retaliate against two additional attacks per round.
 Probability of occurrence (%):
Castle   10
Rampart   20
Tower   16 (10*)
Inferno   10
Necropolis   10
Dungeon   10
Stronghold   0
Fortress   0
Conflux   10
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Counterstrike is a 4th level spell in the School of Air Magic. It enables allied troops to retaliate extra times. The effect becomes a mass spell at expert level.

Discussion

Most effectively cast on strong troops like Vampire Lords or those that strike all around, or massively numbered troops like Halberdiers. Counterstrike can be cast on Griffins and Royal Griffins, but it has no effect on the latter, as Royal Griffins already have unlimited retaliations.