Disrupting Ray
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School:
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Air Magic
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Level:
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2nd
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Cost:
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10/8
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Duration:
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until end of combat
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Basic effect
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Reduces target, enemy troop's defense rating by 3.
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Advanced effect
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Reduces target, enemy troop's defense rating by 4.
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Expert effect
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Reduces target, enemy troop's defense rating by 5.
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Probability of occurrence (%):
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Disrupting Ray is a 2nd level spell in the School of Air Magic. It reduces target, enemy creature stack's defense. Disrupting ray may be cast on same stack repeatedly, making it the only cumulative spell in Heroes of Might and Magic III.
Heroes starting with Disrupting Ray:
Heroes with a Disrupting Ray specialty: