Clone
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School:
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water magic
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Level:
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4th
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Cost:
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24
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Duration:
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1 rnd/sp
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Basic effect
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Creates a duplicate of target, allied troop level 1-5. The duplicate can attack but is dispelled if it receives any damage.
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Advanced effect
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Same as Basic Effect, except the duplicate may be of a level 1-6 troop.
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Expert effect
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Same as Basic Effect, except the duplicate may be of a level 1-7 troop.
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Probability of occurrence (%):
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Clone is a 4th level spell in the School of water magic. It creates a clone of a stack, which has all of the original stacks abilities. The clone will be destroyed as soon as it takes any damage. In the late game, with hordes of troops at your disposal, this can be a much more effective "damage" spell than even implosion if cast on a large powerful stack.