Disrupting Ray
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School:
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air magic
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Level:
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2nd
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Cost:
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10
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Duration:
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until end of combat
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Basic effect
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Reduces target, enemy troop's defense rating by 3.
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Advanced effect
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Reduces target, enemy troop's defense rating by 4.
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Expert effect
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Reduces target, enemy troop's defense rating by 5.
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Probability of occurrence (%):
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Disrupting Ray is a 2nd level spell in the School of air magic. It reduces target, enemy creature stack's defense. Disrupting ray may be cast on same stack repeatedly, making it the only cumulative spell in Heroes of Might and Magic III.
The advantage of this spell is that effects are cumulative over the duration of the first casting, for as many times as you can cast it. The most typical use is on a Blinded stack, dropping defense down to zero before all friendly troops attack, making for an easy and quick kill of an otherwise tough opponent.
It is also impossible to dispel/cure. The effects stay until combat ends.