Forgetfulness

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Forgetfulness
School: Water Magic
Level: 3rd
Cost: 12/9
Duration: 1 rnd/sp
Basic Effect
Half of the creatures in target, enemy troop, with ranged attack forget to shoot and how to use melee attack.
 
Advanced Effect
All enemy troops with ranged attacks cannot use their ranged attacks. Half of them forget how to use melee attack.
 
Expert Effect
All enemy troops with ranged attacks cannot use their ranged attacks. Half of each of them forget how to use melee attack.
 
Probability of occurrence (%):
Castle 24
Rampart 24
Tower 17 (13*)
Inferno 17
Necropolis 13
Dungeon 13
Stronghold 13
Fortress 17
Conflux 24
Cove Horn of the Abyss 24
Factory Horn of the Abyss 13
* Without Library

It is a mind spell that makes an enemy creature(s) unable to use their ranged attack(s) and, to some degree, their melee attack(s).

Bugs: Contrary to description and other spells, advanced level affects all enemy ranged units (fixed in Horn of the Abyss Horn of the Abyss).

The property of Forgetfulness to make troops with ranged attack forget how to use melee attack is more like a bug, because neither in the description nor in the manual it is said about it. Also, a log error is associated with this, which does not take into account the reduced damage from Forgetfulness.

Heroes starting with Forgetfulness:

Heroes specialising in Forgetfulness:

Creatures immune to Forgetfulness:

Artifacts that provide immunity to Forgetfulness: