Cure
|
|
School:
|
Water Magic
|
Level:
|
1st
|
Cost:
|
6/5
|
Duration:
|
instant
|
Basic effect
|
Removes all negative spell effects from target, allied troop and heals it for (10 + (power x 5)) health points.
|
|
Advanced effect
|
Removes all negative spell effects from target, allied troop and heals it for (20 + (Power x 5)) health points.
|
|
Expert effect
|
Removes all negative spell effects from all allied troops and heals each for (30 + (Power x 5)) health points.
|
|
Probability of occurrence (%):
|
|
Cure is a 1st level spell in the School of Water Magic.
Heroes with Cure as a starting spell:
Heroes with Cure as a specialty:
Units immune to Cure: