Air Shield: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 11: Line 11:
'''Heroes with Air Shield as a specialty:'''
'''Heroes with Air Shield as a specialty:'''
* {{Hn|Dargem|Navigator}}{{-}}{{withhota}}
* {{Hn|Dargem|Navigator}}{{-}}{{withhota}}
'''Units immune to Air Shield:'''
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Magic Elemental}}
* {{Cn|Azure Dragon}}


[[Category: Spells]]
[[Category: Spells]]

Revision as of 19:36, 25 March 2020

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Air Shield
School:  Air Magic
Level:  3rd
Cost:  12/9
Duration:  1 rnd/sp
 Basic effect
Target, allied troop takes 25% less damage from ranged attacks.
 Advanced effect
Target, allied troop takes 50% less damage from ranged attacks.
 Expert effect
All allied troops takes 50% less damage from ranged attacks.
 Probability of occurrence (%):
Castle   13
Rampart   24
Tower   32 (24*)
Inferno   9
Necropolis   13
Dungeon   13
Stronghold   24
Fortress   17
Conflux   13
Cove Horn of the Abyss   7
Factory Horn of the Abyss   
* Without Library

Air Shield is a 3rd level spell in the School of Air Magic. It reduces the amount of damage allied troops receive from enemy's ranged attacks.

Heroes with Air Shield as a specialty:

Units immune to Air Shield: