Dimension Door: Difference between revisions

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{{Air spells}}{{Spell|0|20|28|14|16|16|16|0|0|13|
{{Air spells}}{{Spell|0|20|28|14|16|16|16|0|0|13|0
  | school      = Air Magic
  | school      = Air Magic
  | level      = 5th
  | level      = 5th
  | cost        = 25
  | cost        = 25/20
  | duration    = instant
  | duration    = instant
  | b_effect    = Teleports hero to a selected (unoccupied and visible) location on the adventure map. The spell may be cast twice per day and reduces the hero's movement by three tiles for each casting.  
  | b_effect    = Teleports hero to a selected (unoccupied and visible) location on the adventure map. The spell may be cast twice per day and reduces the hero's movement by three tiles for each casting.  

Revision as of 11:21, 5 June 2018

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Dimension Door
School:  Air Magic
Level:  5th
Cost:  25/20
Duration:  instant
 Basic effect
Teleports hero to a selected (unoccupied and visible) location on the adventure map. The spell may be cast twice per day and reduces the hero's movement by three tiles for each casting.
 Advanced effect
Same as basic effect, except the spell may be cast three times in a day.
 Expert effect
Same as advanced effect, except the spell may be cast four times in a day, and movement allowance is reduced by two tiles.
 Probability of occurrence (%):
Castle   0
Rampart   20
Tower   28 (14*)
Inferno   16
Necropolis   16
Dungeon   16
Stronghold   0
Fortress   0
Conflux   13
Cove Horn of the Abyss   0
Factory Horn of the Abyss   
* Without Library

Dimension Door is a 5th level spell in the School of Air Magic. It teleports the hero to a selected (unoccupied) location on the adventure map. If the movement reduction reduces movement to zero or below, the spell may not be cast. The radius of the spell is 9 squares in any direction, diagonal movement included.

If the destination of the spell is invalid, for example water or shoreline, the spell fails and the attempt is lost along with the mana and movement points. Other invalid destinations, such as those already containing objects, will cause the dimension door targeting cursor to change back to the arrow cursor; this can provide the player with limited information about the territory concealed by the shroud. Additionally, dimension door can be cast if the hero is in a boat, and the effects of the invalid location are the same, except the hero can not teleport to dry land.

Although the manual (and infobox on the right) states that Dimension Door can only teleport hero to a visible location, this is not true. A hero can transfer onto a shrouded square with Dimension Door provided that the square is unoccupied.

Like with monoliths, a hero can travel to an unoccupied square next to a wandering monster stack without engaging in combat. A hero may pick up nearby objects from adjacent squares without causing wandering monsters to attack. In other words, a hero can turn within the square but if the hero tries to move to a square adjacent to the monster stack, combat will ensue.