Protection from Water: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 9: Line 9:
  | appeareverywhere = }}
  | appeareverywhere = }}


===Units capable of casting Protection from Water===
* {{Cn|Ice Elemental}}s can cast Protection from Water during combat.
*[[Ice Elemental]]s


[[Category: Spells]]
[[Category: Spells]]
__NOTOC__

Revision as of 04:45, 7 April 2017

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Protection from Water
School:  Water Magic
Level:  1st
Cost:  5
Duration:  1 rnd/sp
 Basic effect
Damage from water magic spells is reduced by 30% for target allied troop.
 Advanced effect
Damage from water magic spells is reduced by 50% for target allied troop.
 Expert effect
Damage from water magic spells is reduced by 50% for all allied troops.
 Probability of occurrence (%):
Castle   20
Rampart   20
Tower   25 (20*)
Inferno   20
Necropolis   20
Dungeon   19
Stronghold   20
Fortress   20
Conflux   20
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Protection from Water is a 1st level spell in the School of Water Magic.