Protection from Water

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Protection from Water
School:  Water Magic
Level:  1st
Cost:  5
Duration:  1 rnd/sp
 Basic effect
Damage from water magic spells is reduced by 30% for target allied troop.
 Advanced effect
Damage from water magic spells is reduced by 50% for target allied troop.
 Expert effect
Damage from water magic spells is reduced by 50% for all allied troops.
 Probability of occurrence (%):
Castle   20
Rampart   20
Tower   25 (20*)
Inferno   20
Necropolis   20
Dungeon   19
Stronghold   20
Fortress   20
Conflux   20
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Protection from Water is a 1st level spell in the School of Water Magic.

It reduces damage from water spells for target allied troop.

In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.

Units capable of casting Protection from Water: