Difference between revisions of "Summon Boat"

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(Hmm, a logic would say this is the case, but what is the truth.)
(Fixed a typo)
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  | a_effect    = Same as basic effect, except that if no boats are available, a new one is created. The spell has a 75% chance of working. There are a maximum of sixty-four boats allowed on the Adventure Map at one time. The spell fails if all are occupied.
 
  | a_effect    = Same as basic effect, except that if no boats are available, a new one is created. The spell has a 75% chance of working. There are a maximum of sixty-four boats allowed on the Adventure Map at one time. The spell fails if all are occupied.
 
  | e_effect    = Same as advanced effect, except that the spell has a 100% chance of working (unless all sixty-four boats are occupied).  
 
  | e_effect    = Same as advanced effect, except that the spell has a 100% chance of working (unless all sixty-four boats are occupied).  
}} The spell may only be cast on the [[Adventure Map]] and next to a shoreline. In order to Summon Boat spell to work, there must be an unoccupied (free) [[tile]] to summon the [[boat]]. Additionally, on basic level there must also be an unoccupied boat. At advanced and expert level, a boat will be created if there are no free boats to summon. Summoning a boat will make the closest unoccupied boat to disappear, which sometimes can lead to tactical choise to cast the spell.
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}} The spell may only be cast on the [[Adventure Map]] and next to a shoreline. In order to Summon Boat spell to work, there must be an unoccupied (free) [[tile]] to summon the [[boat]]. Additionally, on basic level there must also be an unoccupied boat. At advanced and expert level, a boat will be created if there are no free boats to summon. Summoning a boat will make the closest unoccupied boat to disappear, which sometimes can lead to tactical choice to cast the spell.
  
 
== Discussion ==
 
== Discussion ==

Revision as of 04:35, 25 June 2016

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Summon Boat
Summon Boat.png
School:  Water Magic
Level:  1
Cost:  8
Duration:  instant
 Basic effect
Summons one of your hero's boats to their current location. If none of those boats are available, then one of your other heroes' boats is summoned. Spell has a 50% chance of working. The spell fails if there are no unoccupied boats available.
 Advanced effect
Same as basic effect, except that if no boats are available, a new one is created. The spell has a 75% chance of working. There are a maximum of sixty-four boats allowed on the Adventure Map at one time. The spell fails if all are occupied.
 Expert effect
Same as advanced effect, except that the spell has a 100% chance of working (unless all sixty-four boats are occupied).
 Probability of occurrence (%):
Castle Castle   
Rampart Rampart   
Tower Tower    (*)
Inferno Inferno   
Necropolis Necropolis   
Dungeon Dungeon   
Stronghold Stronghold   
Fortress Fortress   
Conflux Conflux   
Cove Cove Horn of the Abyss   
* Without Library

Summon Boat is a 1 level spell in the School of Water Magic. The spell may only be cast on the Adventure Map and next to a shoreline. In order to Summon Boat spell to work, there must be an unoccupied (free) tile to summon the boat. Additionally, on basic level there must also be an unoccupied boat. At advanced and expert level, a boat will be created if there are no free boats to summon. Summoning a boat will make the closest unoccupied boat to disappear, which sometimes can lead to tactical choice to cast the spell.

Discussion

It is referred in the description of expert level Summon Boat spell, that the spell could fail if all possible 64 boats are occupied. However, boats cannot be summoned if a hero is already in a boat, and there can only be 64 heroes wandering on the Adventure Map at the same time. This leads to a situation, that if all heroes are in the boats, none of them can cast the spell.