Proposals

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Revision as of 14:03, 11 June 2024 by Legate (talk | contribs)
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General/Ongoing

  1. Help clear the Maintenance Reports for unused/broken/wanted items!
  2. Check out and verify Trivia#Unverified Claims
  3. Look for pages that need help and report them here (e.g. unreadable color scheme, missing info)
  4. Use {{unk}} to mark text we need to fill in. That way all the unknown text will link to that template!
    • Also, help clear the pages linking to the template by filling in the missing info.
  5. Record any in-game bugs found here: List of bugs (HotA)

Specific

Research/Explain game concepts (HIGH priority)

  1. Breath Attack could use a diagram of how it works (specifically when attacking straight up or down)
    • I found this, but I have no idea the accuracy or completeness. --Legate (talk) 03:43, 8 December 2023 (UTC)
      • This may be affected by Mechanics and Engineers as these are the first 1-tile creatures with a breath attack.
        • ANECDOTE: I did notice a...bug? nuance?...with attacker's Engineers attacking in the down-left direction vs. a 2-tile enemy not hitting the expected second tile. --Legate (talk) 16:11, 4 January 2024 (UTC)
          • Actually, this is related to the pic just above. In the pic, top row, second from the left, I expected there to be a 2nd red arrow going in the down-left direction. The diagram does not have one, which matched the in-game behavior I saw. --Legate (talk) 15:32, 5 January 2024 (UTC)
          • There is a bug (perhaps intended) that if a Mechanic attacks a two hex creature (usually I found it when attacking from the hex right above or right below the 2-hex monster) with the sword-arrow pointing to the direction from which she came to attack, the fire attack follows the direction of her movement and not the direction of the sword-arrow. - Csaros
          • This behavior matches the picture above, which was made a while ago...implying that this bug exists for dragons as well. Testing needed. --Legate (talk) 18:13, 25 March 2024 (UTC)
  2. Does petrification / stone gaze affect damage taken from a moat? - Csaros (talk) 13:52, 25 February 2024 (UTC)

Content: Page Creation/Updating

Missing Info

  1. (IMPEDIMENT: NEEDS HC) Finish updating campaign scenario pages:
    1. Add remaining right-click text to: HC, HotA campaigns
      • This text can either be found in-game or under "regionText" in the json export from FreeHeroes tool.
    2. Upload/add remaining campaign maps: HC
  2. Go though "Campaign Heroes with a reused portrait" and add all missing info with updated hero template

Standardization

  1. Add story info to hero pages.
  2. Go through the campaign scenario stories and add pages/links for every named person/location that does not already have a page.
  3. Target Day 3 event - the letter from Jeddite says it is from the "Barbarians due west". Is this right? Jeddite is with the Dungeon to the east. --Legate (talk) 20:47, 31 May 2024 (UTC)
  4. With Blinders On: I am confused. Are Smedth, Lord Amrothal, and Lord Dufus all the same person? --Legate (talk) 15:25, 5 June 2024 (UTC)
    • I would think so. I always assumed Lord Dufus was a little Easter egg with Sandro being snarky and calling Smedth an idiot. Amrothal could be a leftover from an earlier version of the script that they forgot to fix. MurlocAggroB (talk) 16:43, 5 June 2024 (UTC)

Fix (HIGH priority)

  1. Check if List of bugs (HotA) are fixed in Horn of the Abyss (Changelog)‎#Version 1.7.1
  2. (IMPEDIMENT: NEEDS HC) A Distant Cry, Senseless Destruction: Loss condition doesn't match description. Is this correct? Either fix the hint or the loss condition.
    • Not deleting these for now; the above scenarios have been edited or left alone as they are correct in the map editor, but we would have to playtest to properly check them. → Phasma 16:02, 1 May 2024 (UTC)
  3. The Shores of Hell map was changed in HotA 1.7.0.--Archer (talk) 10:02, 5 May 2024 (UTC)
    • Maybe re-export and/or check the diffs to what we currently have? --Legate (talk) 20:44, 7 May 2024 (UTC)
    • I don't know how they did it, but they MIRRORED the map and optimised a couple of areas here and there. I'll go through it and change everything, but it is impressive to 100% accurately mirror a map, even if they have a custom program to do it! → Phasma 15:15, 30 May 2024 (UTC)
  4. Beyond the Horizon was changed in 1.7.1, the Witch's Hut in the bottom-right corner (guarded by harpy hags, near the purple tent) is now a Seer's Hut, who teaches Earth and Water magic to Henrietta. There are probably other changes. --Turnam (talk) 15:09, 6 June 2024 (UTC)
  5. Timeline: Terror of the Seas level 1 (Prisoner of Doom) mentions on Day 1 that the Festival of Life is over.
  6. In Search of the Horn: Crew Mates @ (51, 106, 1) likely have the wrong message (or they should be nix)
  7. Naming a Nation: Is the day 8 event missing a resource cost?

Desired Additions

  1. Create a Campaign Editor page.
  2. Add a page with this info...it is linked in several locations on this wiki.
  3. Add Maps to location pages (see hierarchy starting at Enroth (planet))
    • These maps can be found in the campaign editor.
    • See Antagarich for an excellent example of an added map!

File upload/editing

  NOTES
    • In a command terminal run: "oxipng -o 6 -s -r ." to losslessly compress all png images: github.com/shssoichiro/oxipng
    • Animated png files will play on pages if they are full size. Animated gif files will play regardless.

  1. Add pics of the toolstrip buttons for the Map Editor and Campaign Editor.
  2. (IMPEDIMENT: NEEDS H4) I think we should add the intro video of Heroes 4 to The Reckoning with a note. Although this isn't part of Heroes 3, that video is really the final event in the Heroes 3 timeline/story. --Legate (talk) 14:55, 6 March 2024 (UTC)
  3. The adventure map sprites for factory creatures (see Creatures on adventure map table (HotA)) could use some more downtime between animation loops to better match all the other creatures.
  4. (IMPEDIMENT: Talk to HotA team?) (HIGH priority) Add missing pics for Factory puzzle map to Obelisk#Factory
  5. (HIGH priority) Add factory heroes to Adventure map hero sprites (may just need to rename files/convert to gifs).
  6. (HIGH priority) Some visiting schemes from List of adventure map objects (HotA) (See Special:WantedFiles)

Template (advanced)

  1. Something seems to have changed...Bonus artifacts for scenarios are smaller than the other bonuses. See Template:BonusArt --Legate (talk) 20:27, 31 May 2024 (UTC)

Low Priority/Backburner

Low Priority/Backburner

Research/Explain game concepts

  1. I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- Csaros (talk)

Content: Page Creation/Updating

Missing Info

  1. Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See All for One)
    • I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --Legate (talk) 15:42, 22 December 2023 (UTC)
    • Probably want to figure out a way to automatically export/convert text into the form we want.

Standardization

  1. Update Factory's build tree to match other towns
  2. Find all the random colors (e.g. "color:#d8d8eb", rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors (Template:Color templates) (if they match an existing category), 2) switch them to [| standard wiki colors] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to Template:Color templates and switch to using the standard template (e.g. {{Blue 1}}) (if they are for a new category of pages)
    • This is proving much harder than I thought...can anyone come up with a good string to search to find these? something like "color:#" should be fine, but search doesn't seem to like that. I can't get regex search to work either... --Legate (talk) 14:03, 29 March 2024 (UTC)
  3. Consider standardizing buildings to use templates seen on Skeleton Transformer.
  4. Go through the campaign videos and copy them into an "Appearance" section of the pages of the heroes/creatures/etc. that they depict. (See Behemoth).

Desired Updates

  1. Write tips on campaign scenario pages (212.112.111.20)
    • Sometimes there are tips on the main campaign pages under User Commentary. (e.g. Dragon's Blood)
    • I've noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?
      • The CC BY-SA seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)
  2. Add banned spells/artifacts/heroes/secondary skills (except banned for default) to campaign/single scenario pages.

Desired Additions

  1. A page (perhaps Maps/extra) with links to resources with extra maps and overall other external resources (such as h3 assist, etc) could be useful, especially for beginners. Is that allowed with the wiki, though? Can we link f.e. Xenofex's h3assist or maps4heroes and write how they're popular among players? - Csaros
    • Yes. Anything related to Heroes 3 should be fine here. We already have a list for tools. Individual pages for each tool would also be fine. –imahero 19:16, 17 January 2024 (UTC)
    • In progress - See Guides
  2. Concept art, pre-release screenshots, and other such promotional material.
  3. Developer interviews and other articles with important information about the game and its universe.
    • (For this and previous bullet) A lot of this material is now lost or hard to find, and this will only get worse as time passes. Some other wikis for other franchises have been pretty good at safekeeping such documents (I'm thinking for example of the UESP for Elder Scrolls games). --Turnam (talk) 16:51, 25 April 2024 (UTC)

File upload/editing

  1. Replace Town Build Trees with interactable build trees (similar coding to the main page with visuals linking to appropriate objects) to easily navigate objects from the Build Tree itself. - Csaros (talk)
    • I think that is a pretty cool idea. Sounds like a job for Phasma! --Legate (talk) 18:12, 1 February 2024 (UTC)
      • I can certainly give that a go, but I have no idea how the arrows would work in that case. This is definitely a fun idea but a long-term one that might have to wait until a solution for that is found. → Phasma 00:03, 6 February 2024 (UTC)
      • Did you ever get your image map thing figured out? Maybe this would work well with that (so only the building pics are clickable and the background/lines are not)? --Legate (talk) 21:31, 6 February 2024 (UTC)
    • Maybe use the pictures/names found in the town hall build screen? Could change the background on the text to match our current scheme (i.e. green=dwellings, teal=unique, red=fortifications, etc.) --Legate (talk) 22:24, 2 February 2024 (UTC)

Template (advanced)

  1. I wonder if it would be possible to change the hover-over text for {{An}}/{{Cn}}/{{Hn}} to be what the effect/stats/specialty is? --Legate (talk) 13:55, 30 January 2024 (UTC)
    • Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.
    • I suppose it would probably be easier to build/maintain as a lua script. –imahero 22:23, 30 January 2024 (UTC)
    • All opponents have these spells effective on them for fifty turns: Slow, Curse, Weakness, and Misfortune. Component effects: +3 to Attack and Defense, +2 to Spell Power and Knowledge. After a stack of living creatures is slain, a stack of Fangarms will rise in their stead and will stay loyal to the hero after the battle concludes. [[File:Armageddon's Blade_am-artif.gif|]] –imahero 22:23, 30 January 2024 (UTC)
  2. Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer's huts labelled with numerical overlays. ([[1]] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --Legate (talk) 02:46, 17 March 2024 (UTC)
    • So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.
    • We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in Template:BonusCr.
  3. Consider making extra templates to clean up the scenario pages (e.g. Town template (Template:Trow), some kind of location/message template) (See Template:TErow for example)
  4. Template:SmCost does not work when placed in the "effect=" parameter of Template:TErow.
    • NOTE: Also happens in the "rew=" param or Template:SorQrow.
    • Doesn't seem to work properly when it is the first thing in a parameter. WORKAROUND: add "{{-}}" before using the template --Legate (talk) 19:47, 15 April 2024 (UTC)

Wiki settings (advanced)

  1. Looking at the campaign videos again, I don't think we fully solved the problem. Some videos look good, but at least Warlords of the Wasteland still looks bad.
    • Maybe was an issue of the cc or something? I deleted it to check. Maybe undelete if it doesn't actually fix the problem. –imahero 23:10, 20 March 2024 (UTC)
    • Dead or Alive epilogue video is currently the one voiced in Russian.
      • Are there actual english versions? Link to youtube video of them maybe? –imahero 23:10, 20 March 2024 (UTC)
      • I don't think there are, but maybe use the version with no narration? --Legate (talk) 13:09, 21 March 2024 (UTC)
  2. The idea of "clickable regions" of pictures has gotten mentioned a few times. Research if/how this is possible. --Legate (talk) 20:01, 13 May 2024 (UTC)
    • Vision: Certain regions of an image could be configured to light up & link to another page like the main menu.
    • Pages to modify if implemented:
      • Timeline: Link to all the referenced pages.
      • Antagarich: Add clickable maps to move between the location pages.
    • The usual way to add clickable maps for a MediaWiki is to install the ImageMap extension. I don't see it already here, so that's a topic for the wiki owner.

Notes

  • Use "#*" to add a comment to an item without breaking the numbering.
  • Use <li value="your_number_here"></li> to restart a numeric list if there are breaks in between the numbers (e.g. comments).
  • For discussion surrounding current changes, use Changelog Chat.