|Restoration of Erathia|
|Shadow of Death|
|Horn of the Abyss|
The Necromancers no longer fought amongst themselves. United, they continued their senseless destruction of the subterranean world. Wherever they tread, they left nothing but scorched earth and rotting corpses.
Tarnum must defeat all of the Necromancers in the area. If Tarnum loses a battle the entire campaign will be lost. All Heroes will be restricted to level twelve, but Tarnum and two of his best Heroes will transfer to the next scenario.
|Day 1 - Day 1|
|The Necromancers have unified under the Red Banner. Whatever disagreement had them at each other's throats before has obviously been settled, so I expect them to be a tougher opponent in the future.|
They have also had the time to fortify these caverns. Garrisons block several of the narrow tunnels.
|Day 3 - Day 3|
|Since we entered these deeper tunnels, my men have had several encounters with Orcs and Goblins from a tribe we don't recognize. In all cases, my men were attacked without question.|
As if battling the Necromancers wasn't tough enough, now I have to worry about these Barbarians as well. I have given orders for my men to defend themselves when they are attacked, but to attempt to communicate with these strangers whenever possible.
|Day 7 - Day 7|
|We surprised a small band of Orcs this morning. They were camped in a narrow portion of the tunnels, hoping to ambush all who pass. My force turned out to be much larger than they expected.|
"Surrender!" I said. "There's no need to spill the blood of your own kind."
"You're not our kind! We are the Followers of Vorr, and blood is exactly what He wants!" shouted one of the Orcs.
The fools attacked even though victory was impossible. I admit, they died gloriously but it seems such a waste for these brave soldiers to throw away their lives.
|Day 11 - Day 11|
|Fighting the Necromancers is easy compared to doing battle with other Barbarians. We now know that another tribe calling themselves the Followers of Vorr has joined forces with the Necromancers, and although they are our enemy it still feels wrong to kill our own kind.|
I released a few Orc prisoners we caught a couple days ago so they can bring a message to their king, but as soon as I cut their bonds they tried to strangle me to death.
Since the Orc messengers were a failure, I sent a letter to the shaman asking them who this Vorr is.
|Day 15 - Day 15|
|To my shock, Vorr is not a Barbarian chief as I suspected, but an Ancestor!|
How could this be? How could one of the Ancestors be behind all this trouble?
One of the wisest shaman, an old man named Addar, brought this terrible news. Unfortunately, he couldn't explain why Vorr has teamed with the Necromancers to destroy the World Tree, but he could tell me a little about Vorr's rise to power.
In all the years I have dealt with the Ancestors as the Immortal Hero, I never heard the name Vorr.
I said, "I have never heard the Ancestors called by name. They have always been, collectively, the Ancestors, have they not?"
"True, but recently a brutal tribe of Barbarians from a land called Krewlod have turned one of their ancient kings into a war god, and they make sacrifices to him. They felt they needed a perfect leader to inspire them to greatness once again. Apparently, one of the Ancestors accepted this worship, drew power from it, and took on the form of this war god. He even gave himself a name - Vorr," said Addar.
Krewlod was a familiar name. It was the new name given to my homeland. Could this ancient Barbarian King have been me? Could my people be modeling their brutality after my own actions?
I dismissed the shaman, unable to continue this conversation right now.
|Day 19 - Day 19|
|I rode up next to Addar this morning, finally prepared to face the truth of Vorr's origins.|
"Shaman, tell me more about Vorr," I said.
"Well, in all the stories that I know, there is only one other Vorr - a warrior who lived in the early days of our people. With an axe in his hand, there was no force that could stand in his way. He had the strength of thirty men, and whenever he commanded an army victory was certain. Vorr also enjoyed the adoration of his people - perhaps too much.
"For years they praised him and gave him their love, until one year they grew bored. They turned their interests toward a young man who could run and swim faster and farther than any other. Vorr grew angry and jealous and challenged this young man to a race around the world. Granted, Vorr was very strong, but his power was on the battlefield. For a year and a day the two raced around the world, shoulder-to-shoulder the entire way until..."
"What?" I said.
"Just before they reached the finish line, the young runner pulled out in front. Vorr knew he had lost, so, he pulled out his axe and lopped off the young man's head right in front of everyone. A shameful end."
"What happened to Vorr?"
"He tried to win back his people's love by forcing them. He conquered them and became a much unloved king. He died bitter and old, and in his bed."
I didn't see how this Vorr could possibly be one of the Ancestors. Perhaps the name is a coincidence.
|Day 23 - Day 23|
|I try not to let my troops see the doubt I feel inside.|
I can battle Necromancers, even Barbarians if I have too, but an Ancestor? I know that one day I will probably have to face Vorr in battle, and when that day comes I will lift my sword and accept whatever may come.
Can I defeat an Ancestor in battle? I don't think so. But perhaps I can stop Vorr from destroying the World Tree.
|Day 27 - Day 27|
|The Necromancers have an inexhaustible source of troops as long as their cursed magic can raise their own troops from the dead. I'm finding it difficult to keep up, so I've sent word to the surface asking for volunteers. Hopefully, they won't respond too late.|
|Day 31 - Day 31|
|My luck is holding! I received word that new volunteers have stepped forward to battle our enemy. Hopefully, these fresh troops will send the Necromancers running.|
|(31, 6, 0) Stronghold: Day 33 - Day 33|
|The troops have finally arrived, and are available for recruitment.|
|2, 22, 1||Necropolis|
|10, 3, 0||Necropolis|
|11, 3, 1||Necropolis|
|24, 30, 1||Necropolis|
|31, 6, 0||Stronghold|
|33, 28, 0||Necropolis|
|21, 20, 0||Vampire||"If you want to travel through our gate you must provide us with a small token of gratitude - your life!" The Vampires hiss and reach forward to take a nibble on your neck.|
|24, 14, 0||Hobgoblin||"We're so glad you came! There used to hordes of us, but we've been fighting for so long. Many died. Some of them even got back up and fought for those nasty Necromancers!" the Goblins say. They ask to join your forces.|
|25, 11, 0||Skeleton Warrior||"Burn! Burn! Let the World Tree burn!" cackle the insane Skeletons. "Death to all that lives!"|
|31, 17, 0||Vampire||"You are most welcome to drain this vein of gold - after we drain your veins of blood!"|
The Vampires attack!
|33, 13, 0||Skeleton Warrior||"Death or Undeath! Soon, they will be the only choices!"|
The Skeletons draw their rusty swords and attack with an insane ferocity.
|26, 11, 0||Your most powerful hero from the A Distant Cry scenario.|
|30, 13, 0||Your most powerful hero from the A Distant Cry scenario.|
|31, 7, 0||Tarnum the Barbarian|
|16, 22, 0||Ogre's Club of Havoc||A great club rests on a rock in plain sight, but as you approach it you notice the shimmering forms of Wights hiding in the shadows. Obviously, the weapon is bait for their trap. Do you want to risk a fight with the Wights?|