Archery
Archery increases the base damage of ranged attacks of both ranged creatures and war machines (the ballista and cannon ); this does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high Attack skill - see damage formula.
Bug: The archery skill reduces damage done by arrow towers (fixed in Horn of the Abyss ).
Heroes with Archery as a starting skill:
Valeska the Knight
Jenova the Ranger (Advanced)
Ivor the Ranger
Kyrre the Ranger
Gelu the Ranger
Calh the Demoniac
Jabarkas the Barbarian
Wystan the Beastmaster
Anabel the Captain
Tancred the Mercenary
(Advanced)
Wynona the Mercenary
Heroes with Archery as a specialty and a starting skill (5% bonus per level to the skill):
Related factors:
Bow of Elven Cherrywood: +5% Archery
Bowstring of the Unicorn's Mane: +10% Archery
Angel Feather Arrows: +15% Archery
Bow of the Sharpshooter: +30% Archery
- The effect of these artifacts is additive with the skill (e.g. a hero with a Bowstring of the Unicorn's Mane and Advanced Archery will increase ranged damage of their units by 35%), similar to the way the bonus for other skill-boosting artifacts (such as the Dead Man's Boots, Emblem of Cognizance, Boots of Polarity, etc.) is calculated.
- If a hero does not have the archery skill, these artifacts have no effect.
Chance to get[edit | hide | hide all]
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
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Knight | 5 |
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Cleric | 3 |
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Ranger | 8 (highest) ![]() |
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Druid | 5 |
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Alchemist | 5 |
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Wizard | 2 (lowest) |
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Demoniac | 6 |
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Heretic | 4 |
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Death Knight | 5 |
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Necromancer | 2 (lowest) |
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Overlord | 6 |
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Warlock | 2 (lowest) |
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Barbarian | 7 |
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Battle Mage | 4 |
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Beastmaster | 7 |
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Witch | 3 |
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Planeswalker | 8 (highest) ![]() |
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Elementalist | 2 (lowest) |
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Captain | 9 (highest) ![]() |
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Navigator | 6 |
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Mercenary | 7 |
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Artificer | 4 |
Comparison to Attack skill[edit | hide]
This table shows how much extra Attack skill the unit of the attacking hero would need, in order to reach the same effect in damage increasing as with the Archery skill ( = how much is the Archery skill worth in terms of attack), assuming no other damage modifiers - regardless of shooting distance.
Archery skill / Difference between Attack skill and Defense skill | -20 | -19 | -18 | -17 | -16 | -15 | -14 | -13 | -12 | -11 | -10 | -9 | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0+ |
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Basic | 2 | 2,1 | 2,2 | 2,3 | 2,4 | 2,5 | 2,6 | 2,7 | 2,8 | 2,9 | 3 | 3,1 | 3,2 | 3,3 | 3,4 | 3,5 | 3,6 | 3,3 | 2,9 | 2,4 | 2 |
Advanced | 5 | 5,2 | 5,5 | 5,7 | 6 | 6,2 | 6,5 | 6,7 | 7 | 7,2 | 7,5 | 7,7 | 8 | 7,6 | 7,2 | 6,9 | 6,5 | 6,1 | 5,7 | 5,4 | 5 |
Expert | 10 | 10,5 | 11 | 11,5 | 12 | 12,5 | 13 | 13,2 | 13 | 12,7 | 12,5 | 12,2 | 12 | 11,7 | 11,5 | 11,2 | 11 | 10,7 | 10,5 | 10,2 | 10 |
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