Druid: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
(11 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Hero classes}}{{Hero class|2|5|3|1|4|4|7|4|3|1|7|7|2|4|5|9|6|2|0|1|5|1|8|2|6|1|4|8|41=0 | {{Hero classes}}{{Hero class|2|5|3|1|4|4|7|4|3|1|7|7|2|4|5|9|6|2|0|1|5|1|8|2|6|1|4|8|41=0 | ||
|0|2|1|2 | |0|2|1|2 | ||
|10|20|35|35|20|20|30|30}} | |10|20|35|35|20|20|30|30|mhc=[[File: {{PAGENAME}} on battlefield (HotA).gif|Male {{PAGENAME}}]]|mrc=[[File: Ranger on battlefield.gif|Male {{PAGENAME}}]]}} | ||
'''Druids''' are the magic heroes of [[Rampart]]. | '''Druids''' are the magic heroes of [[Rampart]]. | ||
''"Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills." | ''"Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup> | ||
As they are heroes of a [[alignment|good]] town, this allows them to get experience on [[Altar of Sacrifice]] and in [[Grotto]]{{-wh}} for artifacts only. | As they are heroes of a [[alignment|good]] town, this allows them to get experience on [[Altar of Sacrifice]] and in [[Grotto]]{{-wh}} for artifacts only. | ||
Line 17: | Line 17: | ||
|- valign=top | |- valign=top | ||
| | | | ||
* {{ | * {{ss|Luck}} | ||
* {{ | * {{ss|Scholar}} | ||
* {{ | * {{ss|Wisdom}} | ||
| | | | ||
* {{ | * {{ss|Artillery}} | ||
* {{ | * {{ss|Fire Magic}} | ||
* {{ | * {{ss|Offense}} | ||
* {{ | * {{ss|Resistance}} | ||
* {{ | * {{ss|Tactics}} | ||
| | | | ||
* {{ | * {{ss|Necromancy}} | ||
* {{ | * {{ss|Interference}} {{withhota}} | ||
|} | |} | ||
Line 35: | Line 35: | ||
| {{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}} | | {{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}} | ||
|- | |- | ||
| {{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green | | {{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Druids (Shadow of Death)}} | ||
{{Hero table row|Aeris|image=Aeris|Druid|Pegasi|Basic Wisdom|Basic Scouting|spell=Protection from Air}} | {{Hero table row|Aeris|image=Aeris|Druid|Pegasi|Basic Wisdom|Basic Scouting|spell=Protection from Air}} | ||
{{Hero table row|Alagar|image=Alagar|Druid|Ice Bolt|Basic Wisdom|Basic Sorcery|spell=Ice Bolt}} | {{Hero table row|Alagar|image=Alagar|Druid|Ice Bolt|Basic Wisdom|Basic Sorcery|spell=Ice Bolt}} | ||
Line 44: | Line 44: | ||
{{Hero table row|Melodia|image=Melodia|Druid|Fortune|Basic Wisdom|Basic Luck|spell=Fortune}} | {{Hero table row|Melodia|image=Melodia|Druid|Fortune|Basic Wisdom|Basic Luck|spell=Fortune}} | ||
{{Hero table row|Uland|image=Uland|Druid|Cure|Advanced Wisdom|Basic Ballistics|spell=Cure}} | {{Hero table row|Uland|image=Uland|Druid|Cure|Advanced Wisdom|Basic Ballistics|spell=Cure}} | ||
{{T!}}|content2= {{hero table|bgc=#{{Green | {{T!}}|content2= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Druids (Horn of the Abyss)}} | ||
{{Hero table row|Aeris|image=Aeris|Druid|Pegasi|Basic Wisdom|Basic Scouting|spell=Protection from Air}} | {{Hero table row|Aeris|image=Aeris|Druid|Pegasi|Basic Wisdom|Basic Scouting|spell=Protection from Air}} | ||
{{Hero table row|Alagar|image=Alagar|Druid|Ice Bolt|Basic Wisdom|Basic Sorcery|spell=Ice Bolt}} | {{Hero table row|Alagar|image=Alagar|Druid|Ice Bolt|Basic Wisdom|Basic Sorcery|spell=Ice Bolt}} | ||
Line 53: | Line 53: | ||
{{Hero table row|Melodia|image=Melodia|Druid|Fortune|Basic Wisdom|Basic Luck|spell=Fortune}} | {{Hero table row|Melodia|image=Melodia|Druid|Fortune|Basic Wisdom|Basic Luck|spell=Fortune}} | ||
{{Hero table row|Uland|image=Uland|Druid|Cure|Basic Wisdom|Basic Ballistics|spell=Cure}} | {{Hero table row|Uland|image=Uland|Druid|Cure|Basic Wisdom|Basic Ballistics|spell=Cure}} | ||
{{T!}}}} | {{T!}} | ||
''*'' [[Gem]]'s starting {{Sn|Summon Boat}} is replaced by {{Sn|Bless}} on maps without water.}} | |||
|} | |} | ||
Revision as of 13:21, 25 April 2024
Hero classes |
---|
Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove ![]() |
Captain |
Navigator |
Factory ![]() |
Mercenary |
Artificer |
Druid | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Druids are the magic heroes of Rampart.
"Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills." RoE manual
As they are heroes of a good town, this allows them to get experience on Altar of Sacrifice and in Grotto for artifacts only.
All druids start with the secondary skill Wisdom. They cannot learn Necromancy and Interference , which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
---|---|---|