Druid: Difference between revisions
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{{Hero classes}}{{Hero class|2|5|3|1|4|4|7|4|3|1|7|7|2|4|5|9|6|2|0|1|5|1|8|2|6|1|4|8|41=0 | {{Hero classes}}{{Hero class|2|5|3|1|4|4|7|4|3|1|7|7|2|4|5|9|6|2|0|1|5|1|8|2|6|1|4|8|41=0 | ||
|0|2|1|2 | |0|2|1|2 | ||
|10|20|35|35|20|20|30|30}} | |10|20|35|35|20|20|30|30|mhc=[[File: {{PAGENAME}} on battlefield (HotA).gif|Male {{PAGENAME}}]]|mrc=[[File: Ranger on battlefield.gif|Male {{PAGENAME}}]]}} | ||
'''Druids''' are the magic heroes of [[Rampart]] | '''Druids''' are the magic heroes of [[Rampart]]. | ||
All | ''"Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup> | ||
{{sacrifice|good}} | |||
All druids start with the [[Secondary Skills|secondary skill]] [[Wisdom]]. They cannot learn [[Necromancy]] and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. | |||
{| cellspacing=0 | {| cellspacing=0 | ||
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|- valign=top | |- valign=top | ||
| | | | ||
* {{ | * {{ss|Luck}} | ||
* {{ | * {{ss|Scholar}} | ||
* {{ | * {{ss|Wisdom}} | ||
| | | | ||
* {{ | * {{ss|Artillery}} | ||
* {{ | * {{ss|Fire Magic}} | ||
* {{ | * {{ss|Offense}} | ||
* {{ | * {{ss|Resistance}} | ||
* {{ | * {{ss|Tactics}} | ||
| | | | ||
* {{ | * {{ss|Necromancy}} | ||
* {{ | * {{ss|Interference}} {{withhota}} | ||
|} | |} | ||
---- | |||
{{Hero table}} | |||
{{Druid hero table}} | |||
{{Hero table | |||
{{ | |||
|} | |} | ||
{{hero class 'see also'}} | |||
[[Category: Druids|*]] | [[Category: Druids|*]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 13:47, 4 October 2024
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Druid | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Druids are the magic heroes of Rampart.
"Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills." RoE manual
As they are heroes of a good town, they can get experience by sacrificing only artifacts on Altar of Sacrifice and in Grotto .
All druids start with the secondary skill Wisdom. They cannot learn Necromancy and Interference , which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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