Beastmaster: Difference between revisions

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'''Beastmasters''' are the might heroes of [[Fortress]]. Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures.
'''Beastmasters''' are the might heroes of [[Fortress]].


All Beastmasters start with the [[secondary skill]] [[Armorer]]. They cannot learn [[Fire Magic]], which means they can only acquire it from [[Witch Hut]]s, [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, or [[Event]]s.
''"Through physical force and intimidation, Beastmasters build their realms by subjugating those dwelling nearby. As a consequence, they are little interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious [[Lizardman and Lizard Warrior|swamp creatures]]."{{-}}<sup>[[Restoration of Erathia Manual Page 24|RoE manual]]''</sup>


== Beastmasters ==
{{sacrifice|neutral}}
 
All beastmasters start with the [[secondary skill]] [[Armorer]]. They cannot learn [[Necromancy]] and [[Fire Magic]], which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s.
 
{| cellspacing=0
! style="padding-left:5px; padding-right:5px" | Most likely to learn:
! style="padding-left:5px; padding-right:5px" | Unlikely to learn:
! style="padding-left:5px; padding-right:5px" | Cannot learn:
|- valign=top
|
* {{ss|Armorer}}
* {{ss|Artillery}}
* {{ss|Logistics}}
* {{ss|Navigation}}
* {{ss|Pathfinding}}
|
* {{ss|Air Magic}}
* {{ss|Diplomacy}}
* {{ss|Eagle Eye}}
* {{ss|Estates}}
* {{ss|Intelligence}}
* {{ss|Scholar}}
* {{ss|Sorcery}}
|
* {{ss|Necromancy}}
* {{ss|Fire Magic}}
|}
 
----
{{Hero table}}
{{Hero table}}
{{Hero table row|Alkin|image=Alkin|Beastmaster|Gorgons|Basic Armorer|Basic Offense}}
{{Beastmaster hero table}}
{{Hero table row|Broghild|image=Broghild|Beastmaster|Wyverns|Basic Armorer|Basic Scouting}}
{{Hero table row|Bron|image=Bron|Beastmaster|Basilisks|Basic Armorer|Basic Resistance}}
{{Hero table row|Drakon|image=Drakon|Beastmaster|Gnolls|Basic Armorer|Basic Leadership}}
{{Hero table row|Gerwulf|image=Gerwulf|Beastmaster|Ballista|Basic Armorer|Basic Artillery}}
{{Hero table row|Korbac|image=Korbac|Beastmaster|Serpent Flies|Basic Armorer|Basic Pathfinding}}
{{Hero table row|Tazar|image=Tazar|Beastmaster|Armorer|Advanced Armorer||}}
{{Hero table row|Wystan|image=Wystan|Beastmaster|Lizardmen|Basic Armorer|Basic Archery}}
|}
|}
{{hero class 'see also'}}


[[Category: Beastmasters|*]]
[[Category: Beastmasters|*]]
__NOTOC__
__NOTOC__

Latest revision as of 13:52, 4 October 2024

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer
Beastmaster
Male Beastmaster
 Skills 1 2–9 >10
 Attack:  0  30%  30%
 Defense:  4  50%  30%
 Power:  1  10%  20%
 Knowledge:  1  10%  20%
Chances of secondary skills
Combat Magic Adventure
 Archery  7
 Armorer  10
 Artillery  8
 Ballistics  7
 First Aid  6
 Leadership  5
 Luck  2
 Offense  5
 Resistance  5
 Tactics  6
 Interference Horn of the Abyss  5
 Intelligence  1
 Mysticism  2
 Scholar  1
 Sorcery  1
 Wisdom  2
 Air Magic  1
 Earth Magic  3
 Fire Magic  0
 Water Magic  2
 Diplomacy  1
 Eagle Eye  1
 Estates  1
 Learning  4
 Logistics  8
 Navigation  8
 Necromancy  0
 Pathfinding  8
 Scouting  7

Beastmasters are the might heroes of Fortress.

"Through physical force and intimidation, Beastmasters build their realms by subjugating those dwelling nearby. As a consequence, they are little interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures." RoE manual

As they are heroes of a neutral town, they can get experience by sacrificing both artifacts and creatures on Altar of Sacrifice and in Grotto Horn of the Abyss.

All beastmasters start with the secondary skill Armorer. They cannot learn Necromancy and Fire Magic, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.

Most likely to learn: Unlikely to learn: Cannot learn:

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
BronBron Bron  Beastmaster   1 - Restoration of Erathia  Basilisks Basic Armorer  Basic Armorer   Basic Resistance  Basic Resistance  
BronBron Bron  Beastmaster   1 - Restoration of Erathia  Basilisks Basic Armorer  Basic Armorer   Basic Interference  Basic Interference 
DrakonDrakon Drakon  Beastmaster   1 - Restoration of Erathia  Gnolls Basic Armorer  Basic Armorer   Basic Leadership  Basic Leadership  
WystanWystan Wystan  Beastmaster   1 - Restoration of Erathia  Lizardmen Basic Armorer  Basic Armorer   Basic Archery  Basic Archery  
TazarTazar Tazar  Beastmaster   1 - Restoration of Erathia  Armorer Advanced Armorer  Advanced Armorer    
AlkinAlkin Alkin  Beastmaster   1 - Restoration of Erathia  Gorgons Basic Armorer  Basic Armorer   Basic Offense  Basic Offense  
KorbacKorbac Korbac  Beastmaster   1 - Restoration of Erathia  Serpent Flies Basic Armorer  Basic Armorer   Basic Pathfinding  Basic Pathfinding  
GerwulfGerwulf Gerwulf  Beastmaster   1 - Restoration of Erathia  Ballista Basic Armorer  Basic Armorer   Basic Artillery  Basic Artillery  
BroghildBroghild Broghild  Beastmaster   1 - Restoration of Erathia  Wyverns Basic Armorer  Basic Armorer   Basic Scouting  Basic Scouting  

See also: