Armorer
Armorer only reduces physical damage dealt to the hero's troops in melee or ranged combat; Armorer does not reduce spell damage.
Bug: the damage from arrow towers during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount (fixed in Horn of the Abyss ).
Beastmasters
Edric the Knight
Roland the Knight
Galthran the Death Knight
Marius the Demoniac (Advanced)
Illor the Captain
Tark the Captain
Floribert the Mercenary
Heroes with Armorer as a specialty and a starting skill (5% bonus per level to the skill):
Chance to get[edit | hide | hide all]
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
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Knight | 5 |
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Cleric | 3 |
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Ranger | 8 |
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Druid | 3 |
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Alchemist | 8 |
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Wizard | 1 (lowest) |
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Demoniac | 7 |
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Heretic | 4 |
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Death Knight | 5 |
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Necromancer | 2 |
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Overlord | 6 |
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Warlock | 1 (lowest) |
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Barbarian | 6 |
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Battle Mage | 4 |
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Beastmaster | 10 (highest) |
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Witch | 4 |
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Planeswalker | 5 |
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Elementalist | 1 (lowest) |
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Captain | 2 |
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Navigator | 1 (lowest) |
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Mercenary | 5 |
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Artificer | 3 |
Comparison to Defense primary skill[edit | hide]
This table shows how much extra Defense skill the hero of an attacked unit would need to have in order to reach the same effect in damage reduction as with the Armorer skill ( = how much is the Armorer skill worth in terms of defense), assuming no other damage modifiers. E.g.: to get the same protective effect as 10 positive defense/attack balance with advanced Armorer skill you will need 10 + 3 defense/attack balance without the skill. For the practical use all the decimals should be rounded.
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