Beastmaster: Difference between revisions
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{{Hero classes}}{{Hero class|1|7|10|8|7|1|1|3|1|0|6|1|5|4|8|2|2|8|0|5|8|5|1|7|1|6|2|2 | {{Hero classes}}{{Hero class|1|7|10|8|7|1|1|3|1|0|6|1|5|4|8|2|2|8|0|5|8|5|1|7|1|6|2|2|41=5 | ||
|0|4|1|1 | |0|4|1|1 | ||
|30|50|10|10|30|30|20|20}} | |30|50|10|10|30|30|20|20|nof=}} | ||
'''Beastmasters''' are the might heroes of [[Fortress]] | '''Beastmasters''' are the might heroes of [[Fortress]]. | ||
All | ''"Through physical force and intimidation, Beastmasters build their realms by subjugating those dwelling nearby. As a consequence, they are little interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious [[Lizardman and Lizard Warrior|swamp creatures]]."{{-}}<sup>[[Restoration of Erathia Manual Page 24|RoE manual]]''</sup> | ||
{{sacrifice|neutral}} | |||
All beastmasters start with the [[secondary skill]] [[Armorer]]. They cannot learn [[Necromancy]] and [[Fire Magic]], which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. | |||
{| cellspacing=0 | {| cellspacing=0 | ||
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|- valign=top | |- valign=top | ||
| | | | ||
* {{ | * {{ss|Armorer}} | ||
* {{ | * {{ss|Artillery}} | ||
* {{ | * {{ss|Logistics}} | ||
* {{ | * {{ss|Navigation}} | ||
* {{ | * {{ss|Pathfinding}} | ||
| | | | ||
* {{ | * {{ss|Air Magic}} | ||
* {{ | * {{ss|Diplomacy}} | ||
* {{ | * {{ss|Eagle Eye}} | ||
* {{ | * {{ss|Estates}} | ||
* {{ | * {{ss|Intelligence}} | ||
* {{ | * {{ss|Scholar}} | ||
* {{ | * {{ss|Sorcery}} | ||
| | | | ||
* {{ | * {{ss|Necromancy}} | ||
* {{ | * {{ss|Fire Magic}} | ||
|} | |} | ||
---- | |||
{{Hero table}} | {{Hero table}} | ||
{{ | {{Beastmaster hero table}} | ||
|} | |} | ||
{{hero class 'see also'}} | |||
[[Category: Beastmasters|*]] | [[Category: Beastmasters|*]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 13:52, 4 October 2024
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Beastmaster | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Beastmasters are the might heroes of Fortress.
"Through physical force and intimidation, Beastmasters build their realms by subjugating those dwelling nearby. As a consequence, they are little interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures." RoE manual
As they are heroes of a neutral town, they can get experience by sacrificing both artifacts and creatures on Altar of Sacrifice and in Grotto .
All beastmasters start with the secondary skill Armorer. They cannot learn Necromancy and Fire Magic, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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