Template:Hero: Difference between revisions
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<includeonly>{| border=0 cellpadding=0 cellspacing=0 style="background:#{{green 3}}; color:darkolivegreen; border:1px solid; border-color:rgba(0,0,0,0); width:300px; margin-right: {{{marginR|20}}}px; float:{{{float|left}}}" | |||
! colspan=3 style="height: 25px; background:#{{Green 1}}; color:#{{Green 2}};" | {{{name|{{PAGENAME}}}}} the {{{classname|{{{class|}}}}}}{{#switch: {{{flavor|}}}| = | <br>({{{flavor|}}})}} | |||
{| | |- | ||
! colspan=3 bgcolor={{green 2}} | Basic Information: | |||
| | |||
|- | |- | ||
| rowspan=3 | | rowspan=3 | {{swh|noicon=|[[File: Hero {{{picture|{{PAGENAME}}}}}{{{hpicture|}}}.png|{{{name|{{PAGENAME}}}}}]]|[[File: Hero {{{picture|{{PAGENAME}}}}}.png|{{{name|{{PAGENAME}}}}}]]}} | ||
| | | style="padding-left:5px" | '''[[Hero class|Class:]]''' | ||
| | | style="padding-left:5px" | [[{{{class|}}}{{#if:{{{classname|}}}|{{!}}{{{classname}}}}}]] | ||
|- | |- | ||
| | | style="padding-left:5px" | '''Gender:''' | ||
| | | style="padding-left:5px" | {{{gender|}}} | ||
|- | |- | ||
| | | style="padding-left:5px" | '''[[Hero race|Race:]]''' | ||
| valign= | | style="padding-left:5px" | {{{race|}}} | ||
|- {{#if: {{{biography|}}} | | style="display: none;"}} | |||
| colspan=3 valign=top style="padding-left:3px; padding-right:3px; font-size:90%;" | ''{{{biography|}}}'' | |||
|- | |- | ||
! colspan=3 bgcolor={{green 2}} | [[Hero specialty|<span style="color:darkolivegreen">Specialty</span>]]: [[{{{specialty|}}}]] | |||
|- | |- | ||
| valign= | | colspan=3 | | ||
| | |||
{| cellpadding=0 cellspacing=0 | |||
| valign=center | {{swh|noicon=|[[File: Specialty {{{specialty_pic|{{{specialty|}}}}}}{{{hspec|}}}.png|Specialty {{{specialty|}}}|link=Hero specialty]]|[[File: Specialty {{{specialty_pic|{{{specialty|}}}}}}.png|Specialty {{{specialty|}}}|link=Hero specialty]]}} | |||
| valign=top style="border-left: 5px solid #{{Green 3}}; font-size:90%;" | {{{s_text|}}} | |||
|} | |||
|- {{#if: {{{level|}}} | | style="display: none;"}} | |||
! colspan=3 bgcolor={{green 2}} | Level: | |||
|- {{#if: {{{level|}}} | | style="display: none;"}} | |||
| colspan=3 align=center| {{Exp2|0=}} Level {{{level|}}} {{Exp2|0=}} | |||
|- | |- | ||
! colspan=3 bgcolor={{green 2}} | Primary Skills: | |||
|- | |- | ||
| | | colspan=3 | | ||
| | |||
{| cellpadding=0 cellspacing=0 | |||
| style="width:34px;"| [[File: Attack small.png|Attack|link=Primary skill]] | |||
| style="width:37px; padding-left:12px;"| {{{atk|{{#switch: {{{class|}}}| Knight = 2 | Cleric = 1 | Ranger = 1 | Druid = 0 | Alchemist = 1 | Wizard = 0 | Demoniac = 2 | Heretic = 1 | Death Knight = 1 | Necromancer = 1 | Overlord = 2 | Warlock = 0 | Barbarian = 4 | Battle Mage = 2| Beastmaster = 0 | Witch = 0 | Planeswalker = 3 | Elementalist = 0 | Captain = 3 | Navigator = 2 | Artificer = 0 | Mercenary = 3 | Sorceress (Campaign) = 0 | }}}}} | |||
| style="width:34px;"| [[File: Defense small.png|Defense|link=Primary skill]] | |||
| style="width:37px; padding-left:12px;"| {{{def|{{#switch: {{{class|}}}| Knight = 2 | Cleric = 0 | Ranger = 3 | Druid = 2 | Alchemist = 1 | Wizard = 0 | Demoniac = 2 | Heretic = 1 | Death Knight = 2 | Necromancer = 0 | Overlord = 2 | Warlock = 0 | Barbarian = 0 | Battle Mage = 1| Beastmaster = 4 | Witch = 1 | Planeswalker = 1 | Elementalist = 0 | Captain = 0 | Navigator = 0 | Artificer = 1 | Mercenary = 1 | Sorceress (Campaign) = 2 | }}}}} | |||
| style="width:34px;"| [[File: Power small.png|Spell Power|link=Primary skill]] | |||
| style="width:37px; padding-left:12px;"| {{{sp|{{#switch: {{{class|}}}| Knight = 1 | Cleric = 2 | Ranger = 1 | Druid = 1 | Alchemist = 2 | Wizard = 2 | Demoniac = 1 | Heretic = 2 | Death Knight = 2 | Necromancer = 2 | Overlord = 1 | Warlock = 3 | Barbarian = 1 | Battle Mage = 1| Beastmaster = 1 | Witch = 2 | Planeswalker = 1 | Elementalist = 3 | Captain = 2 | Navigator = 1 | Artificer = 2 | Mercenary = 1 | Sorceress (Campaign) = 1 | }}}}} | |||
| style="width:34px;"| [[File: Knowledge small.png|Knowledge|link=Primary skill]] | |||
| style="width:37px; padding-left:12px;"| {{{know|{{#switch: {{{class|}}}| Knight = 1 | Cleric = 2 | Ranger = 1 | Druid = 2 | Alchemist = 2 | Wizard = 3 | Demoniac = 1 | Heretic = 1 | Death Knight = 1 | Necromancer = 2 | Overlord = 1 | Warlock = 2 | Barbarian = 1 | Battle Mage = 1| Beastmaster = 1 | Witch = 2 | Planeswalker = 1 | Elementalist = 3 | Captain = 1 | Navigator = 2 | Artificer = 2 | Mercenary = 1 | Sorceress (Campaign) = 2 | }}}}} | |||
|} | |||
|- | |- | ||
| colspan= | ! colspan=3 bgcolor={{green 2}} | Secondary Skills: | ||
|}<noinclude> | |- class='{{sourceToggle||{{{sk1only}}}}}' | ||
| colspan=3 | {{Ss3|{{#explode:{{{skill_1}}}| |1|2}}|{{#explode:{{{skill_1}}}| |0}}}}{{{skill_1+|}}} | |||
|- {{#if: {{{skill_2|}}} | class='{{sourceToggle||{{{sk2only}}}}}' | style="display: none;"}} | |||
| colspan=3 | {{Ss3|{{#explode:{{{skill_2}}}| |1|2}}|{{#explode:{{{skill_2}}}| |0}}}}{{{skill_2+|}}} | |||
|- {{#if: {{{skill_3|}}} | class='{{sourceToggle||{{{sk3only}}}}}' | style="display: none;"}} | |||
| colspan=3 | {{Ss3|{{#explode:{{{skill_3}}}| |1|2}}|{{#explode:{{{skill_3}}}| |0}}}}{{{skill_3+|}}} | |||
|- {{#if: {{{skill_4|}}} | class='{{sourceToggle||{{{sk4only}}}}}' | style="display: none;"}} | |||
| colspan=3 | {{Ss3|{{#explode:{{{skill_4}}}| |1|2}}|{{#explode:{{{skill_4}}}| |0}}}} | |||
|- {{#if: {{{skill_5|}}} | class='{{sourceToggle||{{{sk5only}}}}}' | style="display: none;"}} | |||
| colspan=3 | {{Ss3|{{#explode:{{{skill_5}}}| |1|2}}|{{#explode:{{{skill_5}}}| |0}}}} | |||
|- {{#if: {{{skill_6|}}} | class='{{sourceToggle||{{{sk6only}}}}}' | style="display: none;"}} | |||
| colspan=3 | {{Ss3|{{#explode:{{{skill_6}}}| |1|2}}|{{#explode:{{{skill_6}}}| |0}}}} | |||
|- {{#if: {{{skill_7|}}} | class='{{sourceToggle||{{{sk7only}}}}}' | style="display: none;"}} | |||
| colspan=3 | {{Ss3|{{#explode:{{{skill_7}}}| |1|2}}|{{#explode:{{{skill_7}}}| |0}}}} | |||
|- {{#if: {{{skill_8|}}} | class='{{sourceToggle||{{{sk8only}}}}}' | style="display: none;"}} | |||
| colspan=3 | {{Ss3|{{#explode:{{{skill_8}}}| |1|2}}|{{#explode:{{{skill_8}}}| |0}}}} | |||
|- | |||
! colspan=3 bgcolor={{green 2}} | Troops: | |||
|- | |||
| colspan=3 | | |||
{| border=0 cellspacing=0 cellpadding=0 style="border: 0px solid;" | |||
|- | |||
| width=170px | {{Cn|{{{troop_1}}}|image={{{troop_1_img|{{{troop_1}}}}}}}} | |||
| width=65px | {{{nmb_1|}}} | |||
| {{{chance_1|Always}}} | |||
|- {{#if: {{{troop_2|}}} | | style="display: none;"}} | |||
| {{Cn|{{{troop_2}}}|image={{{troop_2_img|{{{troop_2}}}}}}}} | |||
| {{{nmb_2|}}} | |||
| {{{chance_2|{{swh|Always|88%}}}}} | |||
|- {{#if: {{{troop_3|}}} | | style="display: none;"}} | |||
| {{Cn|{{{troop_3}}}|image={{{troop_3_img|{{{troop_3}}}}}}}} | |||
| {{{nmb_3|}}} | |||
| {{{chance_3|{{swh|Always|25%}}}}} | |||
|- {{#if: {{{troop_4|}}} | | style="display: none;"}} | |||
| {{Cn|{{{troop_4}}}|image={{{troop_4_img|{{{troop_4}}}}}}}} | |||
| {{{nmb_4|}}} | |||
| {{{chance_4|Always}}} | |||
|- {{#if: {{{troop_5|}}} | | style="display: none;"}} | |||
| {{Cn|{{{troop_5}}}|image={{{troop_5_img|{{{troop_5}}}}}}}} | |||
| {{{nmb_5|}}} | |||
| {{{chance_5|Always}}} | |||
|- {{#if: {{{troop_6|}}} | | style="display: none;"}} | |||
| {{Cn|{{{troop_6}}}|image={{{troop_6_img|{{{troop_6}}}}}}}} | |||
| {{{nmb_6|}}} | |||
| {{{chance_6|Always}}} | |||
|- {{#if: {{{troop_7|}}} | | style="display: none;"}} | |||
| {{Cn|{{{troop_7}}}|image={{{troop_7_img|{{{troop_7}}}}}}}} | |||
| {{{nmb_7|}}} | |||
| {{{chance_7|Always}}} | |||
|} | |||
|- {{#if: {{{spell|}}} | | style="display: none;"}} | |||
! colspan=3 bgcolor={{green 2}} | Spell: | |||
|- {{#if: {{{spell|}}} | | style="display: none;"}} | |||
| [[File:{{{spell|}}}.png|{{{spell|}}}|link={{{s_link|{{{spell}}}}}}]] | |||
| colspan=2 | [[{{{s_link|{{{spell}}}}}}|{{{spell}}}]] | |||
|- {{#if: {{{warmachine|}}} | | style="display: none;"}} | |||
! colspan=3 bgcolor={{green 2}} | War Machine: | |||
|- {{#if: {{{warmachine|}}} | | style="display: none;"}} | |||
| colspan=2 | {{Cn|{{{warmachine|}}}}} | |||
| {{{hota_wm| {{swh|Always|88%}}}}} | |||
|- | |||
! colspan=3 bgcolor={{green 2}} | Starting [[Movement|Movement Points]]: | |||
|- | |||
| colspan=3 style="text-align:center;" | {{{s_mp|}}} | |||
|}</includeonly><noinclude> | |||
== How to use == | == How to use == | ||
The code is copied at the beginning of the hero's article, and fill in the missing information. It should be noticed, that the factors below are case sensitive meaning, that "Town" is not the same as "town". | |||
{| | {| | ||
| <pre>{{Hero | | <pre>{{Hero | ||
| town = | | town = | ||
| class = | | class = | ||
| gender = | | gender = | ||
| | | race = | ||
| specialty = | | specialty = | ||
| s_text = | | s_text = | ||
| skill_1 = | | skill_1 = | ||
| skill_2 = | | skill_2 = | ||
| spell = | |||
| warmachine = | |||
| s_mp = | |||
}}</pre> | }}</pre> | ||
|} | |} | ||
=== Optional components === | |||
* '''classname''': An override to the displayed class name | |||
* '''hpicture''': set to "_(HotA)" if there is a hota version of the hero picture | |||
* '''hspec''': set to "_(HotA)" if there is a hota version of the specialty image | |||
* '''flavor''': The scenario name or version of the hero that appears in a different scenario. | |||
* '''atk''': Custom primary skill stat (attack) | |||
* '''def''': Custom primary skill stat (defense) | |||
* '''sp''': Custom primary skill stat (spell power) | |||
* '''know''': Custom primary skill stat (knowledge) | |||
* '''skill_#''': Replace # with the skill number 1-8 | |||
** '''skill_#+''': Extra test to add to the skill row (e.g. for expansion symbols) | |||
** '''sk#only''': Set to the expansion (e.g. sod/hota) that you want to ONLY show the row for | |||
* '''troop_#''': Replace # with the troop number 1-8 | |||
** '''troop_#_img''': Display an alternate (e.g. HotA) image for this troop. | |||
** '''nmb_#''': The number of creatures in this troop | |||
** '''chance_#''': The chance that this troop appears in the hero's army | |||
* '''biography''': If left out, removes the blank space created by an empty biography. | |||
* '''marginR''': Used to set a different right margin (useful for showing different flavors of a hero). | |||
* '''level''': Starting hero level | |||
=== Other Options === | |||
<pre> | If for some reason certain parameters do not appear automatically, you can add the following rows: | ||
{| | |||
|<pre> | picture = | |||
| specialty_pic = | |||
| name = </pre> | | name = </pre> | ||
|} | |||
=== HotA Movement Points === | |||
For all heroes amount of starting movement points depends on their starting army: if they got a slow creature in starting army - they start with less movement points. In [[HotA]]{{-wh}} all heroes are guaranteed to start with a certain set of creatures, so their starting movement points are constant. | |||
== Examples == | |||
=== Normal Case === | |||
{{Hero | |||
| name = Adelaide | |||
| picture = Adelaide | |||
| town = Castle | |||
| class = Cleric | |||
| gender = Female | |||
| race = Human | |||
| biography = Caught at sea during a storm, Adelaide was shipwrecked on the shores of [[Vori]], home of the Snow Elves. She trained with them for some twenty years, and upon her return to [[Erathia]] discovered that no time had passed in her absence. | |||
| specialty = Frost Ring | |||
| s_text = Casts [[Frost Ring]] with increased effect, based on hero level compared to the level of the target unit. | |||
| skill_1 = Advanced Wisdom | |||
| spell = Frost Ring | |||
| troop_1 = Pikeman | |||
| troop_1_img= Pikeman (HotA) | |||
| troop_2 = Archer | |||
| troop_3 = Griffin | |||
| nmb_1 = {{swh|300-999|10–20}} | |||
| nmb_2 = {{swh|44-777|4–7}} | |||
| nmb_3 = {{swh|20-30|2–3}} | |||
| chance_2 = 75% | |||
| s_mp = 1560 | |||
}} | |||
'''Blah Blah Blah''' | |||
* text 1 | |||
* text 2 | |||
* text 3 | |||
{{clear|left}} | |||
=== Flavor Case === | |||
{{Hero | |||
| name = Boyd | |||
| picture = Boyd | |||
| flavor = {{link|#{{Green 3}}|Dead or Alive}} | |||
| town = Factory | |||
| class = Death Knight | |||
| gender = Male | |||
| race = Human | |||
| biography = All scary stories feature a horseman who had been hanged, stabbed or even beheaded and now rides by night, intending to exact revenge on his killers. Nonsense, a necromancer would say, a dead man risen by himself cannot have memory or will. It may well be so, but then Boyd has scores to settle not only with the traitor who slayed him, but also with the one who denied him rest in peace. | |||
| specialty = Skeletons | |||
| s_text = Increases the [[speed]] of [[Skeleton and Skeleton Warrior|Skeletons or Skeleton Warriors]] by 1 and their [[Attack]] and [[Defense]] skills for each level attained after 1st level. | |||
| skill_1 = Basic Necromancy | |||
| skill_2 = Basic Armorer | |||
| troop_1 = Skeleton | |||
| troop_3 = Sandworm | |||
| nmb_1 = 78 | |||
| nmb_2 = 9 | |||
| nmb_3 = 9 | |||
| chance_2 = Always | |||
| chance_3 = Always | |||
| spell = Shield | |||
| s_mp = 1234 | |||
| notext = | |||
}} | |||
{{Hero | |||
| name = Boyd | |||
| picture = Boyd | |||
| flavor = {{link|#{{Green 3}}|Tomb Raiders}} | |||
| town = Necropolis | |||
| class = Death Knight | |||
| gender = Male | |||
| race = Human | |||
| specialty = Liches | |||
| s_text = Increases the [[speed]] of [[Lich and Power Lich|Liches or Power Liches]] by 1 and their [[Attack]] and [[Defense]] skills by 5% for every 5 levels (rounded up). | |||
| atk = 20 | |||
| def = 21 | |||
| sp = 22 | |||
| know = 23 | |||
| skill_1 = Advanced Fire Magic | |||
| skill_2 = Advanced Earth Magic | |||
| troop_1 = Skeleton Warrior | |||
| troop_2 = Ghost Dragon | |||
| troop_3 = Olgoi-Khorkhoi | |||
| troop_4 = Bellwether Armadillo | |||
| nmb_1 = 910 | |||
| nmb_2 = 12 | |||
| nmb_3 = 96 | |||
| nmb_4 = {{swh|20-30|30-40}} | |||
| chance_2 = Always | |||
| chance_3 = {{swh|Always|76%}} | |||
| spell = Stone Skin | |||
| s_mp = 1234 | |||
| notext = | |||
}} | |||
{{clear|left}} | |||
=== Advanced Case === | |||
{{Hero | |||
| name = Sir Michael | |||
| picture = Christian | |||
| town = Castle | |||
| class = Knight | |||
| gender = Male | |||
| race = Human | |||
| biography = Christian was always more of a frontiersman than a Knight, having set foot in nearly every part of [[Enroth (planet)|Enroth]] before finally settling into military service in [[Erathia]]. Though a wanderer and a bit of a dreamer, his battlefield tactics are feared throughout the world. | |||
| specialty = Ballista | |||
| s_text = Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up). | |||
| level = 11 | |||
| skill_1 = Expert Leadership | |||
| skill_2 = Advanced Luck | |||
| skill_3 = Advanced Ballistics | |||
| skill_4 = Expert Artillery | |||
| skill_5 = Advanced Offense | |||
| skill_6 = Advanced Armorer | |||
| troop_1 = Halberdier | |||
| troop_2 = Marksman | |||
| troop_3 = Royal Griffin | |||
| troop_4 = Crusader | |||
| troop_5 = Zealot | |||
| nmb_1 = 37 | |||
| nmb_2 = 22 | |||
| nmb_3 = 8 | |||
| nmb_4 = 6 | |||
| nmb_5 = 3 | |||
| chance_2 = Always | |||
| chance_3 = Always | |||
| warmachine = Ballista | |||
| s_mp = 1560 | |||
| notext = | |||
}} | |||
{{Hero | |||
| town = Rampart | |||
| name = Gem | |||
| class = Sorceress{{-}}(Campaign){{-}} | |||
| classname = Sorceress | |||
| gender = Female | |||
| picture = Gem Sorceress | |||
| race = Human | |||
| biography = After her [[Deyja]]n raiders campaign, Gem agrees to help a wizard's anti-necromancy research by getting an [[Amulet of the Undertaker]]. | |||
| specialty = First Aid | |||
| s_text = Receives a 5% per level bonus to [[First Aid]] skill. | |||
| atk = 0 | |||
| def = 2 | |||
| sp = 1 | |||
| know = 2 | |||
| skill_1 = Basic First Aid | |||
| skill_2 = Basic Wisdom | |||
| spell = Lightning Bolt | |||
| troop_1 = Centaur | |||
| troop_3 = Wood Elf | |||
| nmb_1 = 12–24 | |||
| nmb_3 = 3–6 | |||
| warmachine = First Aid Tent | |||
| s_mp = 1700 | |||
| notext = | |||
}} | |||
{{clear|left}} | |||
=== Content Switch image/specialty/skills === | |||
{{Hero | |||
| name = Sir Mullich | |||
| picture = Sir Mullich | |||
| hpicture = _(HotA) | |||
| town = Castle | |||
| class = Knight | |||
| gender = Male | |||
| race = Human | |||
| biography = Generally stoic, Sir Mullich is prone to spasmodic fits of uncoordinated excitement believed to intimidate his troops into working faster. | |||
| specialty = Speed | |||
| s_text = All creatures receive +2 [[Speed]]. | |||
| skill_1 = Advanced Leadership | |||
| troop_1 = Pikeman | |||
| troop_2 = Archer | |||
| troop_3 = Griffin | |||
| nmb_1 = 10–20 | |||
| nmb_2 = 4–7 | |||
| nmb_3 = 2–3 | |||
| s_mp = 1560 | |||
| notext = | |||
}} | |||
{{Hero | |||
| name = Mutare | |||
| picture = Mutare | |||
| town = Dungeon | |||
| class = Overlord | |||
| gender = Female | |||
| race = Human | |||
| biography = With her uncanny talent for commanding dragons on the field of combat, many have noticed Mutare's quick rise among the current overlords of Nighon. | |||
| specialty = Dragons | |||
| hspec = _(HotA) | |||
| s_text = All [[Dragon]]s receive +5 [[Attack]] and +5 [[Defense]]. | |||
| skill_1 = Basic Tactics | |||
| skill_2 = Basic Estates | |||
| troop_1 = Troglodyte | |||
| troop_2 = Harpy | |||
| troop_3 = Beholder | |||
| nmb_1 = {{swh|20-30|30–40}} | |||
| nmb_2 = {{swh|6-8|4–6}} | |||
| nmb_3 = 3–4 | |||
| spell = Magic Arrow | |||
| s_mp = 1560 | |||
| notext = | |||
}} | |||
{{Hero | |||
| name = Clancy | |||
| picture = Clancy | |||
| town = Rampart | |||
| class = Ranger | |||
| gender = Male | |||
| race = [[Dwarf]] | |||
| biography = It was by pure accident that Clancy discovered he could communicate with [[Unicorn and War Unicorn|Unicorns]], but this unique ability has served him well as he worked his way through the ranks of [[AvLee]]'s Military Elite. | |||
| specialty = Unicorns | |||
| s_text = Increases the [[speed]] of any [[Unicorn]]s or [[War Unicorn]]s by 1 and their [[Attack]] and [[Defense]] skills by 5% for every 6 levels (rounded up). | |||
| skill_1 = Basic Resistance | |||
| skill_1+ = {{-ws}} | |||
| sk1only = sod | |||
| skill_2 = Basic Interference | |||
| skill_2+ = {{-wh}} | |||
| sk2only = hota | |||
| skill_3 = Basic Pathfinding | |||
| troop_1 = Centaur | |||
| troop_2 = Dwarf | |||
| troop_3 = Wood Elf | |||
| nmb_1 = 12–24 | |||
| nmb_2 = 3–5 | |||
| nmb_3 = {{swh|2-4|3–6}} | |||
| s_mp = {{swh|1500|1500-1700}} | |||
| notext = | |||
}} | |||
[[Category: | [[Category: Hero templates]]</noinclude> |
Revision as of 16:54, 8 December 2024
How to use
The code is copied at the beginning of the hero's article, and fill in the missing information. It should be noticed, that the factors below are case sensitive meaning, that "Town" is not the same as "town".
{{Hero | town = | class = | gender = | race = | specialty = | s_text = | skill_1 = | skill_2 = | spell = | warmachine = | s_mp = }} |
Optional components
- classname: An override to the displayed class name
- hpicture: set to "_(HotA)" if there is a hota version of the hero picture
- hspec: set to "_(HotA)" if there is a hota version of the specialty image
- flavor: The scenario name or version of the hero that appears in a different scenario.
- atk: Custom primary skill stat (attack)
- def: Custom primary skill stat (defense)
- sp: Custom primary skill stat (spell power)
- know: Custom primary skill stat (knowledge)
- skill_#: Replace # with the skill number 1-8
- skill_#+: Extra test to add to the skill row (e.g. for expansion symbols)
- sk#only: Set to the expansion (e.g. sod/hota) that you want to ONLY show the row for
- troop_#: Replace # with the troop number 1-8
- troop_#_img: Display an alternate (e.g. HotA) image for this troop.
- nmb_#: The number of creatures in this troop
- chance_#: The chance that this troop appears in the hero's army
- biography: If left out, removes the blank space created by an empty biography.
- marginR: Used to set a different right margin (useful for showing different flavors of a hero).
- level: Starting hero level
Other Options
If for some reason certain parameters do not appear automatically, you can add the following rows:
| picture = | specialty_pic = | name = |
HotA Movement Points
For all heroes amount of starting movement points depends on their starting army: if they got a slow creature in starting army - they start with less movement points. In HotA all heroes are guaranteed to start with a certain set of creatures, so their starting movement points are constant.
Examples
Normal Case
Adelaide the Cleric | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Basic Information: | |||||||||||
Class: | Cleric | ||||||||||
Gender: | Female | ||||||||||
Race: | Human | ||||||||||
Caught at sea during a storm, Adelaide was shipwrecked on the shores of Vori, home of the Snow Elves. She trained with them for some twenty years, and upon her return to Erathia discovered that no time had passed in her absence. | |||||||||||
Specialty: Frost Ring | |||||||||||
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Primary Skills: | |||||||||||
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Secondary Skills: | |||||||||||
Advanced Wisdom | |||||||||||
Troops: | |||||||||||
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Spell: | |||||||||||
Frost Ring | |||||||||||
Starting Movement Points: | |||||||||||
1560 |
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Flavor Case
Boyd the Death Knight (Dead or Alive) | ||||||||||
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Basic Information: | ||||||||||
Class: | Death Knight | |||||||||
Gender: | Male | |||||||||
Race: | Human | |||||||||
All scary stories feature a horseman who had been hanged, stabbed or even beheaded and now rides by night, intending to exact revenge on his killers. Nonsense, a necromancer would say, a dead man risen by himself cannot have memory or will. It may well be so, but then Boyd has scores to settle not only with the traitor who slayed him, but also with the one who denied him rest in peace. | ||||||||||
Specialty: Skeletons | ||||||||||
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Primary Skills: | ||||||||||
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Secondary Skills: | ||||||||||
Basic Necromancy | ||||||||||
Basic Armorer | ||||||||||
Troops: | ||||||||||
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Spell: | ||||||||||
Shield | ||||||||||
Starting Movement Points: | ||||||||||
1234 |
Boyd the Death Knight (Tomb Raiders) | ||||||||||||||
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Basic Information: | ||||||||||||||
Class: | Death Knight | |||||||||||||
Gender: | Male | |||||||||||||
Race: | Human | |||||||||||||
Specialty: Liches | ||||||||||||||
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Primary Skills: | ||||||||||||||
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Secondary Skills: | ||||||||||||||
Advanced Fire Magic | ||||||||||||||
Advanced Earth Magic | ||||||||||||||
Troops: | ||||||||||||||
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Spell: | ||||||||||||||
Stone Skin | ||||||||||||||
Starting Movement Points: | ||||||||||||||
1234 |
Advanced Case
Sir Michael the Knight | |||||||||||||||||
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Basic Information: | |||||||||||||||||
Class: | Knight | ||||||||||||||||
Gender: | Male | ||||||||||||||||
Race: | Human | ||||||||||||||||
Christian was always more of a frontiersman than a Knight, having set foot in nearly every part of Enroth before finally settling into military service in Erathia. Though a wanderer and a bit of a dreamer, his battlefield tactics are feared throughout the world. | |||||||||||||||||
Specialty: Ballista | |||||||||||||||||
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Level: | |||||||||||||||||
Level 11 | |||||||||||||||||
Primary Skills: | |||||||||||||||||
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Secondary Skills: | |||||||||||||||||
Expert Leadership | |||||||||||||||||
Advanced Luck | |||||||||||||||||
Advanced Ballistics | |||||||||||||||||
Expert Artillery | |||||||||||||||||
Advanced Offense | |||||||||||||||||
Advanced Armorer | |||||||||||||||||
Troops: | |||||||||||||||||
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War Machine: | |||||||||||||||||
Ballista | Always | ||||||||||||||||
Starting Movement Points: | |||||||||||||||||
1560 |
Gem the Sorceress | ||||||||||
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Basic Information: | ||||||||||
Class: | Sorceress | |||||||||
Gender: | Female | |||||||||
Race: | Human | |||||||||
After her Deyjan raiders campaign, Gem agrees to help a wizard's anti-necromancy research by getting an Amulet of the Undertaker. | ||||||||||
Specialty: First Aid | ||||||||||
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Primary Skills: | ||||||||||
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Secondary Skills: | ||||||||||
Basic First Aid | ||||||||||
Basic Wisdom | ||||||||||
Troops: | ||||||||||
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Spell: | ||||||||||
Lightning Bolt | ||||||||||
War Machine: | ||||||||||
First Aid Tent | Always | |||||||||
Starting Movement Points: | ||||||||||
1700 |
Content Switch image/specialty/skills
Sir Mullich the Knight | |||||||||||
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Basic Information: | |||||||||||
Class: | Knight | ||||||||||
Gender: | Male | ||||||||||
Race: | Human | ||||||||||
Generally stoic, Sir Mullich is prone to spasmodic fits of uncoordinated excitement believed to intimidate his troops into working faster. | |||||||||||
Specialty: Speed | |||||||||||
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Primary Skills: | |||||||||||
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Secondary Skills: | |||||||||||
Advanced Leadership | |||||||||||
Troops: | |||||||||||
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Starting Movement Points: | |||||||||||
1560 |
Mutare the Overlord | |||||||||||
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Basic Information: | |||||||||||
Class: | Overlord | ||||||||||
Gender: | Female | ||||||||||
Race: | Human | ||||||||||
With her uncanny talent for commanding dragons on the field of combat, many have noticed Mutare's quick rise among the current overlords of Nighon. | |||||||||||
Specialty: Dragons | |||||||||||
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Primary Skills: | |||||||||||
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Secondary Skills: | |||||||||||
Basic Tactics | |||||||||||
Basic Estates | |||||||||||
Troops: | |||||||||||
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Spell: | |||||||||||
Magic Arrow | |||||||||||
Starting Movement Points: | |||||||||||
1560 |
Clancy the Ranger | |||||||||||
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Basic Information: | |||||||||||
Class: | Ranger | ||||||||||
Gender: | Male | ||||||||||
Race: | Dwarf | ||||||||||
It was by pure accident that Clancy discovered he could communicate with Unicorns, but this unique ability has served him well as he worked his way through the ranks of AvLee's Military Elite. | |||||||||||
Specialty: Unicorns | |||||||||||
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Primary Skills: | |||||||||||
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Secondary Skills: | |||||||||||
Basic Interference | |||||||||||
Basic Pathfinding | |||||||||||
Troops: | |||||||||||
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Starting Movement Points: | |||||||||||
1500 |