In the Wake of Gods: Difference between revisions

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<span style="float:right; padding-right:1em;">__TOC__</span>
'''In the Wake of Gods''' (or '''WoG''') is a fan-made expansion for {{homm}}. It comes with improvements to the map editor, new creatures, and most importantly, Event Related Model (ERM) scripting. ERM scripting gives mapmakers the ability to change the function and appearance of any standard map object in the game; for example, a chest could be altered to give more gold/experience than usual, or an object could function as a creature bank. More complex scripts can also be written to create completely new objects or modify/enhance the rules of the game.
'''In the Wake of Gods''' (or '''WoG''') is a fan-made expansion for {{homm}}. It comes with improvements to the map editor, new creatures, and most importantly, Event Related Model (ERM) scripting. ERM scripting gives mapmakers the ability to change the function and appearance of any standard map object in the game; for example, a chest could be altered to give more gold/experience than usual, or an object could function as a creature bank. More complex scripts can also be written to create completely new objects or modify/enhance the rules of the game.


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=== Documentation ===
=== Documentation ===
[https://www.vault.acidcave.net/download.php?id=72 Official Documentation]
[https://www.vault.acidcave.net/download.php?id=72 Official Documentation]
=== For players ===
*New campaigns
*New heroes' specialties
*New monsters
*New artifacts
*New dwellings
*New objects of different nature
*New decorations
*New unique animated decorations
*Creature stacks have experience
*Heroes have commanders
*All normal maps can be "WoGified"
*Hero skills are more balanced
*Towns can be destroyed and rebuilt
=== For map creators ===
*Ability to change a view of the map during the game (for example season changes)
*Ability to set custom hero portraits
*Ability to add custom artifacts to maps, such as a Spell Book, War Machines, or completely new artifacts
*Ability to incorporate customizable dialogue for maps
*Ability to incorporate new pictures and videos for maps
*Ability to do pretty much anything thanks to ERM Scripting and DEF-tools.


=== New Creatures ===
=== New Creatures ===
==== Assorted Neutrals ====
==== Assorted Neutrals ====
{{CreatureNew
| name          = Santa Gremlin (WoG)
| display_name  = Santa Gremlin
| faction        = Tower
| attack        = 5
| defense        = 5
| shots          = ∞
| damage        = 2–3
| health        = 5
| speed          = 5
| move          = Ground
| size          = 1
| growth        = 14
| aivalue        = 200
| fightvalue    = 500
| goldcost      = 200
| resource      =
| rescost        =
| abilities      = {{gl|Ice Bolt}} attack. Summons Level 1 guards. Chance to gift an {{gl|artifact}} after victorious combat.
| float          = left
| level          = 2
}}
{{CreatureNew
| name          = Ghost (WoG)
| display_name  = Ghost
| faction        = Neutral
| attack        = 11
| defense        = 8
| shots          =
| damage        = 1–2
| health        = 5
| speed          = 8
| move          = Flying
| size          = 1
| growth        = 5* / 8**
| aivalue        = 200
| fightvalue    = 500
| goldcost      = 500
| resource      =
| rescost        =
| abilities      = Attract Souls: Killed enemies become Ghosts. Fearless.<p>* ''Growth from demolished towns''<p>** ''Growth from external sources''</p>
| float          = left
| level          = 3
}}
{{CreatureNew
| name          = Sylvan Centaur (WoG)
| display_name  = Sylvan Centaur
| faction        = Rampart
| attack        = 10
| defense        = 5
| shots          = 24
| damage        = 4–6
| health        = 15
| speed          = 8
| move          = Ground
| size          = 2
| growth        = 7
| aivalue        = 200
| fightvalue    = 400
| goldcost      = 250
| resource      =
| rescost        =
| abilities      = {{gl|Shoots twice}}. Permanent {{gl|Mirth}}.
| float          = left
| level          = 3
}}
{{CreatureNew
| name          = Werewolf (WoG)
| display_name  = Werewolf
| faction        = Neutral
| attack        = 10
| defense        = 12
| shots          =
| damage        = 6–9
| health        = 35
| speed          = 7
| move          = Ground
| size          = 1
| growth        = 4
| aivalue        = 200
| fightvalue    = 460
| goldcost      = 460
| resource      =
| rescost        =
| abilities      = Lycanthropy: 20% (40% on Full Moon*) chance that killed stacks become Werewolves. Gains {{gl|Berserk}} on Full Moon.<p>* ''Days 14–16''</p>
| float          = left
| level          = 3
}}
{{CreatureNew
| name          = Arctic Sharpshooter (WoG)
| display_name  = Arctic Sharpshooter
| faction        = Neutral Forest
| attack        = 12
| defense        = 11
| shots          = 32
| damage        = 8–10
| health        = 15
| speed          = 9
| move          = Ground
| size          = 1
| growth        = 3
| aivalue        = 700
| fightvalue    = 500
| goldcost      = 500
| resource      =
| rescost        =
| abilities      = Shoots. No {{gl|obstacle penalty|barrier penalty}}. No {{gl|range penalty}}. Permanent {{gl|Air Shield}}. Fearless.
| float          = left
| level          = 4
}}
{{CreatureNew
| name          = Lava Sharpshooter (WoG)
| display_name  = Lava Sharpshooter
| faction        = Neutral Forest
| attack        = 13
| defense        = 10
| shots          = 32
| damage        = 8–10
| health        = 15
| speed          = 9
| move          = Ground
| size          = 1
| growth        = 3
| aivalue        = 700
| fightvalue    = 500
| goldcost      = 500
| resource      =
| rescost        =
| abilities      = Shoots. No {{gl|obstacle penalty|barrier penalty}}. No {{gl|range penalty}}. Permanent {{gl|Fire Shield}}. Fearless.
| float          = left
| level          = 4
}}
{{CreatureNew
| name          = War Zealot (WoG)
| display_name  = War Zealot
| faction        = Castle
| attack        = 14
| defense        = 10
| shots          = 24
| damage        = 10–12
| health        = 40
| speed          = 8
| move          = Ground
| size          = 1
| growth        = 2
| aivalue        = 1000
| fightvalue    = 700
| goldcost      = 600
| resource      =
| rescost        =
| abilities      = Shoots. No {{gl|melee penalty}}. Permanent {{gl|Magic Mirror}}. Fearless.
| float          = left
| level          = 5
}}
{{CreatureNew
| name          = Sorceress (WoG)
| display_name  = Sorceress
| faction        = Neutral
| attack        = 15
| defense        = 13
| shots          = 24
| damage        = 10–13
| health        = 35
| speed          = 8
| move          = Ground
| size          = 1
| growth        = 2
| aivalue        = 1150
| fightvalue    = 200
| goldcost      = 600
| resource      =
| rescost        =
| abilities      = Shoots. Group {{gl|Spellcaster}}: Random mass negative {{gl|spell}}.
| float          = left
| level          = 5
}}
{{CreatureNew
| name          = Hell Steed (WoG)
| display_name  = Hell Steed
| faction        = Inferno
| attack        = 15
| defense        = 15
| shots          =
| damage        = 18–24
| health        = 100
| speed          = 8
| move          = Ground
| size          = 2
| growth        = 2
| aivalue        = 2150
| fightvalue    = 1850
| goldcost      = 1100
| resource      =
| rescost        =
| abilities      = {{gl|Fire shield}}. {{gl|Immunity|Immune}} to {{gl|School of Fire Magic|Fire Magic}}. Casts {{gl|Fire Wall}} after attack.
| float          = left
| level          = 6
}}
{{CreatureNew
| name          = Nightmare (WoG)
| display_name  = Nightmare
| faction        = Inferno
| attack        = 18
| defense        = 16
| shots          =
| damage        = 20–24
| health        = 110
| speed          = 9
| move          = Ground
| size          = 2
| growth        = 2
| aivalue        = 2150
| fightvalue    = 2400
| goldcost      = 2050
| resource      =
| rescost        =
| abilities      = {{gl|Death Stare}}. {{gl|Mind spell}} {{gl|immunity}}. Fearless.
| float          = left
| level          = 6
}}
{{CreatureNew
| name          = Gorynych (WoG)
| display_name  = Gorynych
| faction        = Neutral
| attack        = 20
| defense        = 20
| shots          =
| damage        = 25–45
| health        = 250
| speed          = 8
| move          = Flying
| size          = 2
| growth        = 1
| aivalue        = 5931
| fightvalue    = 5272
| goldcost      = 3500
| resource      =
| rescost        =
| abilities      = Flies. Attacks all adjacent enemies.  No enemy {{gl|retaliation}}. Fearless.
| float          = left
| level          = 7
}}
{{CreatureNew
| name          = Dracolich (WoG)
| display_name  = Dracolich
| faction        = Necropolis
| attack        = 45
| defense        = 45
| shots          = 5
| damage        = 50–80
| health        = 800
| speed          = 16
| move          = Flying
| size          = 2
| growth        = 1
| aivalue        = 55000
| fightvalue    = 40000
| goldcost      = 25000
| resource      = Mercury
| rescost        = 15
| abilities      = {{gl|Undead}}. {{gl|Dragon}}. Flies. Shoots. {{gl|Death cloud|Death Cloud attack}}. -1 enemy {{gl|Morale}}. 20% chance to {{gl|Magic resistance|resist a hostile spell}}. 20% chance to block physical {{gl|Damage}}.
| float          = left
| level          = 10
}}
{{clear|left}}
{{clear|left}}
===== Sorceress Casting Chance =====
{| cellpadding=2 cellspacing=0 style="background-color:#{{Teal 3}}; color:#{{Teal 1}}; text-align:center;float:left;"
!+ colspan=4 height=32px style="background-color:#{{Teal 3}}; color: #{{Teal 1}}; font-size:90%;"| Few – Several Sorceresses
|- style="background-color:#{{Teal 2}};"
! Spell
! Lvl
! %
! School
|-
| style="text-align:left;" | {{Sn|Disrupting Ray}} || 2 || 25% || Air
|-
| style="text-align:left;" | {{Cn|Zombie|noname=}} [[Disease]] || 2 || 25% || Earth
|-
| style="text-align:left;" | {{Sn|Weakness}} || 2 || 25% || Water
|-
| style="text-align:left;" | {{Sn|Misfortune}} || 3 || 25% || Fire
|}
{| cellpadding=2 cellspacing=0 style="background-color:#{{Teal 5}}; color:#{{Teal 1}}; text-align:center;float:left;"
!+ colspan=4 height=32px style="background-color:#{{Teal 5}}; color: #{{Teal 1}}; font-size:90%;"| Pack of Sorceresses
|- style="background-color:#{{Teal 2}};"
! Spell
! Lvl
! %
! School
|-
| style="text-align:left;" | {{Sn|Slow}} || 1 || 20% || Earth
|-
| style="text-align:left;" | {{Sn|Curse}} || 1 || 20% || Fire
|-
| style="text-align:left;" | {{Sn|Dispel}} || 1 || 20% || Water
|-
| style="text-align:left;" | {{Sn|Disrupting Ray}} || 2 || 10% || Air
|-
| style="text-align:left;" | {{Cn|Zombie|noname=}} [[Disease]] || 2 || 10% || N/A
|-
| style="text-align:left;" | {{Sn|Weakness}} || 2 || 10% || Water
|-
| style="text-align:left;" | {{Sn|Misfortune}} || 3 || 10% || Fire
|}
{| cellpadding=2 cellspacing=0 style="background-color:#{{Teal 3}}; color:#{{Teal 1}}; text-align:center;float:left;"
!+ colspan=4 height=32px style="background-color:#{{Teal 3}}; color: #{{Teal 1}}; font-size:90%;"| Lots of Sorceresses
|- style="background-color:#{{Teal 2}};"
! Spell
! Lvl
! %
! School
|-
| style="text-align:left;" |  {{Cn|Wyvern Monarch|noname=}}{{Cn|Haspid|noname=}} [[Poison]] || 0 || 15% || N/A
|-
| style="text-align:left;" | {{Cn|Rust Dragon|noname=}} [[Acid Breath]] || 0 || 15% || N/A
|-
| style="text-align:left;" | {{Sn|Slow}} || 1 || 8% || Earth
|-
| style="text-align:left;" | {{Sn|Curse}} || 1 || 8% || Fire
|-
| style="text-align:left;" | {{Sn|Dispel}} || 1 || 8% || Water
|-
| style="text-align:left;" | {{Sn|Disrupting Ray}} || 2 || 4% || Air
|-
| style="text-align:left;" | {{Cn|Zombie|noname=}} [[Disease]] || 2 || 4% || N/A
|-
| style="text-align:left;" | {{Sn|Weakness}} || 2 || 4% || Water
|-
| style="text-align:left;" | {{Sn|Misfortune}} || 3 || 4% || Fire
|-
| style="text-align:left;" | {{Sn|Forgetfulness}} || 3 || 15% || Water
|-
| style="text-align:left;" | {{Sn|Sorrow}} || 4 || 15% || Earth
|}
{| cellpadding=2 cellspacing=0 style="background-color:#{{Teal 5}}; color:#{{Teal 1}}; text-align:center;float:left;"
!+ colspan=4 height=32px style="background-color:#{{Teal 5}}; color: #{{Teal 1}}; font-size:90%;"| Horde – Legion of Sorceresses
|- style="background-color:#{{Teal 2}};"
! Spell
! Lvl
! %
! School
|-
| style="text-align:left;" |  {{Cn|Wyvern Monarch|noname=}}{{Cn|Haspid|noname=}} [[Poison]] || 0 || 11% || N/A
|-
| style="text-align:left;" | {{Cn|Rust Dragon|noname=}} [[Acid Breath]] || 0 || 11% || N/A
|-
| style="text-align:left;" | {{Sn|Slow}} || 1 || 8% || Earth
|-
| style="text-align:left;" | {{Sn|Curse}} || 1 || 8% || Fire
|-
| style="text-align:left;" | {{Sn|Dispel}} || 1 || 8% || Water
|-
| style="text-align:left;" | {{Sn|Disrupting Ray}} || 2 || 4% || Air
|-
| style="text-align:left;" | {{Cn|Zombie|noname=}} [[Disease]] || 2 || 4% || N/A
|-
| style="text-align:left;" | {{Sn|Weakness}} || 2 || 4% || Water
|-
| style="text-align:left;" | {{Sn|Hypnotize}} || 3 || 4% || Air
|-
| style="text-align:left;" | {{Sn|Blind}} || 3 || 4% || Fire
|-
| style="text-align:left;" | {{Sn|Misfortune}} || 3 || 4% || Fire
|-
| style="text-align:left;" | {{Sn|Forgetfulness}} || 3 || 11% || Water
|-
| style="text-align:left;" | {{Sn|Sorrow}} || 4 || 11% || Earth
|-
| style="text-align:left;" | {{Sn|Berserk}} || 4 || 4% || Fire
|-
| style="text-align:left;" | {{Cn|Ghost Dragon|noname=}} [[Aging]] || 5 || 4% || N/A
|}
{{clear|left}}
==== Level 8 Creatures ====
==== Level 8 Creatures ====
{{CreatureNew
{{CreatureNew
Line 402: Line 751:
}}
}}
{{clear|left}}
{{clear|left}}
=== New Artifacts ===
{{CombinationArtifactNew
| name  = Barbarian Lord's Axe of Ferocity
| slot  = Weapon
| blocked = Helmet<br>Torso<br>Shield
| event  = You pick up the Barbarian Lord's Axe of Ferocity and it speaks to your mind: "Bring on the enemy and together we shall cut a swath of destruction through their legions!"
| cost  = 50000
| art_1  = Crown of the Supreme Magi
| art_2  = Tunic of the Cyclops King
| art_3  = Ogre's Club of Havoc
| art_4  = Targ of the Rampaging Ogre
| effect  = ● Grants melee creatures an additional strike with each attack.<p>● Stacks with other additional strike bonus modifiers.<p>● Ranged creatures do not receive this bonus when making melee attacks.
| ceffect = +5 {{Psg|Attack}}<p>+5 {{Psg|Defense}}<p>+4 {{Psg|Power}}<p>+4 {{Psg|Knowledge}}
}}
{{clear|both}}


=== New Items ===
=== Miscellaneous ===
*Barbarian Lord's Axe of Ferocity
*New campaigns
**[[File:Barbarian Lord's Axe of Ferocity.gif|Barbarian Lord's Axe of Ferocity]]
*New hero specialties
**In addition to the regular bonuses, the Barbarian Lord´s Axe of Ferocity gives all of a hero's melee units an additional strike with each attack. This extra strike is added to the number of strikes the creature normally makes: if a creature already strikes twice, it will now strike three times. Ranged creatures do not receive this bonus when making melee attacks.
*New map objects and decorations
**Requires the following artifacts to create:
*Creature stacks have experience
***[[Ogre's Club of Havoc]]
*Heroes have commanders
***[[Targ of the Rampaging Ogre]]
*All normal maps can be "WoGified"
***[[Crown of the Supreme Magi]]
*Hero skills are more balanced
***[[Tunic of the Cyclops King]]
*Towns can be destroyed and rebuilt
***[[Cost]]: 100000 {{G}}
*Ability to change a view of the map during the game (for example season changes)
 
*Ability to set custom hero portraits
=== And more ===
*Ability to add custom artifacts to maps, such as a Spell Book, War Machines, or completely new artifacts
*Ability to incorporate customizable dialogue for maps
*Ability to incorporate new pictures and videos for maps
*Ability to do pretty much anything thanks to ERM Scripting and DEF-tools.
*See the [http://www.celestialheavens.com/h3maparchives/wog/wogfeatures.html WoG Article] on Celestial Heavens for a more complete feature listing.
*See the [http://www.celestialheavens.com/h3maparchives/wog/wogfeatures.html WoG Article] on Celestial Heavens for a more complete feature listing.


Line 462: Line 829:
File:WoG Rider.png
File:WoG Rider.png
File:WoG Loading Screen.png
File:WoG Loading Screen.png
</gallery>
</gallery>


== See also ==
== See also ==
Line 471: Line 836:


[[Category: In the Wake of Gods]]
[[Category: In the Wake of Gods]]


__NOTOC__
__NOTOC__

Revision as of 07:47, 1 February 2025

In the Wake of Gods (or WoG) is a fan-made expansion for Heroes of Might and Magic III. It comes with improvements to the map editor, new creatures, and most importantly, Event Related Model (ERM) scripting. ERM scripting gives mapmakers the ability to change the function and appearance of any standard map object in the game; for example, a chest could be altered to give more gold/experience than usual, or an object could function as a creature bank. More complex scripts can also be written to create completely new objects or modify/enhance the rules of the game.

Features

Documentation

Official Documentation

New Creatures

Assorted Neutrals

Santa Gremlin
Level 2
5
5
Shots
2–3
5
5
Move
Ground
Size
1
Growth
14
200
500
Cost Per Troop

200

Ice Bolt attack. Summons Level 1 guards. Chance to gift an artifact after victorious combat.
Ghost
Level 3
11
8
1–2
5
8
Move
Flying
Size
1
Growth
5* / 8**
200
500
Cost Per Troop

500

Attract Souls: Killed enemies become Ghosts. Fearless.

* Growth from demolished towns

** Growth from external sources

Sylvan Centaur
Level 3
10
5
Shots
24
4–6
15
8
Move
Ground
Size
2
Growth
7
200
400
Cost Per Troop

250

Shoots twice. Permanent Mirth.
Werewolf
Level 3
10
12
6–9
35
7
Move
Ground
Size
1
Growth
4
200
460
Cost Per Troop

460

Lycanthropy: 20% (40% on Full Moon*) chance that killed stacks become Werewolves. Gains Berserk on Full Moon.

* Days 14–16

Arctic Sharpshooter
Level 4
12
11
Shots
32
8–10
15
9
Move
Ground
Size
1
Growth
3
700
500
Cost Per Troop

500

Shoots. No barrier penalty. No range penalty. Permanent Air Shield. Fearless.
Lava Sharpshooter
Level 4
13
10
Shots
32
8–10
15
9
Move
Ground
Size
1
Growth
3
700
500
Cost Per Troop

500

Shoots. No barrier penalty. No range penalty. Permanent Fire Shield. Fearless.
War Zealot
Level 5
14
10
Shots
24
10–12
40
8
Move
Ground
Size
1
Growth
2
1000
700
Cost Per Troop

600

Shoots. No melee penalty. Permanent Magic Mirror. Fearless.
Sorceress
Level 5
15
13
Shots
24
10–13
35
8
Move
Ground
Size
1
Growth
2
1150
200
Cost Per Troop

600

Shoots. Group Spellcaster: Random mass negative spell.
Hell Steed
Level 6
15
15
18–24
100
8
Move
Ground
Size
2
Growth
2
2150
1850
Cost Per Troop

1100

Fire shield. Immune to Fire Magic. Casts Fire Wall after attack.
Nightmare
Level 6
18
16
20–24
110
9
Move
Ground
Size
2
Growth
2
2150
2400
Cost Per Troop

2050

Gorynych
Level 7
20
20
25–45
250
8
Move
Flying
Size
2
Growth
1
5931
5272
Cost Per Troop

3500

Flies. Attacks all adjacent enemies. No enemy retaliation. Fearless.
Dracolich
Level 10
45
45
Shots
5
50–80
800
16
Move
Flying
Size
2
Growth
1
55000
40000
Cost Per Troop

25000

15

Undead. Dragon. Flies. Shoots. Death Cloud attack. -1 enemy Morale. 20% chance to resist a hostile spell. 20% chance to block physical Damage.
Sorceress Casting Chance
Few – Several Sorceresses
Spell Lvl % School
 Disrupting Ray 2 25% Air
Zombie  Disease 2 25% Earth
 Weakness 2 25% Water
 Misfortune 3 25% Fire
Pack of Sorceresses
Spell Lvl % School
 Slow 1 20% Earth
 Curse 1 20% Fire
 Dispel 1 20% Water
 Disrupting Ray 2 10% Air
Zombie  Disease 2 10% N/A
 Weakness 2 10% Water
 Misfortune 3 10% Fire
Lots of Sorceresses
Spell Lvl % School
Wyvern Monarch Haspid  Poison 0 15% N/A
Rust Dragon  Acid Breath 0 15% N/A
 Slow 1 8% Earth
 Curse 1 8% Fire
 Dispel 1 8% Water
 Disrupting Ray 2 4% Air
Zombie  Disease 2 4% N/A
 Weakness 2 4% Water
 Misfortune 3 4% Fire
 Forgetfulness 3 15% Water
 Sorrow 4 15% Earth
Horde – Legion of Sorceresses
Spell Lvl % School
Wyvern Monarch Haspid  Poison 0 11% N/A
Rust Dragon  Acid Breath 0 11% N/A
 Slow 1 8% Earth
 Curse 1 8% Fire
 Dispel 1 8% Water
 Disrupting Ray 2 4% Air
Zombie  Disease 2 4% N/A
 Weakness 2 4% Water
 Hypnotize 3 4% Air
 Blind 3 4% Fire
 Misfortune 3 4% Fire
 Forgetfulness 3 11% Water
 Sorrow 4 11% Earth
 Berserk 4 4% Fire
Ghost Dragon  Aging 5 4% N/A

Level 8 Creatures

Supreme Archangel
40
40
75
500
18
Move
Flying
Size
2
Growth
1
26300
18250
Cost Per Troop

10000

4

Flies. +1 Morale (+2 if an allied hero is present). Hates Devils. Resurrects allies (100 Health per Supreme Archangel) twice per battle. Fearless.
Diamond Dragon
36
36
60–75
500
16
Move
Flying
Size
2
Growth
1
25500
18750
Cost Per Troop

8000

3

Dragon. Flies. Breath attack. Immune to all spells. 50% chance to blind enemy for 3 rounds. +1 gem per day. Fearless.
Lord of Thunder
32
32
Shots
24
60–75
600
12
Move
Ground
Size
1
Growth
1
22500
15000
Cost Per Troop

10000

3

Hell Baron
35
37
45–60
400
18
Move
Teleporting
Size
1
Growth
1
25700
19250
Cost Per Troop

9000

3

Teleportation. -1 enemy Luck (-2 if an enemy hero is present). No enemy retaliation. Hates Angels. 50% chance to petrify enemy for 3 rounds. Fear. Fearless.
Blood Dragon
25
23
38–75
400
14
Move
Flying
Size
2
Growth
1
15000
12000
Cost Per Troop

6000

2

Undead. Dragon. Flies. -1 enemy Morale (-2 if an enemy hero is present). 50% chance of Aging attack. 40% chance to drain life. Fear. Fearless.
Darkness Dragon
33
33
60–75
600
15
Move
Flying
Size
2
Growth
1
26000
20000
Cost Per Troop

8000

3

Dragon. Flies. Breath attack. Immune to all spells. Hates Titans. Strike and return. Hero generates shroud on adventure map. Fear. Fearless.
Ghost Behemoth
25
25
45–75
600
11
Move
Flying
Size
2
Growth
1
18250
16250
Cost Per Troop

6000

2

Flies. Ignores 100% of enemy Defense skill. +1 Luck (+2 if an allied hero is present). Retaliates twice. Fear. Fearless.
Hell Hydra
25
27
38–68
500
10
Move
Ground
Size
2
Growth
1
17750
15750
Cost Per Troop

7000

2

Attacks all adjacent enemies. No enemy retaliation. Ignores 100% of enemy Defense skill. Acid Breath. Retaliates twice. 40% chance of Regenerating. Fearless.
Sacred Phoenix
28
28
45–60
400
21
Move
Flying
Size
2
Growth
1
23000
17750
Cost Per Troop

5000

3

Flies. Breath attack. Immune to Fire Magic. Rebirth. Fire shield. Permanent Slayer. Fearless.

Gods' Messengers & Emissaries

Air Messenger
Level 5
13
12
10–14
70
6
Move
Ground
Size
1
Growth
2
775
775
Cost Per Troop

750

Permanent Protection from Air. Fearless.
Earth Messenger
Level 5
13
14
10–14
70
5
Move
Ground
Size
1
Growth
2
775
775
Cost Per Troop

750

Permanent Protection from Earth. Fearless.
Fire Messenger
Level 5
14
12
13–18
70
5
Move
Ground
Size
1
Growth
2
775
775
Cost Per Troop

750

Permanent Protection from Fire. Fearless.
Water Messenger
Level 5
13
12
10–14
80
5
Move
Ground
Size
1
Growth
2
775
775
Cost Per Troop

750

Permanent Protection from Water. Fearless.
Emissary of War
Level 10
0
10
0
2000
4
Move
Teleporting
Size
1
Growth
0
20000
10
Cost Per Troop

30000

Increases hero's Attack by 1–3 on the first day of each week. Immune to all spells.
Emissary of Peace
Level 10
0
10
0
2000
4
Move
Teleporting
Size
1
Growth
0
20000
10
Cost Per Troop

30000

Increases hero's Defense by 1–3 on the first day of each week. Immune to all spells.
Emissary of Mana
Level 10
0
10
0
2000
4
Move
Teleporting
Size
1
Growth
0
20000
10
Cost Per Troop

30000

Increases hero's Spell Power by 1–3 on the first day of each week. Immune to all spells.
Emissary of Lore
Level 10
0
10
0
2000
4
Move
Teleporting
Size
1
Growth
0
20000
10
Cost Per Troop

30000

Increases hero's Knowledge by 1–3 on the first day of each week. Immune to all spells.

New Artifacts

Barbarian Lord's Axe of Ferocity
Barbarian Lord's Axe of Ferocity
Class:
Slot: Weapon
Cost: 50000 Gold
Event
You pick up the Barbarian Lord's Axe of Ferocity and it speaks to your mind: "Bring on the enemy and together we shall cut a swath of destruction through their legions!"
Effect
● Grants melee creatures an additional strike with each attack.

● Stacks with other additional strike bonus modifiers.

● Ranged creatures do not receive this bonus when making melee attacks.

Component Effect
+5  Attack

+5  Defense

+4  Power

+4  Knowledge

Components
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{Template:Name
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Blocked slots
Helmet
Torso
Shield

Miscellaneous

  • New campaigns
  • New hero specialties
  • New map objects and decorations
  • Creature stacks have experience
  • Heroes have commanders
  • All normal maps can be "WoGified"
  • Hero skills are more balanced
  • Towns can be destroyed and rebuilt
  • Ability to change a view of the map during the game (for example season changes)
  • Ability to set custom hero portraits
  • Ability to add custom artifacts to maps, such as a Spell Book, War Machines, or completely new artifacts
  • Ability to incorporate customizable dialogue for maps
  • Ability to incorporate new pictures and videos for maps
  • Ability to do pretty much anything thanks to ERM Scripting and DEF-tools.
  • See the WoG Article on Celestial Heavens for a more complete feature listing.

Requirements

External links

New Launcher

Cheats

  • build all buildings: WOGMINASTIRITH
  • hero gets 5 archangels in each free troop slot: WOGGALADRIEL
  • hero gets all war machines: WOGOLIPHAUNT
  • hero gains a level: WOGGANDALFWHITE
  • hero receives unlimited movement: WOGSHADOWFAX
  • reveals puzzle map: WOGPALANTIR
  • reveals entire world map: WOGEYEOFSAURON
  • player receives 100000 gold plus 100 of each resource: WOGISENGARD
  • hero gets all spells plus 999 spell points: WOGSARUMAN
  • hero gains up to 50 death knights: WOGPATHOFTHEDEAD
  • player automatically loses scenario: WOGDARKLORD
  • player automatically wins scenario: WOGONERING
  • hero gains maximum luck: WOGBILBO
  • replaces the shroud over the entire map: WOGMORDOR
  • hero gains maximum morale: WOGFELLOWSHIP
  • increases color saturation: WOGSARUMANOFMANYCOLORS

The following codes may only be used in combat:

  • automatically win the combat: WOGFRODO
  • automatically lose the combat: WOGDENETHOR
  • hero gets all spells plus 999 spell points: WOGGANDALF

Gallery

See also