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{{u|Stone Gargoyle and Obsidian Gargoyle}} are also considered ''non-living'', but they are still affected by [[morale]] and mind spells. {{withhota}} In [[Horn of the Abyss]], they are called "Bloodless" instead of non-living.
{{u|Stone Gargoyle and Obsidian Gargoyle}} are also considered ''non-living'', but they are still affected by [[morale]] and mind spells. {{withhota}} In [[Horn of the Abyss]], they are called "Bloodless" instead of non-living.


Although [[war machine]]s as units on the battlefield can be considered ''non-living'' in some sense, they have their own system of immunities.
Although [[war machine|war machines]] as units on the battlefield can be considered ''non-living'' in some sense, they have their own system of immunities.


{{u|Crystal Dragon}}s are described as being ''"made entirely from red crystal and brought to life through magical means..."'' and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures.
{{u|Crystal Dragon}}s are described as being ''"made entirely from red crystal and brought to life through magical means..."'' and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures.
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==Non-living creatures==
==Non-living creatures==
====Golems====
====Golems====
* {{cn|Stone Golem|noname=}}{{cn|Iron Golem|name=Stone and Iron Golems}}
* {{cnu|Stone Golem|Iron Golem|name=Stone and Iron Golems}}
* {{cn|Gold Golem}}
* {{cn|Gold Golem}}
* {{cn|Diamond Golem}}
* {{cn|Diamond Golem}}
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====Elementals====
====Elementals====
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}}
* {{Cnu|Air Elemental|Storm Elemental|name=Air and Storm Elementals}}
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}
* {{Cnu|Water Elemental|Ice Elemental|name=Water and Ice Elementals}}
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
* {{Cnu|Fire Elemental|Energy Elemental|name=Fire and Energy Elementals}}
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}
* {{Cnu|Earth Elemental|Magma Elemental|name=Earth and Magma Elementals}}
* {{Cn|Psychic Elemental|noname=}}{{Cn|Magic Elemental|name=Psychic and Magic Elementals}}
* {{Cnu|Psychic Elemental|Magic Elemental|name=Psychic and Magic Elementals}}


====Gargoyles====
====Gargoyles====
* {{cn|Stone Gargoyle|noname=}}{{cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}}
* {{cnu|Stone Gargoyle|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}}


Unlike other non-living creatures, gargoyles are still affected by [[morale]] and mind spells. {{withhota}} In [[Horn of the Abyss]], they are called "Bloodless" instead of non-living.
Unlike other non-living creatures, gargoyles are still affected by [[morale]] and mind spells. In [[Horn of the Abyss]]{{-wh}}, they are called "Bloodless" instead of non-living.


====Mechanicals====
====Mechanicals====
* {{Cn|Automaton|noname=}}{{Cn|Sentinel Automaton|name=Automaton and Sentinel Automaton}}{{-wh}}
* {{Cnu|Automaton|Sentinel Automaton|name=Automatons and Sentinel Automatons}}{{-wh}}
* {{Cn|Dreadnought|noname=}}{{Cn|Juggernaut|name=Dreadnought and Juggernaut}}{{-wh}}
* {{Cnu|Dreadnought|Juggernaut|name=Dreadnoughts and Juggernauts}}{{-wh}}


Mechanicals have identical attributes as other non-living creatures, but can be repaired by [[Mechanic and Engineer|Mechanics and Engineers]].
Mechanicals have identical attributes as other non-living creatures, but can be repaired by [[Mechanic and Engineer|Mechanics and Engineers]].
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* {{Sn|Sorrow}}
* {{Sn|Sorrow}}


==== Creature abilities ====
==== Creature Abilities ====
*{{Cn|Azure Dragon}}s: {{*}} [[fear]]
*{{Cn|Azure Dragon}}s: [[Fear]]
*{{Cn|Ghost Dragon}}s: {{*}} [[aging]]
*{{Cn|Ghost Dragon}}s: [[Aging]]
*{{Cn|Lich|noname=}}{{cn|Power Lich|name=Lich and Power Lich}}s: {{*}} [[death cloud]]
*{{Cnu|Lich|Power Lich|name=Liches and Power Liches}}: [[Death Cloud]]
*{{Cn|Mighty Gorgon}}s: {{*}} [[death stare]]
*{{Cn|Mighty Gorgon}}s: [[Death Stare]]
*{{Cn|Pit Lord}}s: {{*}} [[summon demons]]
*{{Cn|Pit Lord}}s: [[Summon Demons]]
*{{Cn|Vampire Lord}}s: {{*}} [[life drain]]
*{{Cn|Vampire Lord}}s: [[Life Drain]]
*{{Cn|Wyvern Monarch}}s: {{*}} [[poison]]
*{{Cn|Wyvern Monarch}}s: [[Poison]]
*{{Cn|Zombie}}s: {{*}} [[disease]]
*{{Cn|Zombie}}s: [[Disease]]
*{{Cn|Sea Serpent|noname=}}{{Cn|Haspid|name=Sea Serpents and Haspids}}: {{*}} [[poison]] {{withhota}}
*{{Cnu|Sea Serpent|Haspid|name=Sea Serpents and Haspids}}{{-wh}}: [[Poison]]


==== Artifact effects ====
==== Artifact Effects ====
*{{an|Elixir of Life}}: {{*}} [[regenerating]], 25% health bonus
*{{an|Elixir of Life}}: [[Regenerating]], 25% health bonus
*{{an|Horn of the Abyss|link=Horn of the Abyss (artifact)}}: {{*}} [[Fangarm]] summon{{-wh}}
*{{an|Horn of the Abyss|link=Horn of the Abyss (artifact)}}: Summon [[Fangarm]]s{{-wh}}


== See also ==
== See also ==

Latest revision as of 22:50, 18 September 2025

Non-living and unliving are terms that refer to creatures that have never been alive. They cannot be affected by mind spells and spells that require a living target, and they have neither positive nor negative morale. The term non-living was introduced in the The Shadow of Death manual, the only use of non-living in the manuals (used to describe creatures unaffected by the Elixir of Life). Unliving is not used at all in the manuals but replaces non-living in the in-game description of the Elixir of Life.

Stone gargoyle and obsidian gargoyle are also considered non-living, but they are still affected by morale and mind spells. Horn of the Abyss In Horn of the Abyss, they are called "Bloodless" instead of non-living.

Although war machines as units on the battlefield can be considered non-living in some sense, they have their own system of immunities.

Crystal dragons are described as being "made entirely from red crystal and brought to life through magical means..." and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures.

NOTE: For comparison, living units are just units that are NOT non-living and NOT undead. See Undead vs Unliving for more explanation.

Non-living creatures[edit | hide | hide all]

Golems[edit | hide]

The only common trait of golems among all other non-living creatures is spell damage reduction.

Elementals[edit | hide]

Gargoyles[edit | hide]

Unlike other non-living creatures, gargoyles are still affected by morale and mind spells. In Horn of the Abyss Horn of the Abyss, they are called "Bloodless" instead of non-living.

Mechanicals[edit | hide]

Mechanicals have identical attributes as other non-living creatures, but can be repaired by Mechanics and Engineers.

Immunities[edit | hide]

Spells[edit | hide]

Mind spells (except for gargoyles)[edit | hide]

Creature Abilities[edit | hide]

Artifact Effects[edit | hide]

See also[edit | hide]