Non-living: Difference between revisions
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'''Non-living''' and ''' | '''Non-living''' and '''Unliving''' are terms that refer to creatures that have never been alive. They cannot be affected by [[mind spell]]s and spells that require a living target, and they have neither positive nor negative [[morale]]. The term ''Non-living'' was introduced in the {{sod}} [[Shadow of Death Manual Page 26|manual]], the only use of ''Non-living'' in the manuals (used to describe creatures unaffected by the {{An|Elixir of Life}}). ''Unliving'' is not used at all in the manuals but replaces ''Non-living'' in the in-game description of the Elixir of Life. | ||
{{ | {{Cnu|Stone Gargoyle|Obsidian Gargoyle|name=Stone Gargoyles and Obsidian Gargoyles}} are also considered ''Non-living'', but they are still affected by [[morale]] and [[mind spell]]s. In [[Horn of the Abyss]]{{-wh}}, they are called ''Bloodless'' instead of Non-living. | ||
Although [[ | Although [[War Machine]]s as units on the battlefield can be considered ''Non-living'' in some sense, they have their own system of immunities. | ||
{{ | {{Cn|Crystal Dragon}}s are described as being ''"made entirely from red crystal and brought to life through magical means..."'' and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures. | ||
''' | '''Note:''' For comparison, living units are just units that are NOT [[Non-living]] and NOT [[Undead]]. See [[Undead vs Unliving]] for more explanation. | ||
==Non-living creatures== | ==Non-living creatures== | ||
====Golems==== | ====Golems==== | ||
* {{ | * {{cnu|Stone Golem|Iron Golem|name=Stone and Iron Golems}} | ||
* {{cn|Gold Golem}} | * {{cn|Gold Golem}}s | ||
* {{cn|Diamond Golem}} | * {{cn|Diamond Golem}}s | ||
<ul class="onlyhota"><li>{{cn|Steel Golem}}s{{-wh}}</li></ul> | |||
The only common trait of golems among all other '' | The only common trait of golems among all other ''Non-living'' creatures is [[spell damage reduction]]. | ||
====Elementals==== | ====Elementals==== | ||
* {{ | * {{Cnu|Air Elemental|Storm Elemental|name=Air and Storm Elementals}} | ||
* {{ | * {{Cnu|Water Elemental|Ice Elemental|name=Water and Ice Elementals}} | ||
* {{ | * {{Cnu|Fire Elemental|Energy Elemental|name=Fire and Energy Elementals}} | ||
* {{ | * {{Cnu|Earth Elemental|Magma Elemental|name=Earth and Magma Elementals}} | ||
* {{ | * {{Cnu|Psychic Elemental|Magic Elemental|name=Psychic and Magic Elementals}}{{-wa}} | ||
====Gargoyles==== | ====Gargoyles==== | ||
* {{ | * {{cnu|Stone Gargoyle|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} | ||
Unlike other | Unlike other Non-living creatures, Gargoyles are still affected by [[morale]] and [[mind spell]]s. In [[Horn of the Abyss]]{{-wh}}, they are called ''Bloodless'' instead of Non-living. | ||
====Mechanicals==== | ====Mechanicals==== | ||
<ul class="onlyhota"><li>{{Cnu|Automaton|Sentinel Automaton|name=Automatons and Sentinel Automatons}}{{-wh}}</li></ul> | |||
<ul class="onlyhota"><li>{{Cnu|Dreadnought|Juggernaut|name=Dreadnoughts and Juggernauts}}{{-wh}}</li></ul> | |||
<ul class="onlysod"><li>(none){{-ws}}</li></ul> | |||
Mechanicals have identical attributes as other | {{showwithhota|Mechanicals have identical attributes as other Non-living creatures, but can be repaired by {{Cnu|Mechanic|Engineer|name=Mechanics and Engineers}}{{-wh}}.}} | ||
==Immunities== | ==Immunities== | ||
| Line 44: | Line 45: | ||
*{{Sn|Sacrifice}} | *{{Sn|Sacrifice}} | ||
==== [[Mind spells]] <span style="font-weight:normal; font-style:italic;">(except for | ==== [[Mind spells]] <span style="font-weight:normal; font-style:italic;">(except for Gargoyles)</span> ==== | ||
* {{Sn|Berserk}} | * {{Sn|Berserk}} | ||
* {{Sn|Blind}} | * {{Sn|Blind}} | ||
| Line 53: | Line 54: | ||
* {{Sn|Sorrow}} | * {{Sn|Sorrow}} | ||
==== Creature | ==== Creature Abilities ==== | ||
*{{Cn|Azure Dragon}}s: {{ | * {{Cn|Azure Dragon}}s: [[Fear]]{{-wa}} | ||
*{{Cn|Ghost Dragon}}s: | * {{Cn|Ghost Dragon}}s: [[Aging]] | ||
*{{ | * {{Cnu|Lich|Power Lich|name=Liches and Power Liches}}: [[Death Cloud]] | ||
*{{Cn|Mighty Gorgon}}s: | * {{Cn|Mighty Gorgon}}s: [[Death Stare]] | ||
*{{Cn|Pit Lord}}s: | * {{Cn|Pit Lord}}s: [[Summon Demons]] | ||
*{{Cn|Vampire Lord}}s: | * {{Cn|Vampire Lord}}s: [[Life Drain]] | ||
*{{Cn|Wyvern Monarch}}s | * {{Cn|Wyvern Monarch}}s{{showwithhota| and {{Cnu|Sea Serpent|Haspid|name=Sea Serpents and Haspids}}{{-wh}}}}: [[Poison]] | ||
* {{Cn|Zombie}}s: [[Disease]] | |||
==== Artifact | ==== Artifact Effects ==== | ||
*{{ | * {{An|Elixir of Life}}: [[Regenerating]], 25% health bonus{{-ws}} | ||
<ul class="onlyhota"><li>{{An|Horn of the Abyss|link=Horn of the Abyss (artifact)}}: Summon [[Fangarm]]s{{-wh}}</li></ul> | |||
== See also == | == See also == | ||
*[[Undead vs Unliving]] | * [[Undead vs Unliving]] | ||
*[[Creature abilities]] | * [[Special ability]] | ||
* [[Creature abilities]] | |||
[[Category: Creature specialties]] | |||
[[Category: Terms]] | [[Category: Terms]] | ||
__NOTOC__ | __NOTOC__ | ||
Latest revision as of 06:33, 20 December 2025
Non-living and Unliving are terms that refer to creatures that have never been alive. They cannot be affected by mind spells and spells that require a living target, and they have neither positive nor negative morale. The term Non-living was introduced in the The Shadow of Death manual, the only use of Non-living in the manuals (used to describe creatures unaffected by the
Elixir of Life). Unliving is not used at all in the manuals but replaces Non-living in the in-game description of the Elixir of Life.
![]()
![]()
Stone Gargoyles and Obsidian Gargoyles are also considered Non-living, but they are still affected by morale and mind spells. In Horn of the Abyss
, they are called Bloodless instead of Non-living.
Although War Machines as units on the battlefield can be considered Non-living in some sense, they have their own system of immunities.
![]()
Crystal Dragons are described as being "made entirely from red crystal and brought to life through magical means..." and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures.
Note: For comparison, living units are just units that are NOT Non-living and NOT Undead. See Undead vs Unliving for more explanation.
Non-living creatures[edit | hide | hide all]
Golems[edit | hide]
The only common trait of golems among all other Non-living creatures is spell damage reduction.
Elementals[edit | hide]


Air and Storm Elementals

Water and Ice Elementals

Fire and Energy Elementals

Earth and Magma Elementals

Psychic and Magic Elementals 
Gargoyles[edit | hide]
Unlike other Non-living creatures, Gargoyles are still affected by morale and mind spells. In Horn of the Abyss
, they are called Bloodless instead of Non-living.
Mechanicals[edit | hide]
Mechanicals have identical attributes as other Non-living creatures, but can be repaired by ![]()
![]()
Mechanics and Engineers
.
Immunities[edit | hide]
Spells[edit | hide]
Mind spells (except for Gargoyles)[edit | hide]
Creature Abilities[edit | hide]

Azure Dragons: Fear 

Ghost Dragons: Aging

Liches and Power Liches: Death Cloud
Mighty Gorgons: Death Stare
Pit Lords: Summon Demons
Vampire Lords: Life Drain
Wyvern Monarchs and 

Sea Serpents and Haspids
: Poison
Zombies: Disease
Artifact Effects[edit | hide]
Elixir of Life: Regenerating, 25% health bonus 
Horn of the Abyss: Summon Fangarms 