Non-living: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
Sanust (talk | contribs)
No edit summary
 
(35 intermediate revisions by 15 users not shown)
Line 1: Line 1:
'''Non-living''' and '''unliving''' are terms that refer to creatures that have never been alive. The term ''non-living'' was introduced in the {{sod}} manual, the only use of ''non-living'' in the manuals (used to describe creatures unaffected by the {{l|Elixir of Life}}). ''Unliving'' is not used at all in the manuals but replaces ''non-living'' in the in-game description of the {{l|Elixir of Life}}. The manual [[Shadow of Death Manual Page 26|states]] that the artifact ''"does not work on [[undead]] or ''non-living'' creatures"''. Additionally, the non-[[undead]] creatures not affected by the health bonus of the {{l|Elixir of Life}}, (golems, elementals and gargoyles), have other immunities in common, which allows them to be considered one group of ''non-living'' creatures.
'''Non-living''' and '''Unliving''' are terms that refer to creatures that have never been alive. They cannot be affected by [[mind spell]]s and spells that require a living target, and they have neither positive nor negative [[morale]]. The term ''Non-living'' was introduced in the {{sod}} [[Shadow of Death Manual Page 26|manual]], the only use of ''Non-living'' in the manuals (used to describe creatures unaffected by the {{An|Elixir of Life}}). ''Unliving'' is not used at all in the manuals but replaces ''Non-living'' in the in-game description of the Elixir of Life.


[[Stone Gargoyle and Obsidian Gargoyle|Stone and obsidian gargoyles]] are also considered ''non-living'', but they are still affected by [[morale]] and mind spells.
{{Cnu|Stone Gargoyle|Obsidian Gargoyle|name=Stone Gargoyles and Obsidian Gargoyles}} are also considered ''Non-living'', but they are still affected by [[morale]] and [[mind spell]]s. In [[Horn of the Abyss]]{{-wh}}, they are called ''Bloodless'' instead of Non-living.


Although [[war machine]]s as units on the battlefield can be considered ''non-living'' in some sense, they have their own system of immunities.
Although [[War Machine]]s as units on the battlefield can be considered ''Non-living'' in some sense, they have their own system of immunities.


[[Crystal Dragon|Crystal dragon]]s are described as being ''"made entirely from red crystal and brought to life through magical means..."'' and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures.
{{Cn|Crystal Dragon}}s are described as being ''"made entirely from red crystal and brought to life through magical means..."'' and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures.
 
'''Note:''' For comparison, living units are just units that are NOT [[Non-living]] and NOT [[Undead]]. See [[Undead vs Unliving]] for more explanation.


==Non-living creatures==
==Non-living creatures==
====Golems====
====Golems====
* {{cn|Stone Golem|noname=}}{{cn|Iron Golem|name=Stone and Iron Golems}}
* {{cnu|Stone Golem|Iron Golem|name=Stone and Iron Golems}}
* {{cn|Gold Golem}}
* {{cn|Gold Golem}}s
* {{cn|Diamond Golem}}
* {{cn|Diamond Golem}}s
* {{cn|Steel Golem}}{{-wh}}
<ul class="onlyhota"><li>{{cn|Steel Golem}}s{{-wh}}</li></ul>
 
The only common trait of golems among all other ''Non-living'' creatures is [[spell damage reduction]].


The only common trait of golems among all other ''non-living'' creatures is [[spell damage resistance]].
====Elementals====
====Elementals====
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}}
* {{Cnu|Air Elemental|Storm Elemental|name=Air and Storm Elementals}}
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}
* {{Cnu|Water Elemental|Ice Elemental|name=Water and Ice Elementals}}
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
* {{Cnu|Fire Elemental|Energy Elemental|name=Fire and Energy Elementals}}
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}
* {{Cnu|Earth Elemental|Magma Elemental|name=Earth and Magma Elementals}}
* {{Cn|Psychic Elemental|noname=}}{{Cn|Magic Elemental|name=Psychic and Magic Elementals}}
* {{Cnu|Psychic Elemental|Magic Elemental|name=Psychic and Magic Elementals}}{{-wa}}
 
====Gargoyles====
====Gargoyles====
* {{cn|Stone Gargoyle|noname=}}{{cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}}
* {{cnu|Stone Gargoyle|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}}
 
Unlike other Non-living creatures, Gargoyles are still affected by [[morale]] and [[mind spell]]s. In [[Horn of the Abyss]]{{-wh}}, they are called ''Bloodless'' instead of Non-living.
 
====Mechanicals====
<ul class="onlyhota"><li>{{Cnu|Automaton|Sentinel Automaton|name=Automatons and Sentinel Automatons}}{{-wh}}</li></ul>
<ul class="onlyhota"><li>{{Cnu|Dreadnought|Juggernaut|name=Dreadnoughts and Juggernauts}}{{-wh}}</li></ul>
<ul class="onlysod"><li>(none){{-ws}}</li></ul>
 
{{showwithhota|Mechanicals have identical attributes as other Non-living creatures, but can be repaired by {{Cnu|Mechanic|Engineer|name=Mechanics and Engineers}}{{-wh}}.}}


==Immunities==
==Immunities==
All ''non-living'' creatures are unaffected by the 25% health bonus of the {{l|Elixir of Life}}, by [[morale]] (except for gargoyles), and the following spells and abilities:


*{{Sn1|Resurrection}}
==== Spells ====
**{{cn|Archangel}}: {{*}} resurrection
*{{Sn|Animate Dead}}
*{{sn1|Animate Dead}}
*{{Sn|Destroy Undead}}
*{{sn1|Destroy Undead}}
*{{Sn|Resurrection}}
*{{Sn|Sacrifice}}
 
==== [[Mind spells]] <span style="font-weight:normal; font-style:italic;">(except for Gargoyles)</span> ====
* {{Sn|Berserk}}
* {{Sn|Blind}}
* {{Sn|Forgetfulness}}
* {{Sn|Frenzy}}
* {{Sn|Hypnotize}}
* {{Sn|Mirth}}
* {{Sn|Sorrow}}


==== [[Mind spells]] (except for gargoyles) ====
==== Creature Abilities ====
* {{Sn1|Berserk}}
* {{Cn|Azure Dragon}}s: [[Fear]]{{-wa}}
* {{Sn1|Blind}}
* {{Cn|Ghost Dragon}}s: [[Aging]]
**{{Cn|Unicorn|noname=}}{{Cn|War Unicorn|name=Unicorn}}: {{*}} blind
* {{Cnu|Lich|Power Lich|name=Liches and Power Liches}}: [[Death Cloud]]
* {{Sn1|Forgetfulness}}
* {{Cn|Mighty Gorgon}}s: [[Death Stare]]
* {{Sn1|Frenzy}}
* {{Cn|Pit Lord}}s: [[Summon Demons]]
* {{Sn1|Hypnotize}}
* {{Cn|Vampire Lord}}s: [[Life Drain]]
**{{cn|Fangarm}}s: {{*}} hypnotize{{-wh}}
* {{Cn|Wyvern Monarch}}s{{showwithhota| and {{Cnu|Sea Serpent|Haspid|name=Sea Serpents and Haspids}}{{-wh}}}}: [[Poison]]
* {{Sn1|Mirth}}
* {{Cn|Zombie}}s: [[Disease]]
* {{Sn1|Sorrow}}


==== Creature abilities ====
==== Artifact Effects ====
*{{Cn|Azure Dragon}}s: {{*}} [[fear]]
* {{An|Elixir of Life}}: [[Regenerating]], 25% health bonus{{-ws}}
*{{Cn|Ghost Dragon}}s: {{*}} [[aging]]
<ul class="onlyhota"><li>{{An|Horn of the Abyss|link=Horn of the Abyss (artifact)}}: Summon [[Fangarm]]s{{-wh}}</li></ul>
*{{Cn|Lich|noname=}}{{cn|Power Lich|name=Lich and Power Lich}}s: {{*}} [[death cloud]]
*{{Cn|Mighty Gorgon}}s: {{*}} [[death stare]]
*{{Cn|Pit Lord}}s: {{*}} [[summon demons]]
*{{Cn|Vampire Lord}}s: {{*}} [[life drain]]
*{{Cn|Wyvern Monarch}}s: {{*}} [[poison]]
*{{Cn|Sea Serpent|noname=}}{{Cn|Haspid|name=Sea Serpents and Haspids}}: {{*}} [[poison]] {{withhota}}
*{{Cn|Zombie}}s: {{*}} [[disease]]


== See also ==
== See also ==
*[[Undead vs Unliving]]
* [[Undead vs Unliving]]
*[[Creature abilities]]
* [[Special ability]]
* [[Creature abilities]]
 
[[Category: Creature specialties]]
[[Category: Terms]]
[[Category: Terms]]
__NOTOC__
__NOTOC__

Latest revision as of 06:33, 20 December 2025

Non-living and Unliving are terms that refer to creatures that have never been alive. They cannot be affected by mind spells and spells that require a living target, and they have neither positive nor negative morale. The term Non-living was introduced in the The Shadow of Death manual, the only use of Non-living in the manuals (used to describe creatures unaffected by the Elixir of LifeElixir of Life). Unliving is not used at all in the manuals but replaces Non-living in the in-game description of the Elixir of Life.

Stone GargoyleStone Gargoyle Obsidian GargoyleObsidian Gargoyle Stone Gargoyles and Obsidian Gargoyles are also considered Non-living, but they are still affected by morale and mind spells. In Horn of the Abyss Horn of the Abyss, they are called Bloodless instead of Non-living.

Although War Machines as units on the battlefield can be considered Non-living in some sense, they have their own system of immunities.

Crystal DragonCrystal Dragon Crystal Dragons are described as being "made entirely from red crystal and brought to life through magical means..." and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures.

Note: For comparison, living units are just units that are NOT Non-living and NOT Undead. See Undead vs Unliving for more explanation.

Non-living creatures[edit | hide | hide all]

Golems[edit | hide]

The only common trait of golems among all other Non-living creatures is spell damage reduction.

Elementals[edit | hide]

Gargoyles[edit | hide]

Unlike other Non-living creatures, Gargoyles are still affected by morale and mind spells. In Horn of the Abyss Horn of the Abyss, they are called Bloodless instead of Non-living.

Mechanicals[edit | hide]

  • (none) Shadow of Death

Mechanicals have identical attributes as other Non-living creatures, but can be repaired by MechanicMechanic EngineerEngineer Mechanics and Engineers Horn of the Abyss.

Immunities[edit | hide]

Spells[edit | hide]

Mind spells (except for Gargoyles)[edit | hide]

Creature Abilities[edit | hide]

Artifact Effects[edit | hide]

See also[edit | hide]