Protection from Water: Difference between revisions

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{{Water spells}}{{spelltable|Water Magic|5|1 round/[[Spell Power]]|1st}}
{{Water spells}}{{Spell|20|20|25|20|20|20|19|20|20|20|20|20
| school      = Water Magic
| level      = 1st
| cost        = 5/4
| duration    = 1 rnd/[[spell power|sp]]
| b_effect    = Protects the selected friendly unit, reducing damage it receives from Water spells by 30% (50%{{-wh}}).
| a_effect    = Protects the selected friendly unit, reducing damage it receives from Water spells by '''50%''' ('''75%'''{{-wh}}).
| e_effect    = Protects '''all''' friendly units, reducing damage they receives from Water spells by 50% (75%{{-wh}}).
| appeareverywhere = }} It reduces the damage the target allied creature takes from spells in the [[school of water magic]].


{{skills|Effect|Damage from [[Water Magic]] spells is reduced by 30% for target,allied troop|Cost reduced by 1 |Damage reduction increased to 50%|Affects all allied troops}}
'''Creatures immune to Protection from Water:'''
 
{{immune|spell123=1|spell1234=1|spell12345=1}}
===Units capable of casting Protection from Water===
'''Creatures capable of casting Protection from Water:'''
*[[Ice Elemental]]s
*{{Cn|Master Genie}}s (Advanced level)
*{{Cn|Ice Elemental}}s (Advanced level)


=={{hota}}==
In [[Horn of the Abyss]], the effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].
{{spell 'see also'}}
[[Category: Spells]]
__NOTOC__
__NOTOC__
[[Category: Spells]]

Latest revision as of 12:38, 2 November 2024

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Protection from Water
School:  Water Magic
Level:  1st
Cost:  5/4
Duration:  1 rnd/sp
 Basic effect
Protects the selected friendly unit, reducing damage it receives from Water spells by 30% (50% Horn of the Abyss).
 Advanced effect
Protects the selected friendly unit, reducing damage it receives from Water spells by 50% (75% Horn of the Abyss).
 Expert effect
Protects all friendly units, reducing damage they receives from Water spells by 50% (75% Horn of the Abyss).
 Probability of occurrence (%):
Castle   20
Rampart   20
Tower   25 (20*)
Inferno   20
Necropolis   20
Dungeon   19
Stronghold   20
Fortress   20
Conflux   20
Cove Horn of the Abyss   20
Factory Horn of the Abyss   20
* Without Library

Protection from Water is a 1st level spell in the School of Water Magic. It reduces the damage the target allied creature takes from spells in the school of water magic.

Creatures immune to Protection from Water:

Creatures capable of casting Protection from Water:

Horn of the Abyss[edit | hide | hide all]

In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.

See also:[edit | hide]