Alchemist: Difference between revisions

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{{Hero class
{{Hero classes}}{{Hero class|4|5|8|4|6|3|3|3|4|1|2|4|3|10|6|2|4|3|0|6|4|5|3|4|3|4|2|6|41=5
| town      = tower
|1|1|2|2
| mightmagic = might
|30|30|20|20|30|30|20|20|mhc=[[File: {{PAGENAME}} on battlefield (HotA).gif|Male {{PAGENAME}}]]|mrc=[[File: Wizard on battlefield.gif|Male {{PAGENAME}}]]}}
| attack    = 1
| defense    = 1
| power      = 2
| knowledge  = 2
}}
[[File:AlchemistHeroBattleMode.png]]'''Alchemists''' are the Might heroes of the [[Tower]] [[Town]].


Alchemists are skilled in physical and chemical magic, particularly so in the building and animation of golems. Working their craft builds muscular strength, which makes Alchemists ready learners of military skills as well. Their armour is composed of rare metal alloys created through their skill in alchemy. They are one of the two Might classes that starts out with a [[Spell book]]
'''Alchemists''' are the might heroes of [[Tower]].


''"Alchemists are skilled in physical and chemical magic, particularly so in the building and animation of golems. Working their craft builds muscular strength, which makes Alchemists ready learners of military skills as well. Their armor is composed of rare metal alloys created through their skill in alchemy."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup>


All Alchemists start with the following [[Primary Skills]]:
Alchemists are one of the two might classes, along with [[Death Knight]]s, that start with a [[spell book]].
*[[Attack]] of '''1'''
*[[Defense]] of '''1'''
*[[Spell Power]] of '''2'''
*[[Knowledge]] of '''2'''


They have the following chances of getting +1 in a certain primary skill for each level up:
{{sacrifice|good}}
{| border="1"
|+Primary skill chances for '''Alchemists'''
|-
!
! Attack
! Defense
! Spell Power
! Knowledge
|-
| ''On levels 2-9''
| 30%
| 30%
| 20%
| 20%
|-
| ''On levels 10+''
| 30%
| 30%
| 20%
| 20%
|}


All Alchemists start with either the secondary skill [[Scholar]] or [[Mysticism]].
They cannot learn [[Necromancy]], which means they can only acquire it from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s.


Here is the list of all Alchemists in Heroes III:
{| cellspacing=0
! style="padding-left:5px; padding-right:5px" | Most likely to learn:
! style="padding-left:5px; padding-right:5px" | Unlikely to learn:
! style="padding-left:5px; padding-right:5px" | Cannot learn:
|- valign=top
|
* {{ss|Learning}}
* {{ss|Armorer}}
|
* {{ss|Fire Magic}}
* {{ss|First Aid}}
* {{ss|Luck}}
* {{ss|Water Magic}}
|
* {{ss|Necromancy}}
|}


----
{{Hero table}}
{{Alchemist hero table}}
|}


*[[Fafner]]
{{hero class 'see also'}}
*[[Iona]]
*[[Josephine]]
*[[Neela]]
*[[Piquedram]]
*[[Rissa]]
*[[Thane]]
*[[Torosar]]
 
[[Category: Alchemists|*]]
[[Category: Alchemists|*]]
__NOTOC__

Latest revision as of 13:48, 4 October 2024

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer
Alchemist
Male Alchemist
Male Alchemist
Female Alchemist
 Skills 1 2–9 >10
 Attack:  1  30%  30%
 Defense:  1  30%  30%
 Power:  2  20%  20%
 Knowledge:  2  20%  20%
Chances of secondary skills
Combat Magic Adventure
 Archery  5
 Armorer  8
 Artillery  4
 Ballistics  6
 First Aid  2
 Leadership  3
 Luck  2
 Offense  6
 Resistance  5
 Tactics  4
 Interference Horn of the Abyss  5
 Intelligence  4
 Mysticism  4
 Scholar  3
 Sorcery  3
 Wisdom  6
 Air Magic  4
 Earth Magic  3
 Fire Magic  1
 Water Magic  2
 Diplomacy  3
 Eagle Eye  3
 Estates  4
 Learning  10
 Logistics  6
 Navigation  3
 Necromancy  0
 Pathfinding  4
 Scouting  4

Alchemists are the might heroes of Tower.

"Alchemists are skilled in physical and chemical magic, particularly so in the building and animation of golems. Working their craft builds muscular strength, which makes Alchemists ready learners of military skills as well. Their armor is composed of rare metal alloys created through their skill in alchemy." RoE manual

Alchemists are one of the two might classes, along with Death Knights, that start with a spell book.

As they are heroes of a good town, they can get experience by sacrificing only artifacts on Altar of Sacrifice and in Grotto Horn of the Abyss.

They cannot learn Necromancy, which means they can only acquire it from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.

Most likely to learn: Unlikely to learn: Cannot learn:

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
PiquedramPiquedram Piquedram  Alchemist   1 - Restoration of Erathia  Gargoyles Basic Mysticism  Basic Mysticism   Basic Scouting  Basic Scouting    Shield 
ThaneThane Thane  Alchemist   1 - Restoration of Erathia  Genies Advanced Scholar  Advanced Scholar     Magic Arrow 
JosephineJosephine Josephine  Alchemist   1 - Restoration of Erathia  Golems Basic Mysticism  Basic Mysticism   Basic Sorcery  Basic Sorcery    Haste 
NeelaNeela Neela  Alchemist   1 - Restoration of Erathia  Armorer Basic Scholar  Basic Scholar   Basic Armorer  Basic Armorer    Shield 
TorosarTorosar Torosar  Alchemist   1 - Restoration of Erathia  Ballista Basic Mysticism  Basic Mysticism   Basic Tactics  Basic Tactics    Magic Arrow 
FafnerFafner Fafner  Alchemist   1 - Restoration of Erathia  Nagas Basic Scholar  Basic Scholar   Basic Resistance  Basic Resistance    Haste 
FafnerFafner Fafner  Alchemist   1 - Restoration of Erathia  Nagas Basic Scholar  Basic Scholar   Basic Interference  Basic Interference    Haste 
RissaRissa Rissa  Alchemist   1 - Restoration of Erathia  Mercury Basic Mysticism  Basic Mysticism   Basic Offense  Basic Offense    Magic Arrow 
IonaIona Iona  Alchemist   1 - Restoration of Erathia  Genies Basic Scholar  Basic Scholar   Basic Intelligence  Basic Intelligence    Magic Arrow 

See also: