Magic Arrow: Difference between revisions
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{{Air spells}}{{Spell|89|89|94|89|89|89|88|89|89|89|89| | {{Air spells}}{{Spell|89|89|94|89|89|89|88|89|89|89|89|89 | ||
| custom_text = , alongside [[Visions]], it is the only spell that belongs to all [[schools of magic]] | | custom_text = , alongside [[Visions]], it is the only spell that belongs to all [[schools of magic]] | ||
| school = all schools | | school = all schools | ||
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In the [[spell book]], Magic Arrow will belong to the school with the highest secondary magic skill (e.g. [[Earth Magic]]). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero. | In the [[spell book]], Magic Arrow will belong to the school with the highest secondary magic skill (e.g. [[Earth Magic]]). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero. | ||
'''NOTE:''' The damage of {{Sn|Magic Arrow}} increases when the casting hero has any of the orbs (e.g. {{An|Orb of Silt}}). The effect of multiple orbs do not stack. | |||
'''Heroes starting with Magic Arrow:''' | '''Heroes starting with Magic Arrow:''' | ||
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* {{Hn|Isra|Death Knight}} | * {{Hn|Isra|Death Knight}} | ||
* {{Hn|Malcom|Druid}} | * {{Hn|Malcom|Druid}} | ||
* {{Hn|Mutare|Overlord}} | * {{Hn|Mutare|Overlord}} {{withmaped}} | ||
* {{Hn|Mutare Drake|Overlord}} | * {{Hn|Mutare Drake|Overlord}} {{withmaped}} | ||
* {{Hn|Rissa|Alchemist}} | * {{Hn|Rissa|Alchemist}} | ||
* {{Hn|Rosic|Witch}} | * {{Hn|Rosic|Witch}} | ||
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* {{Hn|Torosar|Alchemist}} | * {{Hn|Torosar|Alchemist}} | ||
* {{Hn|Vey|Battle Mage}} | * {{Hn|Vey|Battle Mage}} | ||
* {{Hn|Bertram|Artificer}} {{-wh}} | |||
'''Heroes specialising in Magic Arrow:''' | '''Heroes specialising in Magic Arrow:''' | ||
* {{Hn|Ciele|Elementalist}} | * {{Hn|Ciele|Elementalist}} | ||
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Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or [[Clone]]s. | Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or [[Clone]]s. | ||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
{{spell 'see also'}} | |||
[[Category: Spells]] | [[Category: Spells]] |
Latest revision as of 11:41, 2 November 2024
Magic Arrow | |||||||||||||||||||||||||
School: | all schools | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 5/4 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Magic Arrow is a 1st level spell, alongside Visions, it is the only spell that belongs to all schools of magic.
Magic Arrow is one of the game's direct damage spells.
In the spell book, Magic Arrow will belong to the school with the highest secondary magic skill (e.g. Earth Magic). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.
NOTE: The damage of Magic Arrow increases when the casting hero has any of the orbs (e.g. Orb of Silt). The effect of multiple orbs do not stack.
Heroes starting with Magic Arrow:
- Charna the Death Knight
- Ciele the Elementalist
- Clavius the Death Knight
- Iona the Alchemist
- Isra the Death Knight
- Malcom the Druid
- Mutare the Overlord
- Mutare Drake the Overlord
- Rissa the Alchemist
- Rosic the Witch
- Tamika the Death Knight
- Thane the Alchemist
- Torosar the Alchemist
- Vey the Battle Mage
- Bertram the Artificer
Heroes specialising in Magic Arrow:
- Ciele the Elementalist
Creatures immune to Magic Arrow:
- Fire and Energy Elementals
- Firebirds *(not in Horn of the Abyss) and Phoenixes
Creatures capable of casting Magic Arrow:
User commentary
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Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or Clones. |