Resource Silo: Difference between revisions

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{{buildings}}
{{buildings}}
{{Building
| pre    = [[Marketplace]]
| ore    = 5 {{O}}
| gold    = 5000 {{G}}
| effect  = Produces additional [[resource]]s each day, depending on the town it is built in.
| image  =
}}


{| border cellpadding="4" style="border:1 solid; text-align:center; background-color:#{{Purple 4}}; margin-right:20px; margin-bottom:10px; float:left;"
{| border cellpadding="4" style="border:1 solid; text-align:center; background-color:#{{Purple 4}}; margin-right:20px; margin-bottom:10px; float:left;"
| [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] || [[File:Castle Resource Silo large.gif|border|150px]] || +1 {{W}}<br>+1 {{O}}  
| {{swh|noicon=|[[File: Adventure Map Castle capitol (HotA).webp|x64px]]|[[File: Adventure Map Castle capitol.webp|x64px]]}}<p>[[Castle]] || [[File:Castle Resource Silo large.gif]] || +1 {{W}}<br>+1 {{O}}  
|-
|-
| [[File:Adventure Map Rampart fort.gif|x75px|Rampart|link=Rampart]] || [[File:Rampart Resource Silo large.gif|border|150px]] || +1 {{C}}
| {{swh|noicon=|[[File: Adventure Map Rampart capitol (HotA).webp|x64px]]|[[File: Adventure Map Rampart capitol.webp|x64px]]}}<p>[[Rampart]] || [[File:Rampart Resource Silo large.gif]] || +1 {{C}}
|-
|-
| [[File:Adventure Map Tower fort.gif|x75px|Tower|link=Tower]] || [[File:Tower Resource Silo large.gif|border|150px]] || +1 {{Gem}}
| {{swh|noicon=|[[File: Adventure Map Tower capitol (HotA).webp|x64px]]|[[File: Adventure Map Tower capitol.webp|x64px]]}}<p>[[Tower]] || [[File:Tower Resource Silo large.gif]] || +1 {{Gem}}
|-
|-
| [[File:Adventure Map Inferno fort.gif|x75px|Inferno|link=Inferno]] || [[File:Inferno Resource Silo large.gif|border|150px]] || +1 {{M}}
| {{swh|noicon=|{{watchable|Adventure Map Inferno capitol (HotA).webp|height=64px}}|{{watchable|Adventure Map Inferno capitol.webp|height=64px}}}}<p>[[Inferno]] || [[File:Inferno Resource Silo large.gif]] || +1 {{M}}
|-
|-
| [[File:Adventure Map Necropolis fort.gif|x75px|Necropolis|link=Necropolis]] || [[File:Necropolis Resource Silo large.gif|border|150px]] || +1 {{W}}<br>+1 {{O}}  
| {{swh|noicon=|[[File: Adventure Map Necropolis capitol (HotA).webp|x64px]]|[[File: Adventure Map Necropolis capitol.webp|x64px]]}}<p>[[Necropolis]] || [[File:Necropolis Resource Silo large.gif]] || +1 {{W}}<br>+1 {{O}}  
|-
|-
| [[File:Adventure Map Dungeon fort.gif|x75px|Dungeon|link=Dungeon]] || [[File:Dungeon Resource Silo large.gif|border|150px]] || +1 {{S}}
| {{swh|[[File:Adventure Map Dungeon capitol (HotA).gif|x75px|Dungeon|link=Dungeon]]|[[File:Adventure Map Dungeon capitol.gif|x75px|Dungeon|link=Dungeon]]|noicon=}}<p>[[Dungeon]] || [[File:Dungeon Resource Silo large.gif]] || +1 {{S}}
|-
|-
| [[File:Adventure Map Stronghold fort.gif|x75px|Stronghold|link=Stronghold]] || [[File:Stronghold Resource Silo large.gif|border|150px]] || +1 {{W}}<br>+1 {{O}}  
| {{swh|noicon=|[[File: Adventure Map Stronghold capitol (HotA).webp|x64px]]|[[File: Adventure Map Stronghold capitol.webp|x64px]]}}<p>[[Stronghold]] || [[File:Stronghold Resource Silo large.gif]] || +1 {{W}}<br>+1 {{O}}  
|-
|-
| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress Resource Silo large.gif|border|150px]] || +1 {{W}}<br>+1 {{O}}  
| {{swh|noicon=|{{watchable|Adventure Map Fortress capitol (HotA).webp|height=64px}}|{{watchable|Adventure Map Fortress capitol.webp|height=64px}}}}<p>[[Fortress]] || [[File:Fortress Resource Silo large.gif]] || +1 {{W}}<br>+1 {{O}}  
|-
|-
| rowspan=2 | [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]] || [[File:Conflux Resource Silo large.gif|border|150px]] || rowspan=2 | +1 {{M}}
| {{swh|noicon=|[[File: Adventure Map Conflux capitol (HotA).webp|x64px]]|[[File: Adventure Map Conflux capitol.webp|x64px]]}}<p>[[Conflux]] || {{swh|noicon=|[[File:Conflux Resource Silo large (HotA).gif]]|[[File:Conflux Resource Silo large.gif]]}} || +1 {{M}}
|-  
|- class=onlyhota
| [[File:Conflux Resource Silo large (HotA).gif|border|150px]]{{-wh}}
| [[File:Adventure Map Cove capitol.webp|Cove|link=Cove|x64px]]<p>[[Cove]]{{-wh}} || [[File:Cove Resource Silo large.gif]] || +1 {{s}}
|-
|- class=onlyhota
| [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]]{{-wh}} || [[File:Cove Resource Silo large.gif|border|150px]] || +1 {{s}}
| {{watchable|Adventure Map Factory capitol.webp|height=64px}}<p>[[Factory]]{{-wh}} || [[File:Factory Resource Silo large.gif]] || +1 {{c}}
|-  
|- class=onlyhota
| [[File:Adventure Map Factory fort (HotA).gif|x75px|Factory|link=Factory]]{{-wh}} || [[File:Factory Resource Silo large.gif|border|150px]] || +1 {{c}}
| [[File:Adventure Map Bulwark capitol.webp|Bulwark|link=Bulwark|x64px]]<p>[[Bulwark]]{{-wh}} || [[File:Bulwark Resource Silo large.gif]] || +1 {{W}}<br>+1 {{O}}
|}
|}


'''Building cost:''' 5000 {{Gold}} 5 {{Ore}}<br>
'''Resource silo''' is one of the [[standard buildings]]. Resource silos all produce either the resource required for that town's level 7 unit, or 1 Wood and 1 Ore.  Wood and Ore resource silos might be better for building up your town (especially on maps with few resources), but a resource silo that produces magical resources, combined with a Capitol, can make Rampart and Dungeon towns self-sufficient - the town produces enough gold and resources to buy all of its units every week (provided that there is not a [[Growth#Special weeks and months|special week or month]]).  Inferno towns are almost self-sufficient, running at a loss of only 90 {{G}} per week (which they can easily recoup selling excess Mercury at the [[market]]).
'''Buildings required:''' [[marketplace]]
 
'''Resource silo''' is one of the [[standard buildings]]. It produces additional [[resource]]s, depending on the town it is built in.  Resource silos all produce either the resource required for that town's level 7 unit, or 1 Wood and 1 Ore.  Wood and Ore resource silos might be better for building up your town (especially on maps with few resources), but a resource silo that produces magical resources, combined with a Capitol, can make Rampart and Dungeon towns self-sufficient - the town produces enough gold and resources to buy all of its units every week (provided that there isn't a [[Growth#Special weeks and months|special week or month]]).  Inferno towns are almost self-sufficient, running at a loss of only 90 {{G}} per week (which they can easily recoup selling excess Mercury at the [[market]]).


{{Resource generator navigational box}}
{{Resource generator navigational box}}

Latest revision as of 20:28, 3 January 2026

Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Resource Silo
Prerequisite:
Marketplace
Cost:
5 Ore 5000 Gold
Effect:
Produces additional resources each day, depending on the town it is built in.

Castle

+1 Wood
+1 Ore

Rampart

+1 Crystal

Tower

+1 Gem
Media:Adventure Map Inferno capitol (HotA).webpMedia:Adventure Map Inferno capitol.webp

Inferno

+1 Mercury

Necropolis

+1 Wood
+1 Ore
DungeonDungeon

Dungeon

+1 Sulfur

Stronghold

+1 Wood
+1 Ore
Media:Adventure Map Fortress capitol (HotA).webpMedia:Adventure Map Fortress capitol.webp

Fortress

+1 Wood
+1 Ore

Conflux

+1 Mercury
Cove

Cove Horn of the Abyss

+1 Sulfur
Media:Adventure Map Factory capitol.webp

Factory Horn of the Abyss

+1 Crystal
Bulwark

Bulwark Horn of the Abyss

File:Bulwark Resource Silo large.gif +1 Wood
+1 Ore

Resource silo is one of the standard buildings. Resource silos all produce either the resource required for that town's level 7 unit, or 1 Wood and 1 Ore. Wood and Ore resource silos might be better for building up your town (especially on maps with few resources), but a resource silo that produces magical resources, combined with a Capitol, can make Rampart and Dungeon towns self-sufficient - the town produces enough gold and resources to buy all of its units every week (provided that there is not a special week or month). Inferno towns are almost self-sufficient, running at a loss of only 90 Gold per week (which they can easily recoup selling excess Mercury at the market).