|
|
(One intermediate revision by one other user not shown) |
Line 118: |
Line 118: |
| | colspan=3 style="text-align:center;" | {{{s_mp|}}} | | | colspan=3 style="text-align:center;" | {{{s_mp|}}} |
|
| |
|
| |}{{{notext|'''{{{name|{{PAGENAME}}}}}''' the [[{{{class}}}]] is {{#ifeq:{{{town}}}|Inferno|an|a}} [[{{{town}}}]] [[List of heroes|hero]].}}}</includeonly><noinclude> | | |}</includeonly><noinclude> |
|
| |
|
| == How to use == | | == How to use == |
Line 138: |
Line 138: |
| }}</pre> | | }}</pre> |
| |} | | |} |
|
| |
| === Hide components ===
| |
| The following parameters defined without any value hide certain elements of the template:
| |
| * '''notext''': No Intro text to the right (useful for showing different flavors of a hero).
| |
|
| |
| === HotA Movement Points ===
| |
| For all heroes amount of starting movement points depends on their starting army: if they got a slow creature in starting army - they start with less movement points. In [[HotA]]{{-wh}} all heroes are guaranteed to start with a certain set of creatures, so their starting movement points are constant.
| |
|
| |
|
| === Optional components === | | === Optional components === |
Line 173: |
Line 166: |
| | name = </pre> | | | name = </pre> |
| |} | | |} |
| | |
| | === HotA Movement Points === |
| | For all heroes amount of starting movement points depends on their starting army: if they got a slow creature in starting army - they start with less movement points. In [[HotA]]{{-wh}} all heroes are guaranteed to start with a certain set of creatures, so their starting movement points are constant. |
|
| |
|
| == Examples == | | == Examples == |
Latest revision as of 16:54, 8 December 2024
The code is copied at the beginning of the hero's article, and fill in the missing information. It should be noticed, that the factors below are case sensitive meaning, that "Town" is not the same as "town".
{{Hero
| town =
| class =
| gender =
| race =
| specialty =
| s_text =
| skill_1 =
| skill_2 =
| spell =
| warmachine =
| s_mp =
}}
|
Optional components[edit | hide]
- classname: An override to the displayed class name
- hpicture: set to "_(HotA)" if there is a hota version of the hero picture
- hspec: set to "_(HotA)" if there is a hota version of the specialty image
- flavor: The scenario name or version of the hero that appears in a different scenario.
- atk: Custom primary skill stat (attack)
- def: Custom primary skill stat (defense)
- sp: Custom primary skill stat (spell power)
- know: Custom primary skill stat (knowledge)
- skill_#: Replace # with the skill number 1-8
- skill_#+: Extra test to add to the skill row (e.g. for expansion symbols)
- sk#only: Set to the expansion (e.g. sod/hota) that you want to ONLY show the row for
- troop_#: Replace # with the troop number 1-8
- troop_#_img: Display an alternate (e.g. HotA) image for this troop.
- nmb_#: The number of creatures in this troop
- chance_#: The chance that this troop appears in the hero's army
- biography: If left out, removes the blank space created by an empty biography.
- marginR: Used to set a different right margin (useful for showing different flavors of a hero).
- level: Starting hero level
Other Options[edit | hide]
If for some reason certain parameters do not appear automatically, you can add the following rows:
| picture =
| specialty_pic =
| name =
|
HotA Movement Points[edit | hide]
For all heroes amount of starting movement points depends on their starting army: if they got a slow creature in starting army - they start with less movement points. In HotA all heroes are guaranteed to start with a certain set of creatures, so their starting movement points are constant.
Adelaide the Cleric
|
Basic Information:
|
|
Class:
|
Cleric
|
Gender:
|
Female
|
Race:
|
Human
|
Caught at sea during a storm, Adelaide was shipwrecked on the shores of Vori, home of the Snow Elves. She trained with them for some twenty years, and upon her return to Erathia discovered that no time had passed in her absence.
|
Specialty: Frost Ring
|
|
Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit.
|
|
Level:
|
Level
|
Primary Skills:
|
|
Secondary Skills:
|
Advanced Wisdom
|
[[File:{{{skill_2}}} _small.png |
link=]] {{{skill_2}}} [[]]
|
[[File:{{{skill_3}}} _small.png |
link=]] {{{skill_3}}} [[]]
|
[[File:{{{skill_4}}} _small.png |
link=]] {{{skill_4}}} [[]]
|
[[File:{{{skill_5}}} _small.png |
link=]] {{{skill_5}}} [[]]
|
[[File:{{{skill_6}}} _small.png |
link=]] {{{skill_6}}} [[]]
|
[[File:{{{skill_7}}} _small.png |
link=]] {{{skill_7}}} [[]]
|
[[File:{{{skill_8}}} _small.png |
link=]] {{{skill_8}}} [[]]
|
Troops:
|
Pikeman
|
300-999 10–20
|
Always
|
Archer
|
44-777 4–7
|
75%
|
Griffin
|
20-30 2–3
|
Always 25%
|
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]]
|
|
Always
|
|
Spell:
|
|
Frost Ring
|
War Machine:
|
[[File: Creature portrait small.gif |
link=]] [[|]]
|
Always 88%
|
Starting Movement Points:
|
1560
|
Blah Blah Blah
Boyd the Death Knight (Dead or Alive)
|
Basic Information:
|
|
Class:
|
Death Knight
|
Gender:
|
Male
|
Race:
|
Human
|
All scary stories feature a horseman who had been hanged, stabbed or even beheaded and now rides by night, intending to exact revenge on his killers. Nonsense, a necromancer would say, a dead man risen by himself cannot have memory or will. It may well be so, but then Boyd has scores to settle not only with the traitor who slayed him, but also with the one who denied him rest in peace.
|
Specialty: Skeletons
|
|
Level:
|
Level
|
Primary Skills:
|
|
Secondary Skills:
|
Basic Necromancy
|
Basic Armorer
|
[[File:{{{skill_3}}} _small.png |
link=]] {{{skill_3}}} [[]]
|
[[File:{{{skill_4}}} _small.png |
link=]] {{{skill_4}}} [[]]
|
[[File:{{{skill_5}}} _small.png |
link=]] {{{skill_5}}} [[]]
|
[[File:{{{skill_6}}} _small.png |
link=]] {{{skill_6}}} [[]]
|
[[File:{{{skill_7}}} _small.png |
link=]] {{{skill_7}}} [[]]
|
[[File:{{{skill_8}}} _small.png |
link=]] {{{skill_8}}} [[]]
|
Troops:
|
Skeleton
|
78
|
Always
|
[[File: Creature portrait {{{troop_2}}} small.gif|{{{troop_2}}}|link={{{troop_2}}}]] [[{{{troop_2}}}|{{{troop_2}}}]]
|
9
|
Always
|
Sandworm
|
9
|
Always
|
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]]
|
|
Always
|
|
Spell:
|
|
Shield
|
War Machine:
|
[[File: Creature portrait small.gif |
link=]] [[|]]
|
Always 88%
|
Starting Movement Points:
|
1234
|
Boyd the Death Knight (Tomb Raiders)
|
Basic Information:
|
|
Class:
|
Death Knight
|
Gender:
|
Male
|
Race:
|
Human
|
'
|
Specialty: Liches
|
|
Level:
|
Level
|
Primary Skills:
|
|
Secondary Skills:
|
Advanced Fire Magic
|
Advanced Earth Magic
|
[[File:{{{skill_3}}} _small.png |
link=]] {{{skill_3}}} [[]]
|
[[File:{{{skill_4}}} _small.png |
link=]] {{{skill_4}}} [[]]
|
[[File:{{{skill_5}}} _small.png |
link=]] {{{skill_5}}} [[]]
|
[[File:{{{skill_6}}} _small.png |
link=]] {{{skill_6}}} [[]]
|
[[File:{{{skill_7}}} _small.png |
link=]] {{{skill_7}}} [[]]
|
[[File:{{{skill_8}}} _small.png |
link=]] {{{skill_8}}} [[]]
|
Troops:
|
Skeleton Warrior
|
910
|
Always
|
Ghost Dragon
|
12
|
Always
|
Olgoi-Khorkhoi
|
96
|
Always 76%
|
Bellwether Armadillo
|
20-30 30-40
|
Always
|
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]]
|
|
Always
|
|
Spell:
|
|
Stone Skin
|
War Machine:
|
[[File: Creature portrait small.gif |
link=]] [[|]]
|
Always 88%
|
Starting Movement Points:
|
1234
|
Advanced Case[edit | hide]
Sir Michael the Knight
|
Basic Information:
|
|
Class:
|
Knight
|
Gender:
|
Male
|
Race:
|
Human
|
Christian was always more of a frontiersman than a Knight, having set foot in nearly every part of Enroth before finally settling into military service in Erathia. Though a wanderer and a bit of a dreamer, his battlefield tactics are feared throughout the world.
|
Specialty: Ballista
|
|
Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
|
|
Level:
|
Level 11
|
Primary Skills:
|
|
Secondary Skills:
|
Expert Leadership
|
Advanced Luck
|
Advanced Ballistics
|
Expert Artillery
|
Advanced Offense
|
Advanced Armorer
|
[[File:{{{skill_7}}} _small.png |
link=]] {{{skill_7}}} [[]]
|
[[File:{{{skill_8}}} _small.png |
link=]] {{{skill_8}}} [[]]
|
Troops:
|
Halberdier
|
37
|
Always
|
Marksman
|
22
|
Always
|
Royal Griffin
|
8
|
Always
|
Crusader
|
6
|
Always
|
Zealot
|
3
|
Always
|
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]]
|
|
Always
|
|
Spell:
|
[[File:.png |
link={{{spell}}}]]
|
[[{{{spell}}}|{{{spell}}}]]
|
War Machine:
|
Ballista
|
Always 88%
|
Starting Movement Points:
|
1560
|
Gem the Sorceress
|
Basic Information:
|
|
Class:
|
Sorceress
|
Gender:
|
Female
|
Race:
|
Human
|
After her Deyjan raiders campaign, Gem agrees to help a wizard's anti-necromancy research by getting an Amulet of the Undertaker.
|
Specialty: First Aid
|
|
Receives a 5% per level bonus to First Aid skill.
|
|
Level:
|
Level
|
Primary Skills:
|
|
Secondary Skills:
|
Basic First Aid
|
Basic Wisdom
|
[[File:{{{skill_3}}} _small.png |
link=]] {{{skill_3}}} [[]]
|
[[File:{{{skill_4}}} _small.png |
link=]] {{{skill_4}}} [[]]
|
[[File:{{{skill_5}}} _small.png |
link=]] {{{skill_5}}} [[]]
|
[[File:{{{skill_6}}} _small.png |
link=]] {{{skill_6}}} [[]]
|
[[File:{{{skill_7}}} _small.png |
link=]] {{{skill_7}}} [[]]
|
[[File:{{{skill_8}}} _small.png |
link=]] {{{skill_8}}} [[]]
|
Troops:
|
Centaur
|
12–24
|
Always
|
[[File: Creature portrait {{{troop_2}}} small.gif|{{{troop_2}}}|link={{{troop_2}}}]] [[{{{troop_2}}}|{{{troop_2}}}]]
|
|
Always 88%
|
Wood Elf
|
3–6
|
Always 25%
|
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]]
|
|
Always
|
|
Spell:
|
|
Lightning Bolt
|
War Machine:
|
First Aid Tent
|
Always 88%
|
Starting Movement Points:
|
1700
|
Content Switch image/specialty/skills[edit | hide]
Sir Mullich the Knight
|
Basic Information:
|
|
Class:
|
Knight
|
Gender:
|
Male
|
Race:
|
Human
|
Generally stoic, Sir Mullich is prone to spasmodic fits of uncoordinated excitement believed to intimidate his troops into working faster.
|
Specialty: Speed
|
|
All creatures receive +2 Speed.
|
|
Level:
|
Level
|
Primary Skills:
|
|
Secondary Skills:
|
Advanced Leadership
|
[[File:{{{skill_2}}} _small.png |
link=]] {{{skill_2}}} [[]]
|
[[File:{{{skill_3}}} _small.png |
link=]] {{{skill_3}}} [[]]
|
[[File:{{{skill_4}}} _small.png |
link=]] {{{skill_4}}} [[]]
|
[[File:{{{skill_5}}} _small.png |
link=]] {{{skill_5}}} [[]]
|
[[File:{{{skill_6}}} _small.png |
link=]] {{{skill_6}}} [[]]
|
[[File:{{{skill_7}}} _small.png |
link=]] {{{skill_7}}} [[]]
|
[[File:{{{skill_8}}} _small.png |
link=]] {{{skill_8}}} [[]]
|
Troops:
|
Pikeman
|
10–20
|
Always
|
Archer
|
4–7
|
Always 88%
|
Griffin
|
2–3
|
Always 25%
|
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]]
|
|
Always
|
|
Spell:
|
[[File:.png |
link={{{spell}}}]]
|
[[{{{spell}}}|{{{spell}}}]]
|
War Machine:
|
[[File: Creature portrait small.gif |
link=]] [[|]]
|
Always 88%
|
Starting Movement Points:
|
1560
|
Mutare the Overlord
|
Basic Information:
|
|
Class:
|
Overlord
|
Gender:
|
Female
|
Race:
|
Human
|
With her uncanny talent for commanding dragons on the field of combat, many have noticed Mutare's quick rise among the current overlords of Nighon.
|
Specialty: Dragons
|
|
Level:
|
Level
|
Primary Skills:
|
|
Secondary Skills:
|
Basic Tactics
|
Basic Estates
|
[[File:{{{skill_3}}} _small.png |
link=]] {{{skill_3}}} [[]]
|
[[File:{{{skill_4}}} _small.png |
link=]] {{{skill_4}}} [[]]
|
[[File:{{{skill_5}}} _small.png |
link=]] {{{skill_5}}} [[]]
|
[[File:{{{skill_6}}} _small.png |
link=]] {{{skill_6}}} [[]]
|
[[File:{{{skill_7}}} _small.png |
link=]] {{{skill_7}}} [[]]
|
[[File:{{{skill_8}}} _small.png |
link=]] {{{skill_8}}} [[]]
|
Troops:
|
Troglodyte
|
20-30 30–40
|
Always
|
Harpy
|
6-8 4–6
|
Always 88%
|
Beholder
|
3–4
|
Always 25%
|
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]]
|
|
Always
|
|
Spell:
|
|
Magic Arrow
|
War Machine:
|
[[File: Creature portrait small.gif |
link=]] [[|]]
|
Always 88%
|
Starting Movement Points:
|
1560
|
Clancy the Ranger
|
Basic Information:
|
|
Class:
|
Ranger
|
Gender:
|
Male
|
Race:
|
Dwarf
|
It was by pure accident that Clancy discovered he could communicate with Unicorns, but this unique ability has served him well as he worked his way through the ranks of AvLee's Military Elite.
|
Specialty: Unicorns
|
|
Level:
|
Level
|
Primary Skills:
|
|
Secondary Skills:
|
Basic Resistance
|
Basic Interference
|
Basic Pathfinding
|
[[File:{{{skill_4}}} _small.png |
link=]] {{{skill_4}}} [[]]
|
[[File:{{{skill_5}}} _small.png |
link=]] {{{skill_5}}} [[]]
|
[[File:{{{skill_6}}} _small.png |
link=]] {{{skill_6}}} [[]]
|
[[File:{{{skill_7}}} _small.png |
link=]] {{{skill_7}}} [[]]
|
[[File:{{{skill_8}}} _small.png |
link=]] {{{skill_8}}} [[]]
|
Troops:
|
Centaur
|
12–24
|
Always
|
Dwarf
|
3–5
|
Always 88%
|
Wood Elf
|
2-4 3–6
|
Always 25%
|
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]]
|
|
Always
|
|
Spell:
|
[[File:.png |
link={{{spell}}}]]
|
[[{{{spell}}}|{{{spell}}}]]
|
War Machine:
|
[[File: Creature portrait small.gif |
link=]] [[|]]
|
Always 88%
|
Starting Movement Points:
|
1500 1500-1700
|