Druid: Difference between revisions

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{{Hero classes}}[[File:DruidHeroBattleMode.png]]'''Druids''' are the magic heroes of the [[Rampart]] [[Town]].  
'''Druids''' are the magic heroes of [[Rampart]].


They are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills.
''"Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup>


All Druids start with the following [[Primary Skills]]:
{{sacrifice|good}}
*[[Attack]] of '''0'''
*[[Defense]] of '''2'''
*[[Spell Power]] of '''1'''
*[[Knowledge]] of '''2'''


They have the following chances of getting +1 in a certain primary skill for each level up:
All druids start with the [[Secondary Skills|secondary skill]] [[Wisdom]]. They cannot learn [[Necromancy]] and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s.
{| border="1"
 
|+Primary skill chances for '''Druids'''
{| cellspacing=0
|-
! style="padding-left:5px; padding-right:5px" | Most likely to learn:
!  
! style="padding-left:5px; padding-right:5px" | Unlikely to learn:
! Attack
! style="padding-left:5px; padding-right:5px" | Cannot learn:
! Defense
|- valign=top
! Spell Power
|
! Knowledge
* {{ss|Luck}}
|-
* {{ss|Scholar}}
| ''On levels 2-9''
* {{ss|Wisdom}}
| 10%
|
| 20%
* {{ss|Artillery}}
| 35%
* {{ss|Fire Magic}}
| 35%
* {{ss|Offense}}
|-
* {{ss|Resistance}}
| ''On levels 10+''
* {{ss|Tactics}}
| 20%
|
| 20%
* {{ss|Necromancy}}
| 30%
* {{ss|Interference}} {{withhota}}
| 30%
|}
|}


----
{{Hero table}}
{{Druid hero table}}
|}


==List of Druids==
{{hero class 'see also'}}
*[[Aeris]]
*[[Alagar]]
*[[Coronius]]
*[[Elleshar]]
*[[Gem]]
*[[Malcom]]
*[[Melodia]]
*[[Uland]]
 
[[Category: Druids|*]]
[[Category: Druids|*]]
__NOTOC__

Latest revision as of 13:47, 4 October 2024

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer
Druid
Male Druid
Male Druid
Female Druid
 Skills 1 2–9 >10
 Attack:  0  10%  20%
 Defense:  2  20%  20%
 Power:  1  35%  30%
 Knowledge:  2  35%  30%
Chances of secondary skills
Combat Magic Adventure
 Archery  5
 Armorer  3
 Artillery  1
 Ballistics  4
 First Aid  7
 Leadership  2
 Luck  9
 Offense  1
 Resistance  1
 Tactics  1
 Interference Horn of the Abyss  0
 Intelligence  7
 Mysticism  6
 Scholar  8
 Sorcery  6
 Wisdom  8
 Air Magic  2
 Earth Magic  4
 Fire Magic  1
 Water Magic  4
 Diplomacy  4
 Eagle Eye  7
 Estates  3
 Learning  4
 Logistics  5
 Navigation  2
 Necromancy  0
 Pathfinding  5
 Scouting  2

Druids are the magic heroes of Rampart.

"Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills." RoE manual

As they are heroes of a good town, they can get experience by sacrificing only artifacts on Altar of Sacrifice and in Grotto Horn of the Abyss.

All druids start with the secondary skill Wisdom. They cannot learn Necromancy and Interference Horn of the Abyss, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.

Most likely to learn: Unlikely to learn: Cannot learn:

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
CoroniusCoronius Coronius  Druid   1 - Restoration of Erathia  Slayer Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Slayer 
UlandUland Uland  Druid   1 - Restoration of Erathia  Cure Advanced Wisdom  Advanced Wisdom   Basic Ballistics  Basic Ballistics    Cure 
UlandUland Uland  Druid   1 - Restoration of Erathia  Cure Basic Wisdom  Basic Wisdom   Basic Ballistics  Basic Ballistics    Cure 
EllesharElleshar Elleshar  Druid   1 - Restoration of Erathia  Intelligence Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Curse 
GemGem Gem  Druid   1 - Restoration of Erathia  First Aid Basic Wisdom  Basic Wisdom   Basic First Aid  Basic First Aid    Summon Boat / Bless
MalcomMalcom Malcom  Druid   1 - Restoration of Erathia  Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Magic Arrow 
MelodiaMelodia Melodia  Druid   1 - Restoration of Erathia  Fortune Basic Wisdom  Basic Wisdom   Basic Luck  Basic Luck    Fortune 
AlagarAlagar Alagar  Druid   1 - Restoration of Erathia  Ice Bolt Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Ice Bolt 
AerisAeris Aeris  Druid   1 - Restoration of Erathia  Pegasi Basic Wisdom  Basic Wisdom   Basic Scouting  Basic Scouting    Protection from Air 

See also: