Air Shield: Difference between revisions

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(is a buff, not a debuff, not damage, not heal)
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{{Air spells}}{{Spell
{{Air spells}}{{Spell|13|24|32|24|9|13|13|24|17|13|7|24
  | school      = Air Magic
  | school      = Air Magic
  | level      = 3rd
  | level      = 3rd
  | cost        = 12
  | cost        = 12/9
  | duration    = 1 rnd/sp
  | duration    = 1 rnd/sp
  | b_effect    = Buff, Physical Damage Reduction, ranged, chosen stack takes 25% less damage from ranged attacks.
  | b_effect    = Target, allied troop takes 25% less damage from ranged attacks.
  | a_effect    = Buff, Physical Damage Reduction, ranged, chosen stack takes 50% less damage from ranged attacks.
  | a_effect    = Target, allied troop takes 50% less damage from ranged attacks.
  | e_effect    = Buff, Physical Damage Reduction, ranged, All allied troops takes 25% less damage from ranged attacks.
  | e_effect    = All allied troops takes 50% less damage from ranged attacks.
}} It reduces the amount of damage allied troops receive from enemy's [[ranged attack]]s.
}} It reduces the amount of damage allied troops receive from enemy's [[ranged attack]]s.


== Comments & debate ==
'''Bug:''' while Air Shield is supposed to protect from [[Arrow Tower]]s as well, it actually significantly increases their damage ''(fixed in {{hota}}{{-wh}})''.
Air shield does not reduce damage taken from [[Arrow Tower]]s, but actually doubles it.
 
== See also ==
* [[List of spells]]


'''Heroes starting with Air Shield:'''
* {{Hn|Dargem|Navigator}}{{-}}{{withhota}}
'''Heroes specialising in Air Shield:'''
* {{Hn|Dargem|Navigator}}{{-}}{{withhota}}
'''Units immune to Air Shield:'''
{{immune|spell123=1|spell1234=1|spell12345=1}}
'''Creatures capable of casting Air Shield:'''
* {{Cn|Master Genie}}s (advanced level)
* {{Cn|Enchanter}}s (expert level)
{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]

Latest revision as of 14:24, 2 November 2024

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Air Shield
School:  Air Magic
Level:  3rd
Cost:  12/9
Duration:  1 rnd/sp
 Basic effect
Target, allied troop takes 25% less damage from ranged attacks.
 Advanced effect
Target, allied troop takes 50% less damage from ranged attacks.
 Expert effect
All allied troops takes 50% less damage from ranged attacks.
 Probability of occurrence (%):
Castle   13
Rampart   24
Tower   32 (24*)
Inferno   9
Necropolis   13
Dungeon   13
Stronghold   24
Fortress   17
Conflux   13
Cove Horn of the Abyss   7
Factory Horn of the Abyss   24
* Without Library

Air Shield is a 3rd level spell in the School of Air Magic. It reduces the amount of damage allied troops receive from enemy's ranged attacks.

Bug: while Air Shield is supposed to protect from Arrow Towers as well, it actually significantly increases their damage (fixed in Horn of the Abyss Horn of the Abyss).

Heroes starting with Air Shield:

Heroes specialising in Air Shield:

Units immune to Air Shield:

Creatures capable of casting Air Shield:

See also:[edit | hide]