Bron: Difference between revisions
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{{Fortress heroes}}{{Hero | {{Fortress heroes}}{{Hero | ||
| picture = Bron | |||
| hpicture = _(HotA) | |||
| town = Fortress | | town = Fortress | ||
| class = Beastmaster | | class = Beastmaster | ||
| gender = | | gender = Male | ||
| race = human | | race = Human | ||
| biography = Bron, though human, possesses an uncanny resistance to the gaze of a [[Basilisk]], which has allowed him to learn more about them than any other creature alive. | |||
| specialty = Basilisks | | specialty = Basilisks | ||
| s_text = Increases the | | s_text = Increases the [[speed]] of any [[Basilisk and greater basilisk|Basilisks or Greater Basilisks]] by 1 and their [[Attack]] and [[Defense]] skills by 5% for every 4 levels (rounded up). | ||
| skill_1 = Basic Armorer | | skill_1 = Basic Armorer | ||
| skill_2 = Basic Resistance | | skill_2 = Basic Resistance | ||
| skill_2+ = {{-wr}} | |||
| skill_3 = Basic Interference | |||
| skill_3+ = {{-wh}} | |||
| troop_1 = Gnoll | | troop_1 = Gnoll | ||
| troop_2 = Basilisk | | troop_2 = Basilisk | ||
| troop_3 = Serpent Fly | | troop_3 = Serpent Fly | ||
| nmb_1 = 10–20 | | nmb_1 = 10–20 | ||
| nmb_2 = | | nmb_2 = 4–7 | ||
| nmb_3 = | | nmb_3 = 2–4 | ||
| hota_nmb_1 = 15–25 | |||
| hota_nmb_3 = 3–4 | |||
| nospell = | | nospell = | ||
| nowar = | | nowar = | ||
| s_hota_mp = | |||
= | | s_hota2_mp = 1560 | ||
}} | |||
== | == Story == | ||
{{PAGENAME}} does not appear in the story text of any campaign levels. | |||
== Trivia == | |||
Bron is one of three heroes (not including campaign-only heroes) that starts with troops above level 3, the other two being [[Illor]]{{-wh}} and [[Todd]]{{-wh}}. | |||
== Specialty == | |||
{{hcs table | |||
| hero = Bron | |||
| cr = Basilisk | |||
| ucr = Greater Basilisk | |||
| batt = 11 | |||
| bdef = 11 | |||
| ubatt= 12 | |||
| ubdef= 12 | |||
| herospec=Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level. | |||
}} | |||
{{hcs_table_row|4 |1 |1 |1 |1}} | |||
{{hcs_table_row|8 |2 |2 |2 |2}} | |||
{{hcs_table_row|16 |3 |3 |3 |3}} | |||
{{hcs_table_row|24 |4 |4 |4 |4}} | |||
{{hcs_table_row|28 |4 |4 |5 |5 |a=1 |b=1}} | |||
{{hcs_table_row|32 |5 |5 |5 |5 |c=1 |d=1}} | |||
{{hcs_table_row|36 |5 |5 |6 |6 |a=1 |b=1}} | |||
{{hcs_table_row|40 |6 |6 |6 |6 |c=1 |d=1}} | |||
{{hcs_table_row|44 |7 |7 |7 |7}} | |||
{{hcs_table_row|48 |7 |7 |8 |8 |a=1 |b=1}} | |||
{{hcs_table_row|52 |8 |8 |8 |8 |c=1 |d=1}} | |||
{{hcs_table_row|56 |8 |8 |9 |9 |a=1 |b=1}} | |||
{{hcs_table_row|60 |9 |9 |9 |9 |c=1 |d=1}} | |||
{{hcs_table_row|64 |9 |9 |10 |10 |a=1 |b=1}} | |||
{{hcs_table_row|68 |10 |10 |11 |11}} | |||
{{hcs_table_row|75/88 |13 |13 |14 |14}} | |||
|} | |||
{{user commentary| | |||
Bron is useful in giving Fortress a fast start if you choose hero. Bron nearly always starts with basilisks even without HotA. You can also split basilisks into several stacks of 1 basilisk in order to increase the 20% chances of petrifying they have. The +1 speed also helps them reach their targets. | |||
Somewhat unfortunately though, basilisks are 2 hex creatures which can be a nuisance to themselves and the rest of the army if they are split. Still, this is a very useful early game tactic. | |||
Sadly basilisks's stats aren't high enough for them to be too viable late game, nor do they have a horde building. For example, gnoll specialty gives higher stat bonuses compared to basilisk one. Basilisks still remain non-trivial units and are fast enough to still keep them in the main army, though; the extra defense and speed may even help them a bit with getting to petrify something in a big battle, which is a significant plus. | |||
{{clear|left}} | |||
}}{{end of user commentary}} | |||
{{clear|left}} | |||
{{hero 'see also'|style=}} | |||
[[Category: Beastmasters]] | [[Category: Beastmasters]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 04:46, 15 October 2024
Fortress | |||||||||||
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Beastmasters | |||||||||||
Bron | |||||||||||
Drakon | |||||||||||
Wystan | |||||||||||
Tazar | |||||||||||
Alkin | |||||||||||
Korbac | |||||||||||
Gerwulf | |||||||||||
Broghild | |||||||||||
Witches | |||||||||||
Mirlanda | |||||||||||
Rosic | |||||||||||
Voy | |||||||||||
Kinkeria | |||||||||||
Verdish | |||||||||||
Merist | |||||||||||
Styg | |||||||||||
Andra | |||||||||||
Tiva | |||||||||||
Adrienne | |||||||||||
Towns | |||||||||||
|
Bron the Beastmaster | |||||||||||
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Basic information: | |||||||||||
Class: | Beastmaster | ||||||||||
Gender: | Male | ||||||||||
Race: | Human | ||||||||||
Bron, though human, possesses an uncanny resistance to the gaze of a Basilisk, which has allowed him to learn more about them than any other creature alive. | |||||||||||
Specialty: Basilisks | |||||||||||
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Starting primary skills: | |||||||||||
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Starting secondary skills: | |||||||||||
Basic Armorer | |||||||||||
Basic Resistance | |||||||||||
Basic Interference | |||||||||||
Starting troops: | |||||||||||
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Starting troops : | |||||||||||
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Starting movement points: | |||||||||||
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Bron the Beastmaster is a Fortress hero.
Story[edit | hide | hide all]
Bron does not appear in the story text of any campaign levels.
Trivia[edit | hide]
Bron is one of three heroes (not including campaign-only heroes) that starts with troops above level 3, the other two being Illor and Todd .
Specialty[edit | hide]
The in-game description "Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level." is erroneous in "each level attained" moment, and lacks the speed bonus information. (Description is fixed in HotA ).
Unlike the native terrain speed bonus, the creature specialty speed bonus can affect the hero's movement points in case the creature is the slowest one in the army.
User commentary
[Show user commentary]
[Hide user commentary]
|
Bron is useful in giving Fortress a fast start if you choose hero. Bron nearly always starts with basilisks even without HotA. You can also split basilisks into several stacks of 1 basilisk in order to increase the 20% chances of petrifying they have. The +1 speed also helps them reach their targets. Somewhat unfortunately though, basilisks are 2 hex creatures which can be a nuisance to themselves and the rest of the army if they are split. Still, this is a very useful early game tactic. Sadly basilisks's stats aren't high enough for them to be too viable late game, nor do they have a horde building. For example, gnoll specialty gives higher stat bonuses compared to basilisk one. Basilisks still remain non-trivial units and are fast enough to still keep them in the main army, though; the extra defense and speed may even help them a bit with getting to petrify something in a big battle, which is a significant plus. |