Protection from Water: Difference between revisions

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{{Water spells}}{{Spell|20|20|25|20|20|20|19|20|20|20
{{Water spells}}{{Spell|20|20|25|20|20|20|19|20|20|20|20|20
  | school      = Water Magic
  | school      = Water Magic
  | level      = 1st
  | level      = 1st
  | cost        = 5
  | cost        = 5/4
  | duration    = 1 rnd/[[spell power|sp]]
  | duration    = 1 rnd/[[spell power|sp]]
  | b_effect    = Damage from water magic spells is reduced by 30% for target allied troop.
  | b_effect    = Protects the selected friendly unit, reducing damage it receives from Water spells by 30% (50%{{-wh}}).
  | a_effect    = Damage from water magic spells is reduced by 50% for target allied troop.
  | a_effect    = Protects the selected friendly unit, reducing damage it receives from Water spells by '''50%''' ('''75%'''{{-wh}}).
  | e_effect    = Damage from water magic spells is reduced by 50% for all allied troops.
  | e_effect    = Protects '''all''' friendly units, reducing damage they receives from Water spells by 50% (75%{{-wh}}).
  | appeareverywhere = }}
  | appeareverywhere = }} It reduces the damage the target allied creature takes from spells in the [[school of water magic]].


It reduces damage from [[School of fire water|water spells]] for target allied troop.
'''Creatures immune to Protection from Water:'''
{{immune|spell123=1|spell1234=1|spell12345=1}}
'''Creatures capable of casting Protection from Water:'''
*{{Cn|Master Genie}}s (Advanced level)
*{{Cn|Ice Elemental}}s (Advanced level)


=={{hota}}==
In [[Horn of the Abyss]], the effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].
In [[Horn of the Abyss]], the effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].
 
{{spell 'see also'}}
'''Units capable of casting Protection from Water:'''
*{{Cn|Ice Elemental}}s
 
[[Category: Spells]]
[[Category: Spells]]
__NOTOC__
__NOTOC__

Latest revision as of 12:38, 2 November 2024

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Protection from Water
School:  Water Magic
Level:  1st
Cost:  5/4
Duration:  1 rnd/sp
 Basic effect
Protects the selected friendly unit, reducing damage it receives from Water spells by 30% (50% Horn of the Abyss).
 Advanced effect
Protects the selected friendly unit, reducing damage it receives from Water spells by 50% (75% Horn of the Abyss).
 Expert effect
Protects all friendly units, reducing damage they receives from Water spells by 50% (75% Horn of the Abyss).
 Probability of occurrence (%):
Castle   20
Rampart   20
Tower   25 (20*)
Inferno   20
Necropolis   20
Dungeon   19
Stronghold   20
Fortress   20
Conflux   20
Cove Horn of the Abyss   20
Factory Horn of the Abyss   20
* Without Library

Protection from Water is a 1st level spell in the School of Water Magic. It reduces the damage the target allied creature takes from spells in the school of water magic.

Creatures immune to Protection from Water:

Creatures capable of casting Protection from Water:

Horn of the Abyss[edit | hide | hide all]

In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.

See also:[edit | hide]