Interference: Difference between revisions

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'''Interference''' is a [[secondary skill]] that lowers the [[power]] of the enemy hero.  [[Warlock]]s,  [[Witch]]es and [[Wizard]]s cannot learn Interference. This skill is only available in [[Horn of the Abyss]].
'''Classes unable to learn {{PAGENAME}}:'''


'''Heroes with Resistance as a starting skill:'''
''(They can only acquire the skill from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s, [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es).''
* {{Cl|Cleric}}s
* {{Cl|Druid}}s
* {{Cl|Wizard}}s
* {{Cl|Heretic}}s
* {{Cl|Necromancer}}s
* {{Cl|Warlock}}s
* {{Cl|Witch}}s
* {{Cl|Elementalist}}s
* {{Cl|Artificer}}s
Out of all the magic hero classes, only {{Cl|Battle Mage}}s and {{Cl|Navigator}}s{{-wh}} can learn Interference, but the probability of learning it is still very [[#Chance to get|low]].


* {{H|Ajit|Overlord}} - Basic Interference
'''Heroes with Interference as a starting skill:'''
* {{H|Bron|Beastmaster}} - Basic Interference
* {{H|Clancy|Ranger}} - Basic Interference
* {{H|Fafner|Alchemist}} - Basic Interference
* {{H|Giselle|Ranger}} - Advanced Interference
* {{H|Ignatius|Demoniac}} - Basic Interference
* {{H|Krellion|Barbarian}} - Basic Interference
* {{H|Saurug|Battle Mage}} - Basic Interference
* {{H|Straker|Death Knight}} - Basic Interference
* {{H|Ufretin|Ranger}} - Basic Interference
* {{H|Zilare|Navigator}} - Basic Interference


'''Heroes with an Interference specialty:'''
* {{H2|Ufretin|Ranger|himage=(HotA)}}
* {{H2|Clancy|Ranger}}
* {{H2|Fafner|Alchemist}}
* {{H2|Ignatius|Demoniac}}
* {{H2|Straker|Death Knight}}
* {{H2|Ajit|Overlord|himage=(HotA)}}
* {{H2|Krellion|Barbarian}}
* {{H2|Saurug|Battle Mage}}
* {{H2|Bron|Beastmaster|himage=(HotA)}}
* {{H2|Zilare|Navigator}}{{-wh}}


The following heroes receive a 5% per level bonus to their Interference skill.
'''Heroes with {{PAGENAME}} as a specialty and a starting skill''' ''(5% bonus per level to the skill)''''':'''
* {{H|Giselle|Ranger}}
* {{H2|Giselle|Ranger}}{{-wh}} (Advanced)
 
'''Related factors:'''
* {{an2|Charm of Eclipse}}: reduces enemy's Spell Power by 10%
* {{an2|Seal of Sunset}}: reduces enemy's Spell Power by 10%
* {{an2|Plate of Dying Light}}: reduces enemy's Spell Power by 25%
 
==Chance to get==
''Out of total (112 + Interference chance). Banned skills change the probability.''
{{ZET SEC SKILL CHANCE TABLE| 5| 0 (impossible)| 9 (highest)| 0 (impossible)| 5| 0 (impossible)| 6| 0 (impossible)| 5| 0 (impossible)| 6| 0 (impossible)| 6| 1| 5| 0 (impossible)| 2| 0 (impossible)| 3| 1| 4| 0 (impossible)}}
 
{{secondary skill 'see also'}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]

Latest revision as of 16:04, 11 February 2025

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Interference
Basic Interference: lowers the power skill of the enemy hero by 10% in combat.
Advanced Interference: lowers the power skill of the enemy hero by 20% in combat.
Expert Interference: lowers the power skill of the enemy hero by 30% in combat.

Classes unable to learn Interference:

(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).

Out of all the magic hero classes, only Battle Mage Battle Mages and Navigator Navigators Horn of the Abyss can learn Interference, but the probability of learning it is still very low.

Heroes with Interference as a starting skill:

Heroes with Interference as a specialty and a starting skill (5% bonus per level to the skill):

Related factors:

Chance to get[edit | hide | hide all]

Out of total (112 + Interference chance). Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   5
Castle  Cleric   0 (impossible)
Rampart  Ranger   9 (highest)
Rampart  Druid   0 (impossible)
Tower  Alchemist   5
Tower  Wizard   0 (impossible)
Inferno  Demoniac   6
Inferno  Heretic   0 (impossible)
Necropolis  Death Knight   5
Necropolis  Necromancer   0 (impossible)
Dungeon  Overlord   6
Dungeon  Warlock   0 (impossible)
Stronghold  Barbarian   6
Stronghold  Battle Mage   1
Fortress  Beastmaster   5
Fortress  Witch   0 (impossible)
Conflux  Planeswalker   2
Conflux  Elementalist   0 (impossible)
Cove Horn of the Abyss     Captain   3
Cove Horn of the Abyss     Navigator   1
Factory Horn of the Abyss     Mercenary   4
Factory Horn of the Abyss     Artificer   0 (impossible)


See also: