Resource Silo: Difference between revisions
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{| border cellpadding="4" style="border:1 solid; text-align:center; background-color: | {| border cellpadding="4" style="border:1 solid; text-align:center; background-color:#{{Purple 4}}; margin-right:20px; margin-bottom:10px; float:left;" | ||
| [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] || [[File:Castle Resource Silo large.gif|border|150px]] || +1 {{W}}<br>+1 {{O}} | | [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] || [[File:Castle Resource Silo large.gif|border|150px]] || +1 {{W}}<br>+1 {{O}} | ||
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| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress Resource Silo large.gif|border|150px]] || +1 {{W}}<br>+1 {{O}} | | [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress Resource Silo large.gif|border|150px]] || +1 {{W}}<br>+1 {{O}} | ||
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| [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]] || [[File:Conflux Resource Silo large.gif|border|150px]] || +1 {{M}} | | rowspan=2 | [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]] || [[File:Conflux Resource Silo large.gif|border|150px]] || rowspan=2 | +1 {{M}} | ||
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| [[File:Conflux Resource Silo large (HotA).gif|border|150px]]{{-wh}} | |||
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| [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]]{{-wh}} || [[File:Cove Resource Silo large.gif|border|150px]] || +1 {{s}} | | [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]]{{-wh}} || [[File:Cove Resource Silo large.gif|border|150px]] || +1 {{s}} | ||
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| [[File:Adventure Map Factory fort (HotA).gif|x75px|Factory|link=Factory]]{{-wh}} || [[File:Factory Resource Silo large.gif|border|150px]] || +1 {{c}} | |||
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'''Buildings required:''' [[marketplace]] | '''Buildings required:''' [[marketplace]] | ||
'''Resource silo''' is one of the [[standard buildings]]. It produces additional [[resource]]s, depending on the town it is built in. Resource silos all produce either the resource required for that town's level 7 unit, or 1 Wood and 1 Ore. Wood and Ore resource silos might be better for building up your town (especially on maps with few resources), but a resource silo that produces magical resources, combined with a Capitol, can make Rampart and Dungeon towns self-sufficient - the town produces enough gold and resources to buy all of its units every week (provided that there | '''Resource silo''' is one of the [[standard buildings]]. It produces additional [[resource]]s, depending on the town it is built in. Resource silos all produce either the resource required for that town's level 7 unit, or 1 Wood and 1 Ore. Wood and Ore resource silos might be better for building up your town (especially on maps with few resources), but a resource silo that produces magical resources, combined with a Capitol, can make Rampart and Dungeon towns self-sufficient - the town produces enough gold and resources to buy all of its units every week (provided that there is not a [[Growth#Special weeks and months|special week or month]]). Inferno towns are almost self-sufficient, running at a loss of only 90 {{G}} per week (which they can easily recoup selling excess Mercury at the [[market]]). | ||
{{Resource generator navigational box}} | {{Resource generator navigational box}} | ||
[[Category: Special buildings]] | [[Category: Special buildings]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 23:51, 12 May 2024
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Village Hall | |||||||||||
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Castle | |||||||||||
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Blacksmith | |||||||||||
Mage Guild | |||||||||||
Marketplace | |||||||||||
Resource Silo | |||||||||||
Tavern | |||||||||||
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Artifact Merchants | |||||||||||
Shipyard | |||||||||||
Horde buildings | |||||||||||
Grail buildings | |||||||||||
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Building cost: 5000 5
Buildings required: marketplace
Resource silo is one of the standard buildings. It produces additional resources, depending on the town it is built in. Resource silos all produce either the resource required for that town's level 7 unit, or 1 Wood and 1 Ore. Wood and Ore resource silos might be better for building up your town (especially on maps with few resources), but a resource silo that produces magical resources, combined with a Capitol, can make Rampart and Dungeon towns self-sufficient - the town produces enough gold and resources to buy all of its units every week (provided that there is not a special week or month). Inferno towns are almost self-sufficient, running at a loss of only 90 per week (which they can easily recoup selling excess Mercury at the market).