Forgetfulness: Difference between revisions

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(added a little bit of text, added spell category)
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  | cost        = 12
  | cost        = 12
  | duration    = 1 rnd/[[spell power|sp]]
  | duration    = 1 rnd/[[spell power|sp]]
  | b_effect    = Half of the creatures in target, enemy troop, with ranged attack forget to shoot.
  | b_effect    = Debuff, Paralysis, Ranged Attack(er)s, Half of the creatures in target, enemy troop, with ranged attack forget to shoot.
  | a_effect    = Target, enemy troop with ranged attack cannot use its ranged attack.
  | a_effect    = Debuff, Paralysis, Ranged Attack(er)s, Target, enemy troop with ranged attack cannot use its ranged attack.
  | e_effect    = All enemy troops with ranged attacks cannot use their ranged attacks.
  | e_effect    = Debuff, Paralysis, Ranged Attack(er)s, All enemy troops with ranged attacks cannot use their ranged attacks.
}}
}}


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Bugged. What's listed here is the actual effect.
Bugged. What's listed here is the actual effect.


This spell can be seen as a half-assed Blind that only works on Ranged troops. Only really cripples the opposition if their ranged numbers are very vast and they don't have No Range Penalty. Otherwise you're better off using Blind.
This spell can be seen as a half-assed [[Blind]] (Stack is paralysed and cannot attack at all, if ranged unit or not - if all enemy stacks are paralysed one can safely debuff them further, ressurect and buff own units, kindalike [[Shackles of War]], and they dont retaliate that much when the [[Blind]] is broken via attack)) that only works on Ranged troops.  


On the contrary: Blind is more useful (assuming you have it) until you have expert water magic; then the mass effect of Forgetfulness is superior when the enemy has multiple stacks of range troops, especially with units that attack hand-to-hand at half strength.
Only really cripples the opposition if their ranged numbers are very vast and they don't have No Range Penalty. Otherwise you're better off using [[Blind]] - ranged attackers are not as powerful as melee ones, but on Expert level it sure helps to not get fired upon that much - depends on how fast the level 7 creatures of the opponent are, [[blind]]ing flyers of a [[Dungeon]] town might be better than casting [[Forgetfullness]] on their ranged units as a first cast.
 
On the other hand, it has a mass effect as opposed to [[Blind]]: Blind is more useful (assuming you have it) until you have expert water magic; then the mass effect of Forgetfulness is superior when the enemy has multiple stacks of range troops, especially with units that attack hand-to-hand at half strength.


[[Category: Spells]]
[[Category: Spells]]

Revision as of 10:04, 27 July 2014

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Forgetfulness
School:  water magic
Level:  3rd
Cost:  12
Duration:  1 rnd/sp
 Basic effect
Debuff, Paralysis, Ranged Attack(er)s, Half of the creatures in target, enemy troop, with ranged attack forget to shoot.
 Advanced effect
Debuff, Paralysis, Ranged Attack(er)s, Target, enemy troop with ranged attack cannot use its ranged attack.
 Expert effect
Debuff, Paralysis, Ranged Attack(er)s, All enemy troops with ranged attacks cannot use their ranged attacks.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Forgetfulness is a 3rd level spell in the School of water magic.

Units immune to its effects

Artifacts rendering units immune to Forgetfulness

User comments & debate

Bugged. What's listed here is the actual effect.

This spell can be seen as a half-assed Blind (Stack is paralysed and cannot attack at all, if ranged unit or not - if all enemy stacks are paralysed one can safely debuff them further, ressurect and buff own units, kindalike Shackles of War, and they dont retaliate that much when the Blind is broken via attack)) that only works on Ranged troops.

Only really cripples the opposition if their ranged numbers are very vast and they don't have No Range Penalty. Otherwise you're better off using Blind - ranged attackers are not as powerful as melee ones, but on Expert level it sure helps to not get fired upon that much - depends on how fast the level 7 creatures of the opponent are, blinding flyers of a Dungeon town might be better than casting Forgetfullness on their ranged units as a first cast.

On the other hand, it has a mass effect as opposed to Blind: Blind is more useful (assuming you have it) until you have expert water magic; then the mass effect of Forgetfulness is superior when the enemy has multiple stacks of range troops, especially with units that attack hand-to-hand at half strength.