Water Walk: Difference between revisions
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I was just annoyed at how you couldn't access List of Spells without searching it: the category excludes it, and none of the pages link to it. |
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}} It enables hero to move over water as if it were land, provided that he ends his turn on land. [[Movement]] cost is increased when moving over water. | }} It enables hero to move over water as if it were land, provided that he ends his turn on land. [[Movement]] cost is increased when moving over water. | ||
''' | '''Bug:''' AI could fly using the Water Walk spell. ''(Fixed in HotA).{{-wh}}'' | ||
==Related artifacts:== | |||
* {{An|Boots of Levitation}} | * {{An|Boots of Levitation}} | ||
{{spell 'see also'}} | {{spell 'see also'}} | ||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 13:14, 2 November 2024
| Water Walk | ||
|---|---|---|
| ||
| School: | Water Magic | |
| Level: | 4th | |
| Cost: | 12/8 | |
| Duration: | one day | |
| Basic Effect | ||
| The casting hero may follow a movement path across water with 40% penalty, provided the end destination is an unoccupied location on land. | ||
| Advanced Effect | ||
| The casting hero may follow a movement path across water with 20% penalty, provided the end destination is an unoccupied location on land. | ||
| Expert Effect | ||
| The casting hero may follow a movement path across water without penalty, provided the end destination is an unoccupied location on land. | ||
| Probability of occurrence (%): | ||
| 20 | ||
| 20 | ||
| 29 (20*) | ||
| 20 | ||
| 20 | ||
| 20 | ||
| 0 | ||
| 0 | ||
| 20 | ||
| 20 | ||
| 20 | ||
| * Without Library | ||
It enables hero to move over water as if it were land, provided that he ends his turn on land. Movement cost is increased when moving over water.
Bug: AI could fly using the Water Walk spell. (Fixed in HotA).

