Ranged attack: Difference between revisions
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'''Ranged attack''' is a [[special ability]] of creatures, which allows them to attack without engaging into [[hand-to-hand]] combat. Visually, typical ranged creature are armed with bows or crossbows (e.g. | '''Ranged attack''' is a [[special ability]] of creatures, which allows them to attack without engaging into [[hand-to-hand]] combat. Visually, typical ranged creature are armed with bows or crossbows (e.g. {{hv|Elves|WoodElfGrandElf}} or {{hv|Archer|ArcherMarksman|text=Archers}}), but there are also several creatures that use some kind of magic or elements (lightning, etc.), like [[Monk|Monks]] or [[Titan|Titans]]. However, this is only a visual effect and has no effect on the gameplay. When attacking in melee, most ranged creatures suffer [[melee penalty]], which halves their damage. Some creatures have only melee attacks in basic variant but have ranged attack in upgraded version. Ranged penalty halves the ranged damage farther away than 10 hexes. | ||
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Revision as of 12:50, 21 August 2025
Ranged attack is a special ability of creatures, which allows them to attack without engaging into hand-to-hand combat. Visually, typical ranged creature are armed with bows or crossbows (e.g. Elves or Archers), but there are also several creatures that use some kind of magic or elements (lightning, etc.), like Monks or Titans. However, this is only a visual effect and has no effect on the gameplay. When attacking in melee, most ranged creatures suffer melee penalty, which halves their damage. Some creatures have only melee attacks in basic variant but have ranged attack in upgraded version. Ranged penalty halves the ranged damage farther away than 10 hexes.
Horn of the Abyss
In Horn of the Abyss
, ranged units can now select whether to use a ranged or melee attack.
Creatures with ranged attack:
| Town | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
See also

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