Fortress: Difference between revisions
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Revision as of 09:03, 2 April 2014
The fortress town is a neutral alignment town type with beastmaster and witch hero classes. Fortress towns are built at the edge of swamps. Their armies are primarily made up of deadly creatures – born of the swamps, and then subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress units are possessed of many special abilities to offset this deficiency.
Buildings
Fortress buildings | |||||||||||
Halls | |||||||||||
Village Hall | |||||||||||
Town Hall | |||||||||||
City Hall | |||||||||||
Capitol | |||||||||||
Fortifications | |||||||||||
Fort | |||||||||||
Citadel | |||||||||||
Castle | |||||||||||
Common | |||||||||||
Blacksmith | |||||||||||
Mage Guild | |||||||||||
Marketplace | |||||||||||
Resource Silo | |||||||||||
Tavern | |||||||||||
Specific | |||||||||||
Blood Obelisk | |||||||||||
Cage of Warlords | |||||||||||
Carnivorous Plant | |||||||||||
Captain's Quarters | |||||||||||
Glyphs of Fear | |||||||||||
Shipyard | |||||||||||
Dwellings | |||||||||||
Gnoll Hut | |||||||||||
Lizard Den | |||||||||||
Serpent Fly Hive | |||||||||||
Basilisk Pit | |||||||||||
Gorgon Lair | |||||||||||
Wyvern Nest | |||||||||||
Hydra Pond | |||||||||||
Towns | |||||||||||
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Heroes
Template:Herotable Template:Herotablerow Fortress |} List of all heroes
Creatures
Template:Creaturetable Template:Creaturetablerow Fortress |} List of all creatures
Additional Information
- Alignment: Neutral
- Native Terrain: Swamp
Pros
- High defense (Defense themed town)
- With a two-hex moat and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack.
- Resilient hand-to-hand troops with excellent specials (Death Stare, Petrify, Poison)
- Their swamp native terrain makes them move much faster than any hero (without pathfinding) in the swamp.
- The Wyvern Nest is very cheap and has very low requirements compared to the other level 6 dwellings, allowing the Fortress town to get level 6 units in their army very early.
Cons
- Highest level Mage Guild is 3.
- Some creatures have poor stats (in Shadow of Death some stats for Lizardman/Lizard Warrior and Serpent Fly/Dragon Fly were increased, but overall they are still relatively weak. In wake of gods, this can be fixed by use of some settings making Fortress creatures better)
- With two relatively weak fliers (lvl 3 with 20 hp, lvl 6 with 70 (!) hp) and one very weak shooter, the Fortress has a very hard time invading other towns properly. So Expert Ballistics, Expert Teleport and/or Expert Earthquake are a must.
Town Costs
["Basic" includes Citadel, Castle & any prerequisites; "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
---|---|---|---|
28900 | 25500 | 91400 | |
70 | 50 | 175 | |
45 | 20 | 105 | |
{{Crystal | 0 | 0 | 10 |
0 | 0 | 10 | |
7 | 12 | 29 | |
17 | 22 | 49 | |
Troop cost/week: | 26660 2 |
Related
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |