Castle: Difference between revisions
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{{Towns}} | {{Towns}} | ||
[[Image:Castle-out.PNG|frame|Castle town seen on the [[adventure map]].]] | [[Image:Castle-out.PNG|frame|Castle town seen on the [[adventure map]].]] | ||
'''Castle''' is a good [[alignment]] [[town type]] with [[Knight]] and [[Cleric]] [[hero class]]es. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the [[griffin]]s and are under the protection of [[angel]]s. With two types of [[ranged attack]] units and two [[flying]] creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies. | |||
protection | |||
== Town structures == | |||
== | |||
[[Image:Castle-in.png|right|thumb|500px|Castle town seen form the inside]] | [[Image:Castle-in.png|right|thumb|500px|Castle town seen form the inside]] | ||
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*[[Portal of Glory]] | *[[Portal of Glory]] | ||
== Heroes == | |||
==Heroes== | |||
{{Herotable}} | {{Herotable}} | ||
{{Herotablerow Castle}} | {{Herotablerow Castle}} | ||
Line 36: | Line 32: | ||
[[List of heroes|List of all heroes]] | [[List of heroes|List of all heroes]] | ||
== Creatures == | |||
==Creatures== | |||
{{Creaturetable}} | {{Creaturetable}} | ||
{{Creaturetablerow Castle}} | {{Creaturetablerow Castle}} | ||
|} | |} | ||
[[List of creatures|List of all creatures]] | [[List of creatures|List of all creatures]] | ||
== Additional Information == | == Additional Information == | ||
Line 48: | Line 42: | ||
* [[Native Terrain]]: [[Grass]] | * [[Native Terrain]]: [[Grass]] | ||
===Pros=== | === Pros === | ||
*Overall powerful units | *Overall powerful units | ||
*Good variety of units including two Flyers ([[Griffin]]s/[[Royal Griffin]]s and [[Angel]]s/[[Archangel]]s) and two ranged units ([[Archer]]s/[[Marksman|Marksmen]] and [[Monk]]s/[[Zealot]]s). | *Good variety of units including two Flyers ([[Griffin]]s/[[Royal Griffin]]s and [[Angel]]s/[[Archangel]]s) and two ranged units ([[Archer]]s/[[Marksman|Marksmen]] and [[Monk]]s/[[Zealot]]s). | ||
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*[[Pikeman]]s/[[Halberdier]]s are one of the best 1st tier units, second only to [[Centaur]]s. | *[[Pikeman]]s/[[Halberdier]]s are one of the best 1st tier units, second only to [[Centaur]]s. | ||
===Cons=== | === Cons === | ||
*The [[Mage Guild]] is limited to level 4. | *The [[Mage Guild]] is limited to level 4. | ||
*Relatively expensive town. Hard to obtain the required 6 gems/week, without resource silo providing them. | *Relatively expensive town. Hard to obtain the required 6 gems/week, without resource silo providing them. | ||
*The 6th tier dwelling, [[Training Grounds]] is the extremely hard to build, as it requires 30 woods. | *The 6th tier dwelling, [[Training Grounds]] is the extremely hard to build, as it requires 30 woods. | ||
===Town costs=== | === Town costs === | ||
["Basic" includes Citadel, Castle & any prerequisites: | ["Basic" includes Citadel, Castle & any prerequisites: | ||
"Upgrades" also includes prerequisites] | "Upgrades" also includes prerequisites] |
Revision as of 09:49, 2 April 2014
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Castle is a good alignment town type with Knight and Cleric hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.
Town structures
Castle specific buildings
Creature dwellings
Heroes
Template:Herotable Template:Herotablerow Castle |} List of all heroes
Creatures
Template:Creaturetable Template:Creaturetablerow Castle |} List of all creatures
Additional Information
- Alignment: Good
- Native Terrain: Grass
Pros
- Overall powerful units
- Good variety of units including two Flyers (Griffins/Royal Griffins and Angels/Archangels) and two ranged units (Archers/Marksmen and Monks/Zealots).
- Easy to create fast moving heroes, with Griffins/Royal Griffins and Stable.
- Pikemans/Halberdiers are one of the best 1st tier units, second only to Centaurs.
Cons
- The Mage Guild is limited to level 4.
- Relatively expensive town. Hard to obtain the required 6 gems/week, without resource silo providing them.
- The 6th tier dwelling, Training Grounds is the extremely hard to build, as it requires 30 woods.
Town costs
["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
---|---|---|---|
46000 | 29000 | 110000 | |
60 | 17 | 137 | |
50 | 22 | 122 | |
12 | 17 | 47 | |
12 | 12 | 42 | |
12 | 12 | 42 | |
12 | 12 | 42 | |
Troop cost/week: | 29580 6 |