Courtyard (VCMI): Difference between revisions
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| class_link = Courtyard (VCMI) | | class_link = Courtyard (VCMI) | ||
| gender = Female | | gender = Female | ||
| race = | | race = {{gl|Human}} | ||
| atk = 2 | | atk = 2 | ||
| def = 1 | | def = 1 | ||
| Line 553: | Line 553: | ||
| class_link = Courtyard (VCMI) | | class_link = Courtyard (VCMI) | ||
| gender = Male | | gender = Male | ||
| race = | | race = {{gl|Human}} | ||
| atk = 2 | | atk = 2 | ||
| def = 1 | | def = 1 | ||
| sp = 1 | | sp = 1 | ||
| know = 2 | | know = 2 | ||
| biography = Kanim once was a highwayman robbing | | biography = Kanim once was a highwayman robbing {{gl|elves}} on the contested lands of {{gl|Harmondale}}, excusing himself with abhorrent humanist ideology. This changed when he was ambushed by {{gl|Kreegan}}s only to be saved by despised elves, an event that changed his outlook. Today many reformed fugitives from {{gl|Jadame}} join his mercenary company. | ||
| specialty = VCMI Courtyard Arquebusier | | specialty = VCMI Courtyard Arquebusier | ||
| spec_link = | | spec_link = | ||
| Line 585: | Line 585: | ||
| class_link = Courtyard (VCMI) | | class_link = Courtyard (VCMI) | ||
| gender = Female | | gender = Female | ||
| race = | | race = {{gl|Elf}} | ||
| atk = 2 | | atk = 2 | ||
| def = 1 | | def = 1 | ||
| sp = 1 | | sp = 1 | ||
| know = 2 | | know = 2 | ||
| biography = Lumiere had to abandon luxury of elven nobility and live among hunters of | | biography = Lumiere had to abandon luxury of elven nobility and live among hunters of {{gl|Tularean Forest}} to escape war. She quickly learned the art of guerilla warfare, impressing even experienced rangers with her elaborate traps. Despite mingling back into the high society when she left to Larnia, Lumiere still has no qualms using dirty tricks on the battlefield. | ||
| specialty = VCMI Courtyard Trap | | specialty = VCMI Courtyard Trap | ||
| spec_link = | | spec_link = | ||
| Line 618: | Line 618: | ||
| class_link = Courtyard (VCMI) | | class_link = Courtyard (VCMI) | ||
| gender = Female | | gender = Female | ||
| race = | | race = {{gl|Human}} | ||
| atk = 2 | | atk = 2 | ||
| def = 1 | | def = 1 | ||
| Line 649: | Line 649: | ||
| class_link = Courtyard (VCMI) | | class_link = Courtyard (VCMI) | ||
| gender = Male | | gender = Male | ||
| race = | | race = {{gl|Human}} | ||
| atk = 2 | | atk = 2 | ||
| def = 1 | | def = 1 | ||
| sp = 1 | | sp = 1 | ||
| know = 2 | | know = 2 | ||
| biography = Upon finding himself unsuccessful in | | biography = Upon finding himself unsuccessful in {{gl|Bracadan Academy|The School of Sorcery in Bracada}}, Raphus abandoned his formal education. However the practical skill in {{gl|golem}} enchanting and his creativity made him a renowned mage-artist in Larnia, popular for the expressive living statues he sculpts. | ||
| specialty = VCMI Courtyard Cupid | | specialty = VCMI Courtyard Cupid | ||
| spec_link = | | spec_link = | ||
| Line 690: | Line 690: | ||
| sp = 1 | | sp = 1 | ||
| know = 2 | | know = 2 | ||
| biography = Other mandrakes consider Ophrys' voice to be quiet and weak and they do not regard her highly. This however makes her voice bearable to | | biography = Other mandrakes consider Ophrys' voice to be quiet and weak and they do not regard her highly. This however makes her voice bearable to human ears, allowing her to coordinate efforts between them and her capricious kin. | ||
| specialty = VCMI Courtyard Mandrake | | specialty = VCMI Courtyard Mandrake | ||
| spec_link = | | spec_link = | ||
| Line 717: | Line 717: | ||
| class_link = Courtyard (VCMI) | | class_link = Courtyard (VCMI) | ||
| gender = Male | | gender = Male | ||
| race = | | race = {{gl|Dark Elf}} | ||
| atk = 2 | | atk = 2 | ||
| def = 1 | | def = 1 | ||
| sp = 1 | | sp = 1 | ||
| know = 2 | | know = 2 | ||
| biography = Unlike most of the | | biography = Unlike most of the dark elves of {{gl|Jadame}}, Theophrast didn't arrive as a refugee or exile. This industrious man sees Larnia for what it is, growing settlements that need to be built and expanded, and he is the one who can provide the building materials cheap thanks to his trade contacts. | ||
| specialty = VCMI Courtyard Wood Ore | | specialty = VCMI Courtyard Wood Ore | ||
| spec_link = Resource | | spec_link = Resource | ||
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| class_link = Courtyard (VCMI) | | class_link = Courtyard (VCMI) | ||
| gender = Male | | gender = Male | ||
| race = | | race = {{gl|Human}} | ||
| atk = 1 | | atk = 1 | ||
| def = 0 | | def = 0 | ||
| sp = 1 | | sp = 1 | ||
| know = 3 | | know = 3 | ||
| biography = This prodigy | | biography = This prodigy {{gl|alchemist}}, while still too young to even attend magical university, turned to research in artifical creation of life prohibited in {{gl|Bracada}}. After one horrible accident he blames on having to work in secrecy, he fled to Larnia to be quickly accepted as the lead Homunculi researcher. | ||
| specialty = VCMI Courtyard Homunculus | | specialty = VCMI Courtyard Homunculus | ||
| spec_link = | | spec_link = | ||
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| class_link = Courtyard (VCMI) | | class_link = Courtyard (VCMI) | ||
| gender = Female | | gender = Female | ||
| race = | | race = {{gl|Human}} | ||
| atk = 1 | | atk = 1 | ||
| def = 0 | | def = 0 | ||
| sp = 1 | | sp = 1 | ||
| know = 3 | | know = 3 | ||
| biography = Despite her gentle and warm personality, Migdigravia's past-time involves designing contraptions of horrid curses. When she was denied a | | biography = Despite her gentle and warm personality, Migdigravia's past-time involves designing contraptions of horrid curses. When she was denied a {{gl|Warlock}} title in {{gl|Nighon}}, she simply left in disapproval of its culture. In Larnia she is admired for her carefree attitude, even if at the same time feared for her dreadful devices. | ||
| specialty = VCMI Courtyard Camera Obscura | | specialty = VCMI Courtyard Camera Obscura | ||
| spec_link = | | spec_link = | ||
| Line 817: | Line 817: | ||
| class_link = Courtyard (VCMI) | | class_link = Courtyard (VCMI) | ||
| gender = Male | | gender = Male | ||
| race = | | race = {{gl|Human}} | ||
| atk = 1 | | atk = 1 | ||
| def = 0 | | def = 0 | ||
| sp = 1 | | sp = 1 | ||
| know = 3 | | know = 3 | ||
| biography = When | | biography = When {{gl|alchemist}}s were unsuccessful prying out secrets of Vogundessi's craft from him, they announced him a fraud to ruin his reputation and sentenced to shameful execution. He escaped this sordid fate supposedly by striking a deal with {{gl|devil}}s, but barely anyone believe these accusations in Larnia. | ||
| specialty = Gold | | specialty = Gold | ||
| s_text = Increases kingdom's income by 50 gold per level per day. | | s_text = Increases kingdom's income by 50 gold per level per day. | ||
| Line 850: | Line 850: | ||
| class_link = Courtyard (VCMI) | | class_link = Courtyard (VCMI) | ||
| gender = Female | | gender = Female | ||
| race = | | race = {{gl|Efreet}} | ||
| atk = 1 | | atk = 1 | ||
| def = 0 | | def = 0 | ||
| sp = 1 | | sp = 1 | ||
| know = 3 | | know = 3 | ||
| biography = Given her old age even for an | | biography = Given her old age even for an efreet, it was surprising that Nefefareen travelled beyond the {{gl|Plane of Fire}}, especially that she wasn't interested in wars waged by {{gl|devil}}s. It is not known what is the purpose of her meddling in Larnia, but she's the one who popularized keeping Salamanders as pets and servants. | ||
| specialty = VCMI Courtyard Salamander | | specialty = VCMI Courtyard Salamander | ||
| spec_link = | | spec_link = | ||
| Line 883: | Line 883: | ||
| class_link = Courtyard (VCMI) | | class_link = Courtyard (VCMI) | ||
| gender = Female | | gender = Female | ||
| race = | | race = {{gl|Human}} | ||
| atk = 1 | | atk = 1 | ||
| def = 0 | | def = 0 | ||
| Line 921: | Line 921: | ||
| sp = 1 | | sp = 1 | ||
| know = 3 | | know = 3 | ||
| biography = When asked why plantfolk would use conjured flames, Dictamnus always asks in return if fire is any less deadly to | | biography = When asked why plantfolk would use conjured flames, Dictamnus always asks in return if fire is any less deadly to humans and if it ever stopped them from wielding it. He had sworn to his clan to fight any invasive species threatening Larnia, especially floral ones. And for that, fire is especially useful. | ||
| specialty = VCMI Courtyard Fire | | specialty = VCMI Courtyard Fire | ||
| spec_link = | | spec_link = | ||
| Line 952: | Line 952: | ||
| class_link = Courtyard (VCMI) | | class_link = Courtyard (VCMI) | ||
| gender = Female | | gender = Female | ||
| race = | | race = {{gl|Human}} | ||
| atk = 1 | | atk = 1 | ||
| def = 0 | | def = 0 | ||
| sp = 1 | | sp = 1 | ||
| know = 3 | | know = 3 | ||
| biography = Nobody in their sane mind would believe Zana's improbable stories of travels to places like | | biography = Nobody in their sane mind would believe Zana's improbable stories of travels to places like {{gl|Vori}} or {{gl|Fiery Moon}}, if not for a fact that she has uncanny habit of being found whimsically treading places most unexpected, and she has extensive knowledge of many secret areas. This granted her the position of Larnia's Royal Cartographer. | ||
| specialty = VCMI Courtyard Dimension Door | | specialty = VCMI Courtyard Dimension Door | ||
| spec_link = | | spec_link = | ||
| Line 985: | Line 985: | ||
| class_link = Courtyard (VCMI) | | class_link = Courtyard (VCMI) | ||
| gender = Male | | gender = Male | ||
| race = | | race = {{gl|Human}} | ||
| atk = 1 | | atk = 1 | ||
| def = 0 | | def = 0 | ||
| sp = 1 | | sp = 1 | ||
| know = 3 | | know = 3 | ||
| biography = The only thing more legendary than Zazzerpan's magic skill was his complacency. When he was defeated by a student in a magic duel, he revoked all his academic titles, and fled | | biography = The only thing more legendary than Zazzerpan's magic skill was his complacency. When he was defeated by a student in a magic duel, he revoked all his academic titles, and fled {{gl|Bracada}} abruptly in shame. Among Larnians he still insists not to be called professor, as he has not yet recovered from his sense of failure. | ||
| specialty = VCMI Courtyard Energy | | specialty = VCMI Courtyard Energy | ||
| spec_link = | | spec_link = | ||
Revision as of 19:15, 15 June 2025
Overview
Courtyard is a VCMI town created by Trith, with special thanks to avatar, Kammer, Andruids, AmiDaDeer and Mod Design Team (MDT). Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales.
Courtyard is a Good alignment town, home to the Aristocrat and Philosopher hero classes.
Courtyard represents Larnia, an island designed to fit within the existing Heroes of Might and Magic III lore. Originally settled as a penal colony, the discovery of vast veins of philosopher's stone has turned it into a haven for alchemists and researchers, leading to the rapid development of a new nation and attracting many adventurers and merchants.
The native terrain of Courtyard is Grass.
Courtyard's Blacksmith sells Potion Carts, its Mage Guild reaches level 5, and its Resource Silo provides wood and ore.
Creatures

70

95

100

155

260

200

200

400

750

750

850

1000

2000

4500
2

1000

20

25

150
War Machines

1500

3000
Heroes
Aristocrats








Philosophers








Spells
| Name | School | Effect |
|---|---|---|
Pacifism
|
Unit becomes unable to attack and moves in the direction of other closest unit. | |
Quagmire
|
Prevents heroes from escaping the battlefield. | |
Death Grasp
|
Kills units from selected stack. | |
Flurry of Strikes
|
Grants unit additional attack and Preemptive Retaliation, but decreases unit's damage by 30%. | |
Immolation
|
Sets enemy unit aflame, dealing damage to it at the beginning of each round of combat. | |
Enchanted Weapon
|
Increases damage dealt by friendly unit by 20%. | |
Reconstruction
|
Restores a non-living units to functionality until the end of the battle. |
Town Names
Unless specified by the mapmaker, towns will generate with a random name. Courtyard towns will use one of these following names:
| Verdina Smaragdina | Burg Brennen | Burg Grels | Red Gate |
| Painted Gate | Blackstone Ark | Greenvalt | Colonnyal |
| Mor Dulce | Red Stone | East Mansion | New Coronia |
| Esteta | Evening Star | Xanthine Stone | Furnace Gate |
| Al Londe | |||
If there are more Courtyard towns on the map than possible names, they will use names taken from other towns.
Gallery
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Envelope containing invitation letters
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Invitation letter #1
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Invitation letter #2
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Information on Cupids
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Information on Homunculi
-
Information on Salamanders
-
Information on Arquebusiers
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Information on Dodos
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Information on Mandrakes
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Information on Jabberwocks
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Puzzle Map




























































