Cure: Difference between revisions
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===Comments=== | ===Comments=== | ||
One of the reasons why [[Water Magic]] is underrated is this spell, which seems rather weak at first glance if you just focus on hit points (even on Expert w/ Spell Power of 20 you'll only heal 130 HP). | One of the reasons why [[Water Magic]] is underrated is this spell, which seems rather weak at first glance if you just focus on hit points (even on Expert w/ Spell Power of 20 you'll only heal 130 HP). | ||
Compared to damage spells it doesn't do much. | |||
{| class=wikitable | |||
!Spell Name!!Single Target!!Bonus damage at Basic!!Bonus at Adv!!Bonus at Expert!!Variable Damage | |||
|- | |||
|[[Magic Arrow]]||Yes||1x (10 dmg)||2x (20 dmg)|| 3x (30 dmg) ||10 dmg / spell power | |||
|- | |||
|[[Frost Ring]]||No, splash damage to bystanders, not target|| 1.5x (15 dmg) || 3x (30 dmg)|| 6x (60 dmg) || 10 dmg / spell power point | |||
|- | |||
|[[Ice Bolt]]||Yes|| 0.5x (10 dmg) || 1x (20 dmg)|| 1.5x (30 dmg) || 20 dmg / spell power point | |||
|- | |||
|[[Cure]]||All units at Expert|| 2x (10 heal) || 4x (20 heal)|| 6x (30 heal) || 5 '''heal''' / spell power point | |||
|} | |||
But it's hidden strength is the ability to cancel any and all curses which have been cast on your troops. | But it's hidden strength is the ability to cancel any and all curses which have been cast on your troops. |
Revision as of 12:34, 27 July 2014
Cure | |||||||||||||||||||||||||
School: | water magic | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 6 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Cure is a 1st level spell in the School of water magic.
Heroes that specialize in Cure
Comments
One of the reasons why Water Magic is underrated is this spell, which seems rather weak at first glance if you just focus on hit points (even on Expert w/ Spell Power of 20 you'll only heal 130 HP).
Compared to damage spells it doesn't do much.
Spell Name | Single Target | Bonus damage at Basic | Bonus at Adv | Bonus at Expert | Variable Damage |
---|---|---|---|---|---|
Magic Arrow | Yes | 1x (10 dmg) | 2x (20 dmg) | 3x (30 dmg) | 10 dmg / spell power |
Frost Ring | No, splash damage to bystanders, not target | 1.5x (15 dmg) | 3x (30 dmg) | 6x (60 dmg) | 10 dmg / spell power point |
Ice Bolt | Yes | 0.5x (10 dmg) | 1x (20 dmg) | 1.5x (30 dmg) | 20 dmg / spell power point |
Cure | All units at Expert | 2x (10 heal) | 4x (20 heal) | 6x (30 heal) | 5 heal / spell power point |
But it's hidden strength is the ability to cancel any and all curses which have been cast on your troops.
On Expert it is a cleansweep of your entire army, which can at a stroke cancel several turn's worth of enemy spells (most notably Blind).
Expert Cure can be used as an alternative of Expert Dispel to only remove negative conditions and curses instead of removing both negative and positive effects.
Spell Table
Spellpower | hp healed by a power point | hp healed with just power points | Heal at Basic (+2x5 health) | Heal at Advanced (+4x5 health) | Heal at Expert (+6x5 health) |
---|---|---|---|---|---|
1 | 5 | 5 | 15 | 25 | 35 |
2 | 5 | 10 | 20 | 30 | 40 |
3 | 5 | 15 | 25 | 35 | 45 |
4 | 5 | 20 | 30 | 40 | 50 |
5 | 5 | 25 | 35 | 45 | 55 |
6 | 5 | 30 | 40 | 50 | 60 |
7 | 5 | 35 | 45 | 55 | 65 |
8 | 5 | 40 | 50 | 60 | 70 |
9 | 5 | 45 | 55 | 65 | 75 |
10 | 5 | 50 | 60 | 70 | 80 |
11 | 5 | 55 | 65 | 75 | 85 |
12 | 5 | 60 | 70 | 80 | 90 |
13 | 5 | 65 | 75 | 85 | 95 |
14 | 5 | 70 | 85 | 90 | 100 |
15 | 5 | 75 | 90 | 95 | 105 |
16 | 5 | 80 | 95 | 100 | 110 |
17 | 5 | 85 | 100 | 105 | 115 |
18 | 5 | 90 | 105 | 110 | 120 |
19 | 5 | 95 | 110 | 115 | 125 |
20 | 5 | 100 | 115 | 120 | 130 |