Cure: Difference between revisions
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(heal with part debuff (well - it could dispel anything also, more a condition reset)) |
m (Revision as of 11:16, 18 March 2014 by Kapteeni Ruoska) |
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| cost = 6 | | cost = 6 | ||
| duration = instant | | duration = instant | ||
| b_effect = | | b_effect = Removes all negative spell effects from target, allied troop and heals it for (10 + (power x 5)) health points. | ||
| a_effect = | | a_effect = Removes all negative spell effects from target, allied troop and heals it for (20 + (Power x 5)) health points. | ||
| e_effect = | | e_effect = Removes all negative spell effects from all allied troops and heals each for (30 + (Power x 5)) health points. | ||
}} | }} | ||
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===Comments=== | ===Comments=== | ||
One of the reasons why [[Water Magic]] is underrated is this spell, which seems rather weak at first glance if you just focus on hit points (even on Expert w/ Spell Power of 20 you'll only heal 130 HP | One of the reasons why [[Water Magic]] is underrated is this spell, which seems rather weak at first glance if you just focus on hit points (even on Expert w/ Spell Power of 20 you'll only heal 130 HP). But it's hidden strength is the ability to cancel any and all curses which have been cast on your troops-on Expert it is a clean | ||
sweep of your entire army, which can at a stroke cancel several turn's worth of enemy spells (most notably [[Blind]]). Expert Cure can be used instead of Expert Dispel to only remove negative conditions and curses instead of removing both negative and positive effects. | |||
But it's hidden strength is the ability to cancel any and all curses which have been cast on your troops | |||
[[Category: Spells]] | [[Category: Spells]] | ||
Revision as of 14:50, 1 August 2014
Cure | |||||||||||||||||||||||||
School: | water magic | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 6 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Cure is a 1st level spell in the School of water magic.
Heroes that specialize in Cure
Comments
One of the reasons why Water Magic is underrated is this spell, which seems rather weak at first glance if you just focus on hit points (even on Expert w/ Spell Power of 20 you'll only heal 130 HP). But it's hidden strength is the ability to cancel any and all curses which have been cast on your troops-on Expert it is a clean sweep of your entire army, which can at a stroke cancel several turn's worth of enemy spells (most notably Blind). Expert Cure can be used instead of Expert Dispel to only remove negative conditions and curses instead of removing both negative and positive effects.