Frost Ring: Difference between revisions

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}} It causes [[creature]]s in the hexes surrounding target hex receive damage.
}} It causes [[creature]]s in the hexes surrounding target hex receive damage.


'''Facts:'''
'''Heroes with Frost Ring as a starting spell:'''
* {{H|Adelaide|Cleric}} has the Frost Ring spell as specialty
* {{H|Adelaide|Cleric}}
 
'''Heroes with Frost Ring as a specialty:'''
* {{H|Adelaide|Cleric}}
 
 
 
* {{Cn|Fire Elemental}} are [[vulnerability|vulnerable]] to its damage
* {{Cn|Fire Elemental}} are [[vulnerability|vulnerable]] to its damage
* {{Cn|Energy Elemental}} are [[vulnerability|vulnerable]] to its damage
* {{Cn|Energy Elemental}} are [[vulnerability|vulnerable]] to its damage

Revision as of 02:36, 15 January 2018

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Frost Ring
School:  Water Magic
Level:  3rd
Cost:  12
Duration:  instant
 Basic effect
Troops in hexes surrounding target hex receive (15 + (power x 10)) in damage. Target hex is unaffected.
 Advanced effect
Troops in hexes surrounding target hex receive (30 + (power x 10)) in damage. Target hex is unaffected.
 Expert effect
Troops in hexes surrounding target hex receive (60 + (power x 10)) in damage. Target hex is unaffected.
 Probability of occurrence (%):
Castle   44
Rampart   43
Tower   55 (43*)
Inferno   0
Necropolis   35
Dungeon   35
Stronghold   35
Fortress   17
Conflux   35
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Frost Ring is a 3rd level spell in the School of Water Magic. It causes creatures in the hexes surrounding target hex receive damage.

Heroes with Frost Ring as a starting spell:

Heroes with Frost Ring as a specialty: