* The [[Centaur]]s and [[Centaur Captain]]s are the best level 1 creatures.
* [[Centaur]]s and [[Centaur Captain]]s are among the best 1st level creatures.
* Several [[Dwarven Treasury|Dwarven Treasuries]] can become extremely powerful in longer games as every treasury's 10% bonus is cumulative.
* Several [[Dwarven Treasury|Dwarven Treasuries]] can become extremely powerful in longer games as every treasury's 10% bonus is cumulative.
* [[Grand Elf|Grand Elves]] are fast [[ranged attack|ranged units]] that can be acquired early in the game.
* [[Grand Elf|Grand Elves]] are fast [[ranged attack|ranged units]] that can be acquired early in the game.
Revision as of 12:48, 19 March 2018
Template:TownsRampart is a good alignmenttown with the ranger and druidhero classes. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of Enroth. With two slow creature types, dwarves and dendroids, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks. Rampart represents AvLee.
Silver Pegasi are among the fastest creatures in the game, which often offers chance to act first in combat. However, they are quite fragile and should be used with caution.
Gold Dragons' spell immunity is a double edged sword, their skills cannot be enhanced but nor can they be diminished. Useful in tactical manuver called Dragogeddon.
Dwarves and Dendroids are tough and useful in shielding Elves (or other shooters).
The Grand Elf is a nice shooter, but often blinded (or damaged through spells) by the AI. Thus, protecting this ranged attacker with Double attack by anti magic spells like Anti-Magic (4th or 5th level spells only, up to spell immunity) or Magic Mirror (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
It is beneficial to build and upgrade Homestead prior to all the other dwellings.
At sieges when the wall is breached, it is possible to use Dendroids to bind enemies in the moats.