Ballistics: Difference between revisions
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(added template ZET SEC SKILL CHANCE TABLE) |
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* {{Hn|Uland|Druid}} (basic) | * {{Hn|Uland|Druid}} (basic) | ||
* {{Hn|Yog|Barbarian}} (basic) | * {{Hn|Yog|Barbarian}} (basic) | ||
{{ZET SEC SKILL CHANCE TABLE| 8 (highest)| 4| 4| 4| 6| 4| 7| 6| 7| 5| 7| 6| 8 (highest)| 6| 7| 8 (highest)| 8 (highest)| 4| 5| 2 (lowest)}} | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] |
Revision as of 23:23, 19 February 2020
Ballistics is a secondary skill, that gives the player manual control over the catapult in a Siege and increases the damage done to castle walls. Additionally, at advanced and expert level of Ballistics catapults fire twice instead of just once.
Level | Shots | Chance to hit
intended wall |
Chance for
maximum damage |
Chance to hit Arrow Towers or
Drawbridge before all walls destroyed |
---|---|---|---|---|
None | 1 | 50% | 30% | <50% |
Basic | 1 | 60% | 50% | <60% |
Advanced | 2 | 60% | 50% | <60% |
Expert | 2 | 75% | 100% | <75% |
Heroes with Ballistics as a starting skill:
- Olema the Heretic (basic)
- Theodorus the Wizard (basic)
- Uland the Druid (basic)
- Yog the Barbarian (basic)
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 8 (highest) |
Castle | Cleric | 4 |
Rampart | Ranger | 4 |
Rampart | Druid | 4 |
Tower | Alchemist | 6 |
Tower | Wizard | 4 |
Inferno | Demoniac | 7 |
Inferno | Heretic | 6 |
Necropolis | Death Knight | 7 |
Necropolis | Necromancer | 5 |
Dungeon | Overlord | 7 |
Dungeon | Warlock | 6 |
Stronghold | Barbarian | 8 (highest) |
Stronghold | Battle Mage | 6 |
Fortress | Beastmaster | 7 |
Fortress | Witch | 8 (highest) |
Conflux | Planeswalker | 8 (highest) |
Conflux | Elementalist | 4 |
Cove | Captain | 5 |
Cove | Navigator | 2 (lowest) |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |