Air Magic: Difference between revisions
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'''Heroes with Air Magic as a starting skill:''' | '''Heroes with Air Magic as a starting skill:''' | ||
* {{ | * {{H2|Aenain|Elementalist}} – Basic Air Magic | ||
* {{ | * {{H2|Brissa|Elementalist}} – Basic Air Magic | ||
{{ZET SEC SKILL CHANCE TABLE|3|4|1 (lowest)|2|4|6 (highest)|2|3|2|3|1 (lowest)|2|3|3|1 (lowest)|3|2|6 (highest)|3|6 (highest)}} | {{ZET SEC SKILL CHANCE TABLE|3|4|1 (lowest)|2|4|6 (highest)|2|3|2|3|1 (lowest)|2|3|3|1 (lowest)|3|2|6 (highest)|3|6 (highest)}} | ||
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{{secondary skill 'see also'}} | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 08:29, 25 March 2020
This article refers to the secondary skill. For air magic spells, see School of Air Magic.
Air magic is a secondary skill that increases the effectiveness and reduces the costs of spells from the School of Air Magic.
Heroes with Air Magic as a starting skill:
- Aenain the Elementalist – Basic Air Magic
- Brissa the Elementalist – Basic Air Magic
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 3 |
Castle | Cleric | 4 |
Rampart | Ranger | 1 (lowest) |
Rampart | Druid | 2 |
Tower | Alchemist | 4 |
Tower | Wizard | 6 (highest) |
Inferno | Demoniac | 2 |
Inferno | Heretic | 3 |
Necropolis | Death Knight | 2 |
Necropolis | Necromancer | 3 |
Dungeon | Overlord | 1 (lowest) |
Dungeon | Warlock | 2 |
Stronghold | Barbarian | 3 |
Stronghold | Battle Mage | 3 |
Fortress | Beastmaster | 1 (lowest) |
Fortress | Witch | 3 |
Conflux | Planeswalker | 2 |
Conflux | Elementalist | 6 (highest) |
Cove | Captain | 3 |
Cove | Navigator | 6 (highest) |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |
|}