Kinkeria: Difference between revisions

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Replaces {{h2|Voy|Witch}} on maps without water.
Replaces {{h2|Voy|Witch}} on maps without water.
=== Resulting Level Advantage ===


{{hero 'see also'}}
{{hero 'see also'}}

Revision as of 15:43, 27 June 2020

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Fortress
Beastmasters
BronBron Bron
DrakonDrakon Drakon
WystanWystan Wystan
TazarTazar Tazar
AlkinAlkin Alkin
KorbacKorbac Korbac
GerwulfGerwulf Gerwulf
BroghildBroghild Broghild
Witches
MirlandaMirlanda Mirlanda
RosicRosic Rosic
VoyVoy Voy
KinkeriaKinkeria Kinkeria Horn of the Abyss
VerdishVerdish Verdish
MeristMerist Merist
StygStyg Styg
AndraAndra Andra
TivaTiva Tiva
AdrienneAdrienne Adrienne Armageddon's Blade Map Editor
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Kinkeria the Witch
Basic information:
KinkeriaKinkeria Class: Witch
Gender: Female
Race: Lizardman
Kinkeria was one of the most respected witches of her tribe. She was always seeking for knowledge, and it was easy for her to comprehend the essence of any phenomena. She has been given such tasks over which many wisemen remained puzzled for years. With that being said, it was no surprise when she offered her service to the king of Tatalia.
Specialty: Learning
Specialty LearningSpecialty Learning Learning skill percentage is doubled.
Starting Level:
  Level  
Starting primary skills:
Attack 0 Defense 1 Spell Power 2 Knowledge 2
Starting secondary skills:
Wisdom Basic Wisdom
Learning Basic Learning
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Gnoll Gnoll 15-25 Always
Lizardman Lizardman 4–7 Always
Serpent Fly Serpent Fly 3–4 Always
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting spell:
Slow Slow
Starting movement points:
1560

Kinkeria the Witch is a Fortress hero. Kinkeria starts with a spell book and the spell Slow.

Replaces Witch VoyVoy Voy the Witch on maps without water.

Resulting Level Advantage

See also: