Air Magic: Difference between revisions
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'''Air magic''' is a [[secondary skill]] that increases the effectiveness and reduces the costs of [[spell]]s from the [[School of Air Magic]]. | '''Air magic''' is a [[secondary skill]] that increases the effectiveness and reduces the costs of [[spell]]s from the [[School of Air Magic]]. | ||
Air Magic is a school of magic, along with Earth, Fire and Water Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels. If can be offered more often by chance. Example: The hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7. | Air Magic is a school of magic, along with Earth, Fire and Water Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7. | ||
'''Heroes with Air Magic as a starting skill:''' | '''Heroes with Air Magic as a starting skill:''' |
Revision as of 19:09, 10 July 2020
This article refers to the secondary skill. For air magic spells, see School of Air Magic.
Air magic is a secondary skill that increases the effectiveness and reduces the costs of spells from the School of Air Magic.
Air Magic is a school of magic, along with Earth, Fire and Water Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.
Heroes with Air Magic as a starting skill:
Aenain the Elementalist – Basic Air Magic
Brissa the Elementalist – Basic Air Magic
Town | Class | Chance to learn |
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Knight | 3 |
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Cleric | 4 |
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Ranger | 1 (lowest) |
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Druid | 2 |
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Alchemist | 4 |
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Wizard | 6 (highest) |
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Demoniac | 2 |
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Heretic | 3 |
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Death Knight | 2 |
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Necromancer | 3 |
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Overlord | 1 (lowest) |
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Warlock | 2 |
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Barbarian | 3 |
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Battle Mage | 3 |
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Beastmaster | 1 (lowest) |
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Witch | 3 |
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Planeswalker | 2 |
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Elementalist | 6 (highest) |
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Captain | 3 |
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Navigator | 6 (highest) |
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Mercenary | {{{21}}} |
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Artificer | {{{22}}} |
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