Angelic Alliance: Difference between revisions
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| art_5 = Sandals of the Saint | | art_5 = Sandals of the Saint | ||
| art_6 = Sword of Judgement | | art_6 = Sword of Judgement | ||
| effect = Allows | | effect = Allows Rampart, Tower, Fortress, Stronghold and Castle creatures to be mixed without a morale penalty, for the player. Casts expert [[Prayer]] at the start of combat.<br>'''Component effect:''' +21 to all primary skills.}} | ||
In addition to the regular bonuses (a total of +21 to all primary skills), the Angelic Alliance allows each army of player to mix creatures from towns of good and neutral [[Alignment]] | In addition to the regular bonuses (a total of +21 to all primary skills), the Angelic Alliance allows each army of player to mix creatures from towns of good and neutral [[Alignment]] still having +1 [[morale]] bonus, as if they were from one faction. The effect does not work for [[Conflux]] (fixed in {{hota}}){{-wh}}. Note that [[neutral creatures]] do not count as neutrally aligned. At the beginning of each combat (when a creature stack first becomes active), the Angelic Alliance will cast Expert [[Prayer]] for 10 rounds. Angelic Alliance gives the highest boosts to primary skills out of any combination artifact in the game, handily outclassing even [[Power of the Dragon Father]] despite filling fewer artifact slots (6, as opposed to 9 for Power of the Dragon Father). | ||
If an evil alignment creature appears in the army of a hero who has Angelic Alliance, morale penalty for mixing units from different good and neutral towns is still neglected. Unless having other events which change morale, if there are evil units from one type of town ([[Inferno]] or [[Dungeon]]), it will be neutral (as if there were units from two factions), and if there are units from both Inferno and Dungeon, morale will be -1 (as if there were units from three towns). [[Necropolis]] creatures give additional morale penalty for having [[undead]] in the army: without Inferno or Dungeon units morale will be -1, with creatures from one of these towns it will be -2, and if all evil factions are mixed in the army, morale will be -3 (4 factions + undead). | |||
Requires the following artifacts to create: | Requires the following artifacts to create: |
Revision as of 08:09, 3 May 2021
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Angelic Alliance | |||||||||
Class: | Combo | ||||||||
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Slot: | weapon | ||||||||
Blocks: | head, neck, torso, feet, shield | ||||||||
Cost: | 84000 | ||||||||
Effect: Allows Rampart, Tower, Fortress, Stronghold and Castle creatures to be mixed without a morale penalty, for the player. Casts expert Prayer at the start of combat. Component effect: +21 to all primary skills. | |||||||||
Requires to combine: | |||||||||
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Angelic Alliance is a relic class combination artifact and is equipped in the weapon slot. Combination artifacts were first added in the Shadow of Death expansion.
In addition to the regular bonuses (a total of +21 to all primary skills), the Angelic Alliance allows each army of player to mix creatures from towns of good and neutral Alignment still having +1 morale bonus, as if they were from one faction. The effect does not work for Conflux (fixed in Horn of the Abyss) . Note that neutral creatures do not count as neutrally aligned. At the beginning of each combat (when a creature stack first becomes active), the Angelic Alliance will cast Expert Prayer for 10 rounds. Angelic Alliance gives the highest boosts to primary skills out of any combination artifact in the game, handily outclassing even Power of the Dragon Father despite filling fewer artifact slots (6, as opposed to 9 for Power of the Dragon Father).
If an evil alignment creature appears in the army of a hero who has Angelic Alliance, morale penalty for mixing units from different good and neutral towns is still neglected. Unless having other events which change morale, if there are evil units from one type of town (Inferno or Dungeon), it will be neutral (as if there were units from two factions), and if there are units from both Inferno and Dungeon, morale will be -1 (as if there were units from three towns). Necropolis creatures give additional morale penalty for having undead in the army: without Inferno or Dungeon units morale will be -1, with creatures from one of these towns it will be -2, and if all evil factions are mixed in the army, morale will be -3 (4 factions + undead).
Requires the following artifacts to create:
- Armor of Wonder
- Celestial Necklace of Bliss
- Helm of Heavenly Enlightenment
- Lion's Shield of Courage
- Sandals of the Saint
- Sword of Judgement
Horn of the Abyss
Mixed towns morale penalty removal effect is now working for Conflux and Cove units.
See also: